Created
September 11, 2023 08:13
-
-
Save 1travelintexan/6ce1acf62705a2ec7926c0a63c72ab7f to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Soldier | |
class Soldier { | |
constructor(health, strength) { | |
this.health = health; | |
this.strength = strength; | |
} | |
attack() { | |
return this.strength; | |
} | |
receiveDamage(damage) { | |
this.health -= damage; | |
} | |
} | |
// Viking | |
class Viking extends Soldier { | |
constructor(name, health, strength) { | |
super(health, strength); | |
this.name = name; | |
} | |
receiveDamage(damage) { | |
this.health -= damage; | |
if (this.health <= 0) { | |
return `${this.name} has died in act of combat`; | |
} else { | |
return `${this.name} has received ${damage} points of damage`; | |
} | |
} | |
battleCry() { | |
return "Odin Owns You All!"; | |
} | |
} | |
// Saxon | |
class Saxon extends Soldier { | |
receiveDamage(damage) { | |
this.health -= damage; | |
if (this.health <= 0) { | |
return `A Saxon has died in combat`; | |
} else { | |
return `A Saxon has received ${damage} points of damage`; | |
} | |
} | |
} | |
const newSaxon = new Saxon(100, 10); | |
newSaxon.receiveDamage(15); | |
console.log(newSaxon); | |
// War | |
class War { | |
constructor() { | |
this.vikingArmy = []; | |
this.saxonArmy = []; | |
} | |
addViking(aNewViking) { | |
this.vikingArmy.push(aNewViking); | |
} | |
addSaxon(aNewSaxon) { | |
this.saxonArmy.push(aNewSaxon); | |
} | |
vikingAttack() { | |
//this finds a random index for saxon and creates a guy | |
const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); | |
const randomSaxonGuy = this.saxonArmy[randomSaxonIndex]; | |
//this finds a random index for viking and creates a guy | |
const randomVikingIndex = Math.floor( | |
Math.random() * this.vikingArmy.length | |
); | |
const randomVikingGuy = this.vikingArmy[randomVikingIndex]; | |
const randomVikingStrength = randomVikingGuy.attack(); | |
const responseFromReceiveDamage = | |
randomSaxonGuy.receiveDamage(randomVikingStrength); | |
//this checks the health of the saxon after he was hit | |
if (randomSaxonGuy.health <= 0) { | |
this.saxonArmy.splice(randomSaxonIndex, 1); | |
} | |
return responseFromReceiveDamage; | |
} | |
saxonAttack() { | |
//this finds a random index for saxon and creates a guy | |
const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); | |
const randomSaxonGuy = this.saxonArmy[randomSaxonIndex]; | |
//this finds a random index for viking and creates a guy | |
const randomVikingIndex = Math.floor( | |
Math.random() * this.vikingArmy.length | |
); | |
const randomVikingGuy = this.vikingArmy[randomVikingIndex]; | |
const randomSaxonStrength = randomSaxonGuy.attack(); | |
const responseFromReceiveDamage = | |
randomVikingGuy.receiveDamage(randomSaxonStrength); | |
//this checks the health of the saxon after he was hit | |
if (randomVikingGuy.health <= 0) { | |
this.vikingArmy.splice(randomVikingIndex, 1); | |
} | |
return responseFromReceiveDamage; | |
} | |
showStatus() { | |
if (this.saxonArmy.length === 0) { | |
return `Vikings have won the war of the century!`; | |
} else if (this.vikingArmy.length === 0) { | |
return `Saxons have fought for their lives and survived another day...`; | |
} else { | |
return `Vikings and Saxons are still in the thick of battle.`; | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment