Apply to a foreground camera to project shadows down to a background camera:
var bg_cam = new FlxCamera();
var fg_cam = new FlxCamera();
FlxG.cameras.setDefaultDrawTarget(bg_cam, false);
fg_cam.bgColor = 0x00FFFFFF;
fg_cam.setFilters([new ShaderFilter(new CameraShadowFilter(8, 8, 0x80000000))]);
FlxG.cameras.reset(bg_cam);
FlxG.cameras.add(fg_cam);