Skip to content

Instantly share code, notes, and snippets.

Yongkang Chen yongkangchen

Block or report user

Report or block yongkangchen

Hide content and notifications from this user.

Learn more about blocking users

Contact Support about this user’s behavior.

Learn more about reporting abuse

Report abuse
View GitHub Profile
@yongkangchen
yongkangchen / atom.js
Last active Dec 12, 2018
boom!!! Here is a hack solution to make atom start faster. For Atom <= v0.170.0
View atom.js
Atom.prototype.startEditorWindow = function() {
var CommandInstaller, dimensions, maximize, resourcePath, safeMode, _ref;
_ref = this.getLoadSettings(), resourcePath = _ref.resourcePath, safeMode = _ref.safeMode;
CommandInstaller = require('./command-installer');
CommandInstaller.installAtomCommand(resourcePath, false, function(error) {
if (error != null) {
return console.warn(error.message);
}
});
CommandInstaller.installApmCommand(resourcePath, false, function(error) {
@yongkangchen
yongkangchen / ctags lua 规则增强
Last active Dec 12, 2018
ctags lua 规则增强
View ctags lua 规则增强
--regex-LUA=/^.*\s*function[ \t]*([a-zA-Z0-9_]+):([a-zA-Z0-9_]+).*$/\2/f,function/
--regex-LUA=/^.*\s*function[ \t]*([a-zA-Z0-9_]+)\.([a-zA-Z0-9_]+).*$/\2/f,function/
--regex-LUA=/^.*\s*function[ \t]*([a-zA-Z0-9_]+)\s*\(.*$/\1/f,function/
--regex-LUA=/([a-zA-Z0-9_]+) = require[ (]"([^"]+)"/\1/r,require/
--regex-LUA=/[ \t]{1}([a-zA-Z0-9_]+)[ \t]*[=][^=]/\1/v,variable/
--regex-LUA=/[ \t]*([a-zA-Z0-9_]+)[ \t]*=[ \t]*module_define.*$/\1/m,module/
--regex-LUA=/func_table\[ msg\.([A-Z_]+) \].+/\1/
View install-shadowsocks.sh
#!/bin/bash
# Install Shadowsocks on CentOS 7
echo "Installing Shadowsocks..."
useradd shadowsocks
read -p "input shadowsocks password: " SS_PASSWORD
CONFIG_FILE=/etc/shadowsocks.json
SERVICE_FILE=/etc/systemd/system/shadowsocks.service
View bad_output_linux.txt
---- TRACE 1 start vector3.lua:14
0008 UGET 5 0 ; Vector3
0009 KSHORT 6 0
0010 KSHORT 7 1
0011 KSHORT 8 0
0012 CALL 5 2 4
0000 . FUNCF 7 ; vector3.lua:6
0001 . UGET 4 0 ; setmetatable
0002 . TNEW 5 4
0003 . ISTC 6 1
@yongkangchen
yongkangchen / test.cs
Created May 14, 2015
How does Unity null all references to a GameObject after Object.Destroy is called on it?
View test.cs
using UnityEngine;
public class Main : MonoBehaviour {
void Start ()
{
FakeObject obj = new FakeObject ();
Debug.LogError (obj); // [FakeObject]
Debug.LogError (obj == null); // false
Debug.LogError (obj.num); //100
View git-svn.md

$ svn log --xml | grep author | sort -u | perl -pe 's/.>(.?)<./$1 = /' > users.txt

$ vi users.txt

$ git svn init ${svn_url} --no-metadata

$ git svn fetch --authors-file=users.txt

$ vi .gitignore

@yongkangchen
yongkangchen / LuaParseCheck.py
Created May 19, 2014
lua syntax check when save lua file in sublime
View LuaParseCheck.py
import sublime, sublime_plugin
import os
import re
regex = re.compile('.*:(\d+):.*')
class LuaParseCheck(sublime_plugin.EventListener):
def on_post_save_async(self, view):
path = view.file_name()
if os.path.splitext(path)[-1] != ".lua":return
result = os.popen("/usr/local/bin/luac -p '"+path+"' 2>&1").read()
@yongkangchen
yongkangchen / INSTALL.markdown
Last active Aug 29, 2015 — forked from Suor/INSTALL.markdown
sublimetext open file at cursor
View INSTALL.markdown

Open keyboard bindings file, and add a line to it

[
    ...
    { "keys": ["alt+o"], "command": "open_file_at_cursor" } // this one
]
You can’t perform that action at this time.