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// first setup our stacks of history states | |
// (const refers to the reference to the arrays, but they arrays themselves are mutable) | |
const undos = []; | |
const redos = []; | |
// undo and redo are symmetrical operations, so they *could* be factored to use an "undoOrRedo" / "stepHistory" function that takes two stacks as arguments, but it might be clearer as two functions | |
const undo = () => { | |
if (undos.length < 1) { return false; } |
function blob_to_buffer(blob, callback) { | |
const file_reader = new FileReader() | |
file_reader.addEventListener("loadend", event => { | |
if (file_reader.error) { | |
callback(file_reader.error) | |
} else { | |
callback(null, new Buffer(file_reader.result)) | |
} | |
}, false) |
function generateSymmetricTextLine() { | |
const selfSymmetricChars = "*#^!+=-.':oO08|HAIX_WMVT"; | |
const chars1 = ">>><<</\*^:_.-'|!~)()()][[{}{"; | |
const chars2 = "<<<>>>\/*^:_.-'|!~()()([]]}{}"; | |
const maxWidth = 10; | |
const maxNumChars = maxWidth - 2; | |
const numChars = maxNumChars - Math.floor(Math.random() * 5); | |
let string = selfSymmetricChars[~~(Math.random() * selfSymmetricChars.length)]; | |
for (let i = 0; i < numChars; i += 1) { |
var f,t,w,h,c,l,wires; | |
f=10; //cell size | |
c=2/5; //circle size | |
l=1/5; //line width | |
t=4;//only used here | |
w=128*t; | |
h=128*t; |
////\ _ | |
(//( ( _ _ _ _ | | _ __ __ | |
0///\ \/ / / \/ / | -.| / _\/ \ | |
/1/// / / / ) ( | ()|| / ( 0 | | |
//0 \/\__/ /_/\_\9 |___/|_| \__/ © rly bad ascii co. | |
///1 j 0 1 | |
////j 0 1 | |
/////0 1 | |
//////1 A mish-mash of a ton of other people's bytes. |
{"objects":{"id6adbcqieluybdkm7":{"editingElement":{"__ref":"idmj2z9uieluzvfy4i"},"selectedParticularElement":null,"createPanelElements":[{"__ref":"Rectangle"},{"__ref":"Circle"},{"__ref":"Text"},{"__ref":"idm0xhddieluybcwm6"},{"__ref":"idmj2z9uieluzvfy4i"},{"__ref":"id72zquvjaxe5x29cn"},{"__ref":"idjwnmqqjay7igw8nq"}],"id":"id6adbcqieluybdkm7","__proto":{"__ref":"Project"}},"idmj2z9uieluzvfy4i":{"_master":{"__ref":"Group"},"_head":{"__ref":"idmj2z9uieluzvfy4i"},"_variants":[],"_parent":null,"_children":[{"__ref":"idsgiineieluzvha4j"},{"__ref":"idtbl8boieluzwvg4v"},{"__ref":"ido6zqnjieluzz4r6r"},{"__ref":"idir8j99ielv01tc8n"},{"__ref":"ido3kdmdielv0g0xaj"},{"__ref":"iddmwoaeielv1j97bq"}],"_isHatched":true,"expanded":true,"_nextSwatchColorCode":1,"id":"idmj2z9uieluzvfy4i","label":"Color Picker","viewMatrix":{"__ref":"idcvocb1jayf5c991hw"},"__proto":{"__ref":"Group"}},"idm0xhddieluybcwm6":{"_master":{"__ref":"Group"},"_head":{"__ref":"idm0xhddieluybcwm6"},"_variants":[{"__ref":"idtbl8boieluzwvg4v"},{"__ref":"id |
/** | |
* Paste the following (or this entire file) into the Terminal app on windows93.net (or your browser's devtools console) | |
* | |
* You can then run toggle3D() to toggle the effect (it starts enabled) | |
* | |
* I originally made this as the Konami Code effect on 98.js.org | |
* So this is a port of that to work on windows93.net | |
* (where it's much more thematically fitting :P) | |
*/ |
npm info it worked if it ends with ok | |
npm verb cli [ 'C:\\Program Files\\nodejs\\node.exe', | |
npm verb cli 'C:\\Users\\Isaiah\\AppData\\Roaming\\npm\\node_modules\\npm\\bin\\npm-cli.js', | |
npm verb cli 'uninstall', | |
npm verb cli 'emojis-list', | |
npm verb cli '-ddd' ] | |
npm info using npm@5.5.1 | |
npm info using node@v6.10.0 | |
npm verb npm-session 71c9cc4b23c86eae | |
npm sill install loadCurrentTree |
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