This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"export_version": "0.10", | |
"framed_nodes": {}, | |
"groups": {}, | |
"nodes": { | |
"Circle": { | |
"bl_idname": "SvCircleNode", | |
"color": [ | |
0.0, | |
0.5, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# This file is part of project Sverchok. It's copyrighted by the contributors | |
# recorded in the version control history of the file, available from | |
# its original location https://github.com/nortikin/sverchok/commit/master | |
# | |
# SPDX-License-Identifier: GPL3 | |
# License-Filename: LICENSE | |
import bpy | |
from bpy.props import FloatProperty, EnumProperty, BoolProperty, StringProperty | |
from mathutils import Vector |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import bpy | |
import numpy as np | |
# | |
text_in = bpy.data.texts["Text"].as_string() | |
def get_obj_and_fontcurve(context, name): | |
collection = context.scene.collection | |
curves = bpy.data.curves | |
objects = bpy.data.objects |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"export_version": "0.10", | |
"framed_nodes": {}, | |
"groups": {}, | |
"nodes": { | |
"Objects in Lite": { | |
"bl_idname": "SvObjInLite", | |
"color": [ | |
0.0, | |
0.5, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"export_version": "0.10", | |
"framed_nodes": {}, | |
"groups": {}, | |
"nodes": { | |
"Objects in Lite": { | |
"bl_idname": "SvObjInLite", | |
"color": [ | |
0.0, | |
0.5, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"export_version": "0.10", | |
"framed_nodes": {}, | |
"groups": {}, | |
"nodes": { | |
"Objects in Lite": { | |
"bl_idname": "SvObjInLite", | |
"color": [ | |
0.0, | |
0.5, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"export_version": "0.10", | |
"framed_nodes": {}, | |
"groups": {}, | |
"nodes": { | |
"Objects in Lite": { | |
"bl_idname": "SvObjInLite", | |
"color": [ | |
0.0, | |
0.5, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <SDL2/SDL.h> | |
#include <SDL2/SDL_image.h> | |
#include <string> | |
#include <sstream> | |
#include <iostream> | |
#include <time.h> | |
#include <ctime> | |
#include <vector> | |
#include <fstream> | |
#include <iomanip> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
git ls-files | xargs wc -l |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <SDL2/SDL.h> | |
// #include <SDL2/SDL_image.h> | |
#include <iostream> | |
#include <vector> | |
#include <string> | |
#include <fstream> | |
#include <stdio.h> | |
#include <regex> | |
struct Glyph |