- Interaction Designer: user interaction
- Visual Designer: looks ex font, colors
- Motion Designer: smooth transition
UX Researcher (conducts studies or interviews to help in knowing how people use the product) -> UX Writer (Think about how to make the language within a product clearer: make user experience moe intuitive) -> Product Desginer (Assets are handed off to engerineering team) -> UX Engineer (Translate the design's intent into a functioning experience ex web,app) -> UX Program Mangers (writing program goals)
- Brainstorming: UX Researchers are heavily involved
- Define: who is it for, what it do, critical features
- Designing: who the user is, what they want, challanges, create story-boards, wireframe, prototypes
- Test: feedback from potential user
- Launch
- usable, equitable, enjoyable, and useful
- Understand, Specify, Design, Evaluate --> Iterate
- Strategy -> Scope -> Structure -> Skeleton -> Surface
- Empathize -> Define -> Ideate -> Prototype -> Test
- Think -> Make -> Check
- Discover -> Define -> Develop -> Deliver
- Consistency, Continuity, Context, Complementary
- Screen Size, Interaction, Content Layout, Functionality
- Universal design (one hat fits all), inclusive (focus on one, expand for many), equity-focused (designing for uplifing groups)
- Understand -> Ideate -> Decide -> Prototype -> Test