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# This guide is based on https://wiki.archlinux.org/index.php/User:Altercation/Bullet_Proof_Arch_Install | |
# compare for more details on each step. It's a great guide and seems to get frequent updates. | |
# This guide has a few changes that helped me to get thew bootloader running | |
# Start up the Live USB/CD and enable SSH: | |
# set a password for root to enable ssh login | |
# * | |
passwd | |
systemctl start sshd.service |
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[yukod@laptop UnrealEngine]$ grep -i -r "fuck" . | |
./Engine/Source/ThirdParty/Breakpad/src/third_party/libdisasm/ia32_insn.c: /* one of the fucking FPU tables out of the 00-BH range */ | |
./Engine/Source/ThirdParty/DotNetZip/Tools/WinFormsApp/Properties/Resources.resx: UWRpQqqEJFGkiSbrD9DZSgAQQ0hGFUCkS2AKMFPI9z1AlBOUTKCcAUW4chHS5+kKknrqPzsKkvqY0uE3 | |
./Engine/Source/ThirdParty/VHACD/src/FloatMath.inl:void fm_eulerToQuatDX(REAL x,REAL y,REAL z,REAL *quat) // convert euler angles to quaternion using the fucked up DirectX method | |
./Engine/Source/ThirdParty/VHACD/src/FloatMath.inl:void fm_eulerToMatrixDX(REAL x,REAL y,REAL z,REAL *matrix) // convert euler angles to quaternion using the fucked up DirectX method. | |
./Engine/Source/ThirdParty/VHACD/inc/FloatMath.h:void fm_eulerToQuatDX(float x,float y,float z,float quat[4]); // convert euler angles to quaternion using the fucked up DirectX method | |
./Engine/Source/ThirdParty/VHACD/inc/FloatMath.h:void fm_eulerToQuatDX(double x,double y,double z,double qu |
