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@sekati
sekati / xcode-build-bump.sh
Created July 24, 2012 20:44
Xcode Auto-increment Build & Version Numbers
# xcode-build-bump.sh
# @desc Auto-increment the build number every time the project is run.
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0)
@sendoa
sendoa / run-script.sh
Last active December 18, 2015 02:39
This script will auto-increment your Xcode project's build number for every build (debug & release). It will also increment the third position of a semantic formatted version string only for release builds: Examples: Build number: from 123 to 124 Version string: from 1.2.5 to 1.2.6
# This script will auto-increment your Xcode project's build number for every build (debug & release).
# It will also increment the third position of a semantic formatted version string only for release builds
#
# Examples:
# Buil number (CFBundleVersion): from 123 to 124
# Version string (CFBundleShortVersionString): from 1.2.5 to 1.2.6
#
# 1. Select your Target in Xcode
# 2. Select "Build Phases" Tab
# 3. Select "Add Build Phase" -> "Add Run Script"
@wonkwh
wonkwh / unpack_plist.py
Created July 19, 2013 10:22
extract image from plist,png file created by texturepacker
#/usr/local/bin/python
import os,sys
from xml.etree import ElementTree
from PIL import Image
def tree_to_dict(tree):
d = {}
for index, item in enumerate(tree):
if item.tag == 'key':
if tree[index+1].tag == 'string':