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#if UNITY_EDITOR && ODIN_INSPECTOR
using System;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEngine.AddressableAssets;
using Sirenix.Utilities.Editor;
using UnityEngine;
#if ODIN_VALIDATOR
using System.Reflection;
@zudl
zudl / UnityGuidRegenerator.cs
Created November 17, 2018 18:01 — forked from ZimM-LostPolygon/UnityGuidRegenerator.cs
Unity asset GUIDs regenerator
// Drop into Assets/Editor, use "Tools/Regenerate asset GUIDs"
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using UnityEditor;
namespace UnityGuidRegenerator {
public class UnityGuidRegeneratorMenu {