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package sample; | |
import flash.display.Sprite; | |
import flash.events.Event; | |
import flash.events.IOErrorEvent; | |
import flash.display.BitmapData; | |
import flash.display.Bitmap; | |
import openfl.Assets; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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package sample; | |
import flash.display.Sprite; | |
import flash.events.Event; | |
import flash.events.IOErrorEvent; | |
import flash.display.BitmapData; | |
import flash.display.Bitmap; | |
import openfl.Assets; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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package sample; | |
import flash.display.Sprite; | |
import flash.text.TextField; | |
import flash.events.Event; | |
import flash.events.DataEvent; | |
import flash.events.TimerEvent; | |
import flash.utils.Timer; | |
class Act111 extends Sprite |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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package sample; | |
import flash.display.Sprite; | |
import flash.text.TextField; | |
import flash.events.Event; | |
import flash.events.TimerEvent; | |
import flash.utils.Timer; | |
class Act110 extends Sprite | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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package sample; | |
import flash.display.Sprite; | |
import flash.text.TextField; | |
import flash.events.Event; | |
import flash.events.MouseEvent; | |
import flash.Vector; | |
class Act108 extends Sprite | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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package sample; | |
import flash.display.Sprite; | |
import flash.text.TextField; | |
import flash.text.TextFormat; | |
import flash.text.TextFormatAlign; | |
import flash.events.Event; | |
import flash.events.TimerEvent; | |
import flash.utils.Timer; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package sample; | |
import flash.display.Sprite; | |
import flash.events.Event; | |
import flash.display.BitmapData; | |
import flash.display.Bitmap; | |
import openfl.Assets; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package sample; | |
import flash.display.Sprite; | |
import flash.events.Event; | |
import flash.display.BitmapData; | |
import flash.display.Bitmap; | |
import openfl.Assets; | |
class Act004 extends Sprite |
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<?xml version="1.0" encoding="utf-8"?> | |
<project> | |
<!-- NMML reference: https://gist.github.com/1763850 --> | |
<!-- metadata, make sure 'package' is at least 3 segments (ie. com.mycompany.myproject) --> | |
<meta title="FLWork" package="FLWork" version="1.0.0" company="" /> | |
<!-- output --> | |
<app main="Main" file="FLWork" path="bin" /> | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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package sample; | |
import flash.display.Sprite; | |
import flash.text.TextField; | |
import flash.events.Event; | |
import flash.Vector; | |
class Act002 extends Sprite | |
{ |