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@PsychoH13
Created December 7, 2009 06:19
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Fire an NSTimer using a block as execution code.
/*
Copyright (c) 2009 Remy Demarest
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
*/
#import <Foundation/NSTimer.h>
@interface NSTimer (PSYBlockTimer)
+ (NSTimer *)scheduledTimerWithTimeInterval:(NSTimeInterval)seconds repeats:(BOOL)repeats usingBlock:(void (^)(NSTimer *timer))fireBlock;
+ (NSTimer *)timerWithTimeInterval:(NSTimeInterval)seconds repeats:(BOOL)repeats usingBlock:(void (^)(NSTimer *timer))fireBlock;
@end
/*
Copyright (c) 2009 Remy Demarest
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
*/
#import "PSYBlockTimer.h"
typedef void (^PSYTimerBlock)(NSTimer *);
#define SELF_EXECUTING 1
#if defined(SELF_EXECUTING) && SELF_EXECUTING
@interface NSTimer (PSYBlockTimer_private)
+ (void)PSYBlockTimer_executeBlockWithTimer:(NSTimer *)timer;
@end
@implementation NSTimer (PSYBlockTimer)
+ (NSTimer *)scheduledTimerWithTimeInterval:(NSTimeInterval)seconds repeats:(BOOL)repeats usingBlock:(void (^)(NSTimer *timer))fireBlock
{
return [self scheduledTimerWithTimeInterval:seconds target:self selector:@selector(PSYBlockTimer_executeBlockWithTimer:) userInfo:[[fireBlock copy] autorelease] repeats:repeats];
}
+ (NSTimer *)timerWithTimeInterval:(NSTimeInterval)seconds repeats:(BOOL)repeats usingBlock:(void (^)(NSTimer *timer))fireBlock
{
return [self timerWithTimeInterval:seconds target:self selector:@selector(PSYBlockTimer_executeBlockWithTimer:) userInfo:[[fireBlock copy] autorelease] repeats:repeats];
}
@end
@implementation NSTimer (PSYBlockTimer_private)
+ (void)PSYBlockTimer_executeBlockWithTimer:(NSTimer *)timer
{
PSYTimerBlock block = [timer userInfo];
block(timer);
}
@end
#else
// Private helper class
__attribute__((visibility("hidden")))
@interface _PSYBlockTimer : NSObject { PSYTimerBlock block; }
+ (id)blockTimer;
@property(copy) PSYTimerBlock block;
- (void)executeBlockWithTimer:(NSTimer *)timer;
@end
@implementation NSTimer (PSYBlockTimer)
+ (NSTimer *)scheduledTimerWithTimeInterval:(NSTimeInterval)seconds repeats:(BOOL)repeats usingBlock:(void (^)(NSTimer *timer))fireBlock
{
_PSYBlockTimer *blkTimer = [_PSYBlockTimer blockTimer];
[blkTimer setBlock:fireBlock];
return [self scheduledTimerWithTimeInterval:seconds target:blkTimer selector:@selector(executeBlockWithTimer:) userInfo:nil repeats:repeats];
}
+ (NSTimer *)timerWithTimeInterval:(NSTimeInterval)seconds repeats:(BOOL)repeats usingBlock:(void (^)(NSTimer *timer))fireBlock
{
_PSYBlockTimer *blkTimer = [_PSYBlockTimer blockTimer];
[blkTimer setBlock:fireBlock];
return [self timerWithTimeInterval:seconds target:blkTimer selector:@selector(executeBlockWithTimer:) userInfo:nil repeats:repeats];
}
@end
@implementation _PSYBlockTimer
@synthesize block;
+ (id)blockTimer { return [[[self alloc] init] autorelease]; }
- (void)executeBlockWithTimer:(NSTimer *)timer
{
block(timer);
}
- (void)dealloc
{
[block release];
[super dealloc];
}
@end
#endif
@davidhodge
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Glad to see this! I'm curious, why do you have two implementations? Is there something unsafe about doing it through the timer class? (the first implementation)

@PsychoH13
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Author

Nope, there shouldn't be, a class is a normal object and selector search behaves the same way. Since all the data we need to store is the block and the method implementation to execute, a class is fine in this case.

@davidhodge
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okay, thanks! So, I'm curious why you implemented it twice?

@PsychoH13
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Implemented twice ? The first method schedule the timer immediately, the other one needs to be scheduled on a runloop and started manually.

@davidhodge
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I came to this via the following URL. https://gist.github.com/250662/d4f99aa9bde841107622c5a239e0fc6fa37cb179

When viewed there, it has the following, which serves to separate two implementations.

if defined(SELF_EXECUTING) && SELF_EXECUTING

Anyway, we're good. Thanks for the explanation and thanks for putting this up.

@davidhodge
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Looks like google led me to an earlier version.

@ahmetb
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ahmetb commented Aug 16, 2012

This is awesomely useful. I was going to write one if you wouldn't have done.

@Orion98MC
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I made a much simpler solution here http://orion98mc.blogspot.com/2012/08/objective-c-blocks-for-fun.html any feedback is welcome.

@PsychoH13
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You version takes less lines indeed, it's a fun version that I didn't think about. Good job.

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