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@123tris
Created November 7, 2019 20:21
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A statemachinebehaviour to toggle rootmotion when entering or exiting animation states in Unity
using UnityEngine;
public class UpdateRootMotion : StateMachineBehaviour
{
public bool onStateEnter;
public bool applyRootMotionOnEnter;
public bool onStateExit;
public bool applyRootMotionOnExit;
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (onStateEnter)
animator.applyRootMotion = applyRootMotionOnEnter;
}
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (onStateExit)
animator.applyRootMotion = applyRootMotionOnExit;
}
}
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