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Scott - Week2.Day4 - Blackjack
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace Blackjack | |
{ | |
public class Card | |
{ | |
private Suit s; | |
private Rank r; | |
public Card(Suit s, Rank r) | |
{ | |
this.s = s; | |
this.r = r; | |
} | |
public enum Suit | |
{ | |
H, | |
C, | |
D, | |
S | |
} | |
public enum Rank | |
{ | |
_A_ = 1, | |
_2_, | |
_3_, | |
_4_, | |
_5_, | |
_6_, | |
_7_, | |
_8_, | |
_9_, | |
_10, | |
_J_, | |
_Q_, | |
_K_ | |
} | |
public int evaluateCard() | |
{ | |
switch (this.r) | |
{ | |
case Card.Rank._A_: | |
return 11; | |
case Card.Rank._2_: | |
return 2; | |
case Card.Rank._3_: | |
return 3; | |
case Card.Rank._4_: | |
return 4; | |
case Card.Rank._5_: | |
return 5; | |
case Card.Rank._6_: | |
return 6; | |
case Card.Rank._7_: | |
return 7; | |
case Card.Rank._8_: | |
return 8; | |
case Card.Rank._9_: | |
return 9; | |
case Card.Rank._10: | |
return 10; | |
case Card.Rank._J_: | |
return 10; | |
case Card.Rank._Q_: | |
return 10; | |
case Card.Rank._K_: | |
return 10; | |
default: | |
return 10; | |
} | |
} | |
public string RankToString() | |
{ | |
string rank = r.ToString(); | |
return rank; | |
} | |
public string SuitToString() | |
{ | |
string suit = s.ToString(); | |
return suit; | |
} | |
}//end Card Class | |
}//end namespace |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading; | |
using System.Threading.Tasks; | |
namespace Blackjack | |
{ | |
public class Deck | |
{ | |
public static List<Card> getAndShuffleCards() | |
{ | |
List<Card> deck = getDeck(); | |
var randomDeck = deck.OrderBy(x => Guid.NewGuid()).ToList(); | |
return randomDeck; | |
} | |
private static List<Card> getDeck() | |
{ | |
List<Card> deck = new List<Card>(); | |
foreach (Card.Rank r in Enum.GetValues(typeof(Card.Rank))) | |
{ | |
foreach (Card.Suit s in Enum.GetValues(typeof(Card.Suit))) | |
{ | |
deck.Add(new Card(s, r)); | |
} | |
} | |
return deck; | |
} | |
public static void DealCard(List<Card> randomDeck, out Card newCard, out int newCardValue) | |
{ | |
newCard = randomDeck.First(); | |
Console.BackgroundColor = ConsoleColor.White; | |
Console.ForegroundColor = ConsoleColor.Black; | |
if (newCard.SuitToString() == "H") | |
{ | |
Console.ForegroundColor = ConsoleColor.Red; | |
} | |
if (newCard.SuitToString() == "D") | |
{ | |
Console.ForegroundColor = ConsoleColor.Red; | |
} | |
Console.WriteLine(" --------- "); | |
Console.WriteLine("| {0} |", newCard.SuitToString()); | |
Console.WriteLine("| ___ |"); | |
Console.WriteLine("| | | |"); | |
Console.WriteLine("| |{0}| |", newCard.RankToString()); | |
Console.WriteLine("| |___| |"); | |
Console.WriteLine("| |"); | |
Console.WriteLine("| |"); | |
Console.WriteLine(" --------- "); | |
Console.BackgroundColor = ConsoleColor.Black; | |
Console.ForegroundColor = ConsoleColor.Gray; | |
randomDeck.RemoveAt(0); | |
newCardValue = newCard.evaluateCard(); | |
Thread.Sleep(750); | |
} | |
public static void DealerFirstCard(List<Card> randomDeck, out Card newCard, out int newCardValue) | |
{ | |
newCard = randomDeck.First(); | |
randomDeck.RemoveAt(0); | |
newCardValue = newCard.evaluateCard(); | |
} | |
}//End Deck Class | |
}//End Namespace |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading; | |
using System.Threading.Tasks; | |
namespace Blackjack | |
{ | |
public class Program | |
{ | |
public static void Main(string[] args) | |
{ | |
bool isGameOver = false; | |
int totalChips = 200; | |
Card newCard; | |
int newCardValue; | |
Console.WriteLine("Welcome to Blackjack!\r\n"); | |
Console.WriteLine("You are starting with $200."); | |
Console.WriteLine("Press enter to shuffle and start the next shoe."); | |
Console.ReadLine(); | |
Console.Clear(); | |
var randomDeck = Deck.getAndShuffleCards(); | |
//Game Loop | |
while (!isGameOver) | |
{ | |
if (randomDeck.Count() < 10) | |
{ | |
Console.WriteLine("\r\nNew Deck!\r\n"); | |
randomDeck = Deck.getAndShuffleCards(); | |
} | |
Console.WriteLine("How much would you like to wager? 5? 10? more??"); | |
int bet = Convert.ToInt32(Console.ReadLine()); | |
List<int> playerHand = new List<int>(); | |
