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Tristan Metz 123tris

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@angularsen
angularsen / AsmdefDebug.cs
Last active November 16, 2023 13:24 — forked from karljj1/Unity Assembly Definition Debugger.cs
Find out what assemblies are being built and how long each takes. Updated to only build for Editor, and to include total time in first line of log output.
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using UnityEditor;
using UnityEditor.Compilation;
using UnityEngine;
/// <summary>
@jeffvella
jeffvella / MoveWorldToScreen.cs
Created February 21, 2018 16:00
Unity: Move a world object to the location of an interface element with some spiraling.
using Helpers.Extensions;
using UnityEngine;
public class MoveWorldToScreen : MonoBehaviour
{
private float _distanceTravelled;
private float _magnitude;
private float _totalDistance;
private float _progress;
private Vector3 _startPosition;
@gorlak
gorlak / tools-engineer-checklist.md
Last active April 15, 2024 21:57
Tools Engineer Checklist

This list is provided as a guide for tools engineers of all skill levels looking for jobs in the game industry. It's meant as a guide to topics that should be pursued broadly in order to be well spoken in an interview. I doubt any hiring manager requires deep knowedge across every topic, but an ideal candidate would be somewhat knowledgable (aware of its existence if asked directly) with all topics here.

Each list of bullets increases in difficulty, so later bullets are more applicable to senior (or even director) level candidates.

Good luck.

@gorlak

Math