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cfg_init: ---Variables Dump Start--- | |
cfg_init: g_cfg_fd: 0x090030F8 | |
cfg_int: ---Variables Dump Start--- | |
cfg_int: *buf: 0x00000040 | |
cfg_int: off: 0x00000008 | |
cfg_int: ret: 0x00000000 | |
cfg_int: g_cfg_fd: 0x00000004 | |
cfg_int: ----Variables Dump End---- | |
cfg_int: ---Variables Dump Start--- | |
cfg_int: *buf: 0x0000000E |
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#define PRE_LOADER_EXEC { \ | |
int status; \ | |
while((status = sceUtilityOskGetStatus()) != PSP_UTILITY_DIALOG_NONE) { \ | |
if (status == PSP_UTILITY_DIALOG_QUIT) { \ | |
sceUtilityOskShutdownStart(); \ | |
break; \ | |
} \ | |
} \ | |
} |
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ULUS10041 | |
ULES00151 | |
ULES00182 | |
ULJS00005 | |
ULUS10002 | |
ULES00043 | |
ULKS46005 | |
ULJM05089 | |
ULUS10040 | |
ULES00177 |
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.macro AddNID funcname, offset | |
.globl \funcname | |
.ent \funcname | |
.type \funcname, @function | |
\funcname = \offset | |
.end \funcname | |
.size \funcname, 8 | |
.endm |
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ULUS10041 | |
ULES00151 | |
ULES00182 | |
ULJS00005 | |
ULUS10002 | |
ULES00043 | |
ULKS46005 | |
ULJM05089 | |
ULUS10040 | |
ULES00177 |
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Exception - Breakpoint | |
Thread ID - 0x048F604B | |
Th Name - ScePafJob | |
Module ID - 0x04909F23 | |
Mod Name - sceVshSDAuto_Module | |
EPC - 0x08414808 | |
Cause - 0x10000024 | |
BadVAddr - 0x952180A1 | |
Status - 0x20088613 | |
zr:0x00000000 at:0x00000000 v0:0x00000037 v1:0x087EE617 |
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<?PHP | |
$fd = fopen("dump.bin", "ab"); | |
fwrite($fd, file_get_contents("php://input")); | |
fclose ($fd); | |
?> |
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.text | |
.align 2 | |
.set nomips16 | |
.globl hblIoOpen | |
.ent hblIoOpen | |
.type hblIoOpen, @function | |
hblIoOpen: | |
.set noreorder |
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[quote="reprep"]Hi, | |
can you please summarize your tweets about 3DS CFW here too? People like me are interested in those but we can't understand because of language barrier. Thanks.[/quote] | |
It's very easy. | |
I just want to make better CFW. | |
Relocatable ELF (Plugin) loader, Better signature check of CIA (support both enrypted and decrypted one), Allowing kernel access from homebrews, enabling exception display for debugging, debugger plugin(ctrlink?), screenshot plugin... | |
When I say such a hope, Japanese PSP developers also dream of that. | |
But, there is no source code. We must reverse it. | |
Why don't they release their source code? |
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#include <string.h> | |
#include <3ds/types.h> | |
#include <3ds/services/fs.h> | |
typedef uint32_t Elf32_Addr; | |
typedef uint16_t Elf32_Half; | |
typedef uint32_t Elf32_Off; | |
typedef int32_t Elf32_Sword; | |
typedef uint32_t Elf32_Word; |