List<int> dealerHand = new List<int>(); | |
//Player First Card | |
Deck.DealCard(randomDeck, out newCard, out newCardValue); | |
playerHand.Add(newCardValue); | |
//Dealer First Card | |
Deck.DealerFirstCard(randomDeck, out newCard, out newCardValue); | |
dealerHand.Add(newCardValue); | |
//Player Second Card | |
Deck.DealCard(randomDeck, out newCard, out newCardValue); | |
playerHand.Add(newCardValue); | |
//Dealer Second Card | |
Console.WriteLine("\r\n Dealer shows:\r\n"); | |
Deck.DealCard(randomDeck, out newCard, out newCardValue); | |
dealerHand.Add(newCardValue); | |
int choice = 0; | |
while (true) | |
{ | |
if (playerHand.GetRange(0, 2).Sum() == 21) | |
{ | |
Console.BackgroundColor = ConsoleColor.Green; | |
Console.ForegroundColor = ConsoleColor.Black; | |
Console.WriteLine("|||| || || ||||| || || || || ||||| || || ||"); | |
Console.WriteLine("|| || || |||| || || || || |||| || || || ||"); | |
Console.WriteLine("|||| || || || || ||| || || || || ||| ||"); | |
Console.WriteLine("|| || || |||||||| || || || || || |||||||| || || || "); | |
Console.WriteLine("|||| ||||| || || ||||| || || ||| || || ||||| || || ||"); | |
Console.BackgroundColor = ConsoleColor.Black; | |
Console.ForegroundColor = ConsoleColor.Gray; | |
totalChips = totalChips + bet + bet / 2; | |
break; | |
} | |
//evaluating for Aces before declaring bust | |
bool hasAce = playerHand.Contains(11); | |
while (hasAce && playerHand.Sum() > 21) | |
{ | |
playerHand.Remove(11); | |
playerHand.Add(1); | |
hasAce = playerHand.Contains(11); | |
continue; | |
} | |
if (playerHand.Sum() > 21) | |
{ | |
Console.WriteLine("\r\nYou busted."); | |
totalChips = totalChips - bet; | |
break; | |
} | |
if (choice != 4) | |
{ | |
Console.WriteLine("\r\nYour total is {0}. Dealer shows {1}. (1)Hit, (2)Stay, or (3) Double down?", playerHand.Sum(), dealerHand.ElementAt(1)); | |
choice = Convert.ToInt32(Console.ReadLine()); | |
} | |
if (choice == 1) | |
{ | |
Deck.DealCard(randomDeck, out newCard, out newCardValue); | |
playerHand.Add(newCardValue); | |
continue; | |
} | |
if (choice == 3) | |
{ | |
Deck.DealCard(randomDeck, out newCard, out newCardValue); | |
playerHand.Add(newCardValue); | |
choice = 4; | |
continue; | |
} | |
Console.WriteLine("\r\nYour total is {0}", playerHand.Sum()); | |
Thread.Sleep(750); | |
Console.WriteLine("Dealer down card is {0}", dealerHand.ElementAt(0)); | |
Thread.Sleep(750); | |
Console.WriteLine("Dealer has {0}", dealerHand.Sum()); | |
while (dealerHand.Sum() < 17)//add feature to evaluate soft 17 | |
{ | |
Deck.DealCard(randomDeck, out newCard, out newCardValue); | |
dealerHand.Add(newCardValue); | |
Thread.Sleep(500); | |
} | |
Console.WriteLine("\r\nDealer: {0} Player: {1}", dealerHand.Sum(), playerHand.Sum()); | |
Thread.Sleep(500); | |
//dealer hits on soft 17 | |
hasAce = dealerHand.Contains(11); | |
if (dealerHand.Sum() == 17 && hasAce) | |
{ | |
Deck.DealCard(randomDeck, out newCard, out newCardValue); | |
dealerHand.Add(newCardValue); | |
Thread.Sleep(500); | |
} | |
//evaluating for Aces before declaring bust | |
while (hasAce && dealerHand.Sum() > 21) | |
{ | |
dealerHand.Remove(11); | |
dealerHand.Add(1); | |
hasAce = dealerHand.Contains(11); | |
} | |
if (dealerHand.Sum() > 21) | |
{ | |
Console.WriteLine("\r\nDealer busted. You win!"); | |
totalChips = totalChips + bet; | |
break; | |
} | |
int compare = dealerHand.Sum().CompareTo(playerHand.Sum()); | |
switch (compare) | |
{ | |
case -1: | |
Console.WriteLine("\r\nWin!"); | |
totalChips = totalChips + bet; | |
break; | |
case 1: | |
Console.WriteLine("\r\nDealer wins."); | |
totalChips = totalChips - bet; | |
break; | |
default: | |
Console.WriteLine("\r\nPush"); | |
break; | |
} | |
break; | |
} | |
if (totalChips <= 0) | |
{ | |
isGameOver = true; | |
Console.WriteLine("\r\nYou're broke! Game over."); | |
break; | |
} | |
Console.WriteLine("You now have ${0}", totalChips); | |
Console.WriteLine("Play again (y/n)?"); | |
string playAgain = Console.ReadLine(); | |
isGameOver = playAgain == "n"; | |
Console.Clear(); | |
}//End game loop | |
Console.ReadLine(); | |
}//main | |
}//program | |
}//namespace |
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