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Created August 22, 2015 04:21
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cancel dispatch after
//
// SpacemanBlocks.h
//
// Created by Jerry Jones on 12/11/11.
// Copyright (c) 2011 Spaceman Labs. All rights reserved.
//
#import <Foundation/Foundation.h>
typedef void(^SMDelayedBlockHandle)(BOOL cancel);
static SMDelayedBlockHandle perform_block_after_delay(CGFloat seconds, dispatch_block_t block) {
if (nil == block) {
return nil;
}
// block is likely a literal defined on the stack, even though we are using __block to allow us to modify the variable
// we still need to move the block to the heap with a copy
__block dispatch_block_t blockToExecute = [block copy];
__block SMDelayedBlockHandle delayHandleCopy = nil;
SMDelayedBlockHandle delayHandle = ^(BOOL cancel){
if (NO == cancel && nil != blockToExecute) {
dispatch_async(dispatch_get_main_queue(), blockToExecute);
}
// Once the handle block is executed, canceled or not, we free blockToExecute and the handle.
// Doing this here means that if the block is canceled, we aren't holding onto retained objects for any longer than necessary.
#if !__has_feature(objc_arc)
[blockToExecute release];
[delayHandleCopy release];
#endif
blockToExecute = nil;
delayHandleCopy = nil;
};
// delayHandle also needs to be moved to the heap.
delayHandleCopy = [delayHandle copy];
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, seconds * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
if (nil != delayHandleCopy) {
delayHandleCopy(NO);
}
});
return delayHandleCopy;
};
static void cancel_delayed_block(SMDelayedBlockHandle delayedHandle) {
if (nil == delayedHandle) {
return;
}
delayedHandle(YES);
}
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