This document is a collection of notes on the BloodEX scripting API. These are just first impressions and are in no way guaranteed to be correct. This is intended to serve as starting point to everyone looking to create custom content for BloodEX and will hopefully soon be made obsolete by official documentation. It's a work in progress and I plan on focusing on including some useful code examples next.
All information regarding KEX/BloodEX (but not Build or Blood) collected in this document was gathered from plaintext files included in the remaster. Nothing was reverse-engineered.
To be precise, these were my sources:
- The BloodEX.kpf file included in the game.
- The Blood Alpha source code.
- Scripts I wrote for BloodEX to test occurence and behavior of components which existed in the Alpha, and I suspected to exist in BloodEX.