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@1UC1F3R616
Last active March 26, 2022 11:38
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3 Major Types

  • Interaction Designer: user interaction
  • Visual Designer: looks ex font, colors
  • Motion Designer: smooth transition

UX Researcher (conducts studies or interviews to help in knowing how people use the product) -> UX Writer (Think about how to make the language within a product clearer: make user experience moe intuitive) -> Product Desginer (Assets are handed off to engerineering team) -> UX Engineer (Translate the design's intent into a functioning experience ex web,app) -> UX Program Mangers (writing program goals)

Product development lifecycle

  • Brainstorming: UX Researchers are heavily involved
  • Define: who is it for, what it do, critical features
  • Designing: who the user is, what they want, challanges, create story-boards, wireframe, prototypes
  • Test: feedback from potential user
  • Launch

Characteristics of a good user experience

  • usable, equitable, enjoyable, and useful

User-centered design

  • Understand, Specify, Design, Evaluate --> Iterate

The five elements of design

  • Strategy -> Scope -> Structure -> Skeleton -> Surface

Design thinking process

  • Empathize -> Define -> Ideate -> Prototype -> Test

Lean UX

  • Think -> Make -> Check

Double Diamond

  • Discover -> Define -> Develop -> Deliver

4 Cs

  • Consistency, Continuity, Context, Complementary

Keep this into consideration

  • Screen Size, Interaction, Content Layout, Functionality

Design for accessibility

  • Universal design (one hat fits all), inclusive (focus on one, expand for many), equity-focused (designing for uplifing groups)

Five phases of design sprints

  • Understand -> Ideate -> Decide -> Prototype -> Test
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