Created
December 6, 2014 21:16
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#include <iostream> | |
#include <string> | |
class Node | |
{ | |
friend class LinkedList; | |
private: | |
Node* _next; | |
std::string _data; | |
public: | |
Node(void) | |
{ | |
_next = NULL; | |
} | |
Node(std::string data) | |
{ | |
_next = NULL; | |
_data = data; | |
} | |
Node(std::string data, Node* next) | |
{ | |
_next = next; | |
_data = data; | |
} | |
inline std::string getData(void) | |
{ | |
return _data; | |
} | |
inline Node* getNext(void) | |
{ | |
return _next; | |
} | |
}; | |
class LinkedList | |
{ | |
private: | |
Node* pHead, *pTail; | |
public: | |
LinkedList(void); | |
LinkedList(std::string); | |
~LinkedList(void); | |
void add(); | |
void print(void); | |
//void clear(void); | |
}; | |
LinkedList::LinkedList() | |
{ | |
pTail = pHead = NULL; | |
} | |
LinkedList::LinkedList(std::string data) | |
{ | |
pHead = new Node(data); | |
pTail = NULL; | |
} | |
LinkedList::~LinkedList() | |
{ | |
//clear(); | |
} | |
void LinkedList::add() | |
{ | |
std::string strin; | |
std::cout << "Tell me the player's name: "; std::cin >> strin; | |
if (pHead == nullptr) | |
{ | |
pTail = pHead = new Node(strin); | |
} | |
else | |
{ | |
pTail = pTail->_next = new Node(strin); | |
} | |
}; | |
void LinkedList::print() | |
{ | |
Node* toPrint = pHead; | |
while (toPrint != nullptr) | |
{ | |
std::cout << toPrint->getData() << " is in the lobby" << std::endl; | |
toPrint = toPrint->getNext(); | |
} | |
} | |
int main() | |
{ | |
LinkedList myLobby; | |
int choice; | |
do | |
{ | |
std::cout << "What you wanna do: "; | |
std::cin >> choice; | |
switch (choice) | |
{ | |
case 0: | |
std::cout << "bye!" << std::endl; break; | |
case 1: | |
myLobby.add(); break; | |
case 2: | |
myLobby.print(); break; | |
} | |
} while (choice != 0); | |
std::cin.get(); | |
return 0; | |
} |
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#include <iostream> | |
#include <string> | |
template<typename T> | |
class LinkedList { | |
private: | |
struct Node; | |
Node *head, *tail; | |
public: | |
LinkedList() : head(new Node), tail(head) {} | |
~LinkedList() { | |
Node *node = head; | |
while (node != nullptr) { | |
Node *temp = node; | |
node = node->next; | |
delete temp; | |
} | |
} | |
void add(); | |
void print(); | |
}; | |
template<typename T> | |
struct LinkedList<T>::Node { | |
T value; | |
Node *next = nullptr; | |
}; | |
template<typename T> | |
void LinkedList<T>::add() { | |
std::cout << "Tell me the player's name: "; | |
std::cin >> tail->value; | |
tail = tail->next = new Node; | |
} | |
template<typename T> | |
void LinkedList<T>::print() { | |
for (Node *node = head; | |
node->next != nullptr; | |
node = node->next) { | |
std::cout << node->value | |
<< " is in the lobby\n"; | |
} | |
} | |
int main() { | |
LinkedList<std::string> myLobby; | |
int choice; | |
do { | |
std::cout << "What you wanna do: "; | |
std::cin >> choice; | |
switch (choice) { | |
case 0: | |
std::cout << "bye!" << std::endl; | |
break; | |
case 1: | |
myLobby.add(); | |
break; | |
case 2: | |
myLobby.print(); | |
break; | |
} | |
} while (choice != 0); | |
return 0; | |
} |
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