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A simple idea using the trick of keypath(...) derived from libextobjc and ReactiveCocoa and null-object pattern.

Create a category method in NSObject and define a macro PropertyNameForClass().


NSObject+PropertyName.h:

#import 
@zykov
zykov / install-quake3.sh
Created August 21, 2017 12:23 — forked from simonewebdesign/install-quake3.sh
Install Quake 3: Arena on a mac
#!/bin/bash
# Install Quake 3: Arena on a mac
# Copyright (c) 2016 simonewebdesign
# Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
@zykov
zykov / CustomTextInputView.swift
Created February 5, 2018 17:40 — forked from austinzheng/CustomTextInputView.swift
Simple UIKeyInput example
import UIKit
/// A very simple example view that can accept keyboard input and add or delete text from an enclosed label.
class CustomTextInputView : UIControl, UIKeyInput {
var label : UILabel?
override func canBecomeFirstResponder() -> Bool {
return true
}