Created
June 3, 2011 18:43
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Using `dispatch_after` to update UI regularly
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// clang -framework Foundation dispatch_after_example.m -o dispatch_after_example | |
// Compiling with gcc requires separating declaration of b from assignment, | |
// but you can omit the -framework flag for GCC. | |
/* @author Jeremy W. Sherman | |
* @date 2011-06-03 | |
* | |
* Demonstrates use of a recursive block to set up a repeating action | |
* using `dispatch_after()`. | |
* Assumes 10.6+ or iOS with GCD and blocks (whichever version that was). | |
*/ | |
#import <Foundation/Foundation.h> | |
int | |
main(void) | |
{ | |
static int times = 10; | |
int64_t repeatAfterSec = 1LL; | |
dispatch_queue_t q = dispatch_get_main_queue(); | |
/* Need __block to have the recursive call work. */ | |
__block dispatch_block_t b = ^{ | |
dispatch_time_t when = dispatch_time( | |
DISPATCH_TIME_NOW, repeatAfterSec * NSEC_PER_SEC); | |
fprintf(stdout, "boom! %d\n", times); | |
if (--times >= 0) dispatch_after(when, q, b); | |
else exit(0); | |
}; | |
b(); | |
dispatch_main(); | |
return 0; | |
} |
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