Created
November 16, 2015 12:02
-
-
Save 0x414c/3bbd1122a50e4be229ce to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class Bresenham implements Drawer<BufferedImage2D> { | |
@Override | |
public void line (BufferedImage2D target, int x1, int y1, int x2, int y2, int color) { | |
int x, y; | |
int dx, dy; | |
int incx, incy; | |
int balance; | |
if (x2 >= x1) { | |
dx = x2 - x1; | |
incx = 1; | |
} else { | |
dx = x1 - x2; | |
incx = -1; | |
} | |
if (y2 >= y1) { | |
dy = y2 - y1; | |
incy = 1; | |
} else { | |
dy = y1 - y2; | |
incy = -1; | |
} | |
x = x1; | |
y = y1; | |
if (dx >= dy) { | |
dy <<= 1; | |
balance = dy - dx; | |
dx <<= 1; | |
while (x != x2) { | |
target.set (x, y, color); | |
if (balance >= 0) { | |
y += incy; | |
balance -= dx; | |
} | |
balance += dy; | |
x += incx; | |
} | |
target.set (x, y, color); | |
} else { | |
dx <<= 1; | |
balance = dx - dy; | |
dy <<= 1; | |
while (y != y2) { | |
target.set (x, y, color); | |
if (balance >= 0) { | |
x += incx; | |
balance -= dy; | |
} | |
balance += dx; | |
y += incy; | |
} | |
target.set (x, y, color); | |
} | |
return; | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class DDA implements Drawer<BufferedImage2D> { | |
@Override | |
public void line (BufferedImage2D target, int x0, int y0, int x1, int y1, int color) { | |
int length, i; | |
double x, y; | |
double xincrement; | |
double yincrement; | |
length = Math.abs (x1 - x0); | |
if (Math.abs (y1 - y0) > length) | |
length = Math.abs (y1 - y0); | |
xincrement = (double) (x1 - x0) / (double) length; | |
yincrement = (double) (y1 - y0) / (double) length; | |
x = x1 + 0.5; | |
y = y1 + 0.5; | |
for (i = 1; i <= length; ++i) { | |
try { | |
target.set ((int) x, (int) y, color); | |
} catch (Exception e) { | |
System.out.println (String.format ("%f %f", x, y)); | |
return; | |
} | |
x = x + xincrement; | |
y = y + yincrement; | |
} | |
return; | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class EFLA implements Drawer<BufferedImage2D> { | |
public static final int ROUNDING = 0x8000; | |
public static final int FIXEDPOINTNUMBER = 16; | |
/** | |
* Extremely Fast Line Algorithm Var. E (Addition Fixed Point PreCalc) | |
* Copyright 2001-2, By Po-Han Lin | |
* | |
* Freely usable in non-commercial applications as long as credits | |
* to Po-Han Lin and link to http://www.edepot.com is provided in | |
* source code and can been seen in compiled executable. | |
* Commercial applications please inquire about licensing the algorithms. | |
* | |
* Latest version at http://www.edepot.com/phl.html | |
* This version is for standard displays (up to 65536x65536) | |
* @param target | |
* @param x0 | |
* @param y0 | |
* @param x1 | |
* @param y1 | |
* @param color | |
*/ | |
@Override | |
public void line (BufferedImage2D target, int x0, int y0, int x1, int y1, int color) { | |
boolean isDyGreaterThanDx = false; | |
int dy = y1 - y0; | |
int dx = x1 - x0; | |
if (Math.abs (dy) > Math.abs (dx)) { | |
int tmp = dy; | |
dy = dx; | |
dx = tmp; | |
isDyGreaterThanDx = true; | |
} | |
int inc; | |
if (dx == 0) { | |
inc = 0; | |
} else { | |
inc = (dy << FIXEDPOINTNUMBER) / dx; | |
} | |
if (isDyGreaterThanDx) { | |
if (dx > 0) { | |
dx += y0; | |
for (int x = ROUNDING + (x0 << FIXEDPOINTNUMBER); y0 <= dx; ++y0) { | |
target.set (x >> FIXEDPOINTNUMBER, y0, color); | |
x += inc; | |
} | |
return; | |
} | |
dx += y0; | |
for (int x = ROUNDING + (x0 << FIXEDPOINTNUMBER); y0 >= dx; --y0) { | |
target.set (x >> FIXEDPOINTNUMBER, y0, color); | |
x -= inc; | |
} | |
return; | |
} | |
if (dx > 0) { | |
dx += x0; | |
for (int y = ROUNDING + (y0 << FIXEDPOINTNUMBER); x0 <= dx; ++x0) { | |
target.set (x0, y >> FIXEDPOINTNUMBER, color); | |
y += inc; | |
} | |
return; | |
} | |
dx += x0; | |
for (int y = ROUNDING + (y0 << FIXEDPOINTNUMBER); x0 >= dx; --x0) { | |
target.set (x0, y >> FIXEDPOINTNUMBER, color); | |
y -= inc; | |
} | |
return; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment