NEW SDL2 X11 ISSUES SINCE 2.0.3
- TextInput is now sent before Key event.
- ioquake3 toggles console on both Key and TextInput events, resulting in the console staying closed. The TextInput event is ignored if last key was console, now that the order is switch it is broken. Now the console can only be opened using Shift+ESC.
- SDL bug report
SDL_SetWindowGrab( SDL_window, SDL_FALSE )
does not disable grab if relative mouse mode is enabled.SDL_SetRelativeMouseMode( SDL_TRUE )
.- ioquake3's in_nograb cvar no longer disables mouse grab.
OLDER SDL2 X11 ISSUES