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@Ian-dad1
Created February 29, 2020 20:12
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ProdigyGame Master Bookmarklet
function closeit(){
prodigydiv.remove()
}
setTimeout("closeit", 3000);
function FreeMembership(){
PIXI.game.prodigy.player.tt=true
}
function FreeAtSchool(){
PIXI.game.prodigy.classModeController.lockedZones=0
}
function TrialmastersGear() {
PIXI.game.prodigy.player.backpack.data.outfit.push({"N":999999,"ID":24});
PIXI.game.prodigy.player.backpack.data.boots.push({"N":999999,"ID":18});
PIXI.game.prodigy.player.backpack.data.hat.push({"N":999999,"ID":23});
PIXI.game.prodigy.player.backpack.data.weapon.push({"N":1,"ID":47});
}
function TeleportPlayer(e) {
e = e || window.event;
if (e.keyCode == '33') {
PIXI.game.prodigy.user.x=PIXI.game.input.mousePointer.position.x
PIXI.game.prodigy.user.y=PIXI.game.input.mousePointer.position.y
}
}
document.onkeydown = TeleportPlayer;
function setLevel() {
PIXI.game.prodigy.player.data.level = prompt("What level do you want to be?", "100");
}
function levelUpPets() {
for (let PetLoopTest = 0; PetLoopTest < PIXI.game.prodigy.player.kennel.data.length; PetLoopTest++) {
PIXI.game.prodigy.player.kennel.data[PetLoopTest].level=100
};
}
function SuperPowerfulStuff() {
x = PIXI.game.state.states.Boot._gameData.affix
for (i in x) {
PIXI.game.state.states.Boot._gameData.affix[i].data.value=1000
PIXI.game.state.states.Boot._gameData.affix[i].data.valuePercent=1000.00
}
}
function setLocation() {
PIXI.game.prodigy.player.locationSelectionType = prompt("What will your location string be?", "your kitchen making a sandwich");
}
function setNickname() {
PIXI.game.state.states.Boot._gameData.nickname[PIXI.game.prodigy.player.name.nickname] = prompt("Set your clientside nickname (nobody else can see it but you) here.", "{first} {last}, but you can call me Einstein");
}
function getallItem() {
PIXI.game.prodigy.player.backpack.data.item=[]
x = PIXI.game.state.states.Boot._gameData.item
for (i in x) {
PIXI.game.prodigy.player.backpack.data.item[i] = {"ID": x[i].ID, "N": 999999999}
}
}
function getallCurrency() {
PIXI.game.prodigy.player.backpack.data.currency=[]
x = PIXI.game.state.states.Boot._gameData.currency
for (i in x) {
PIXI.game.prodigy.player.backpack.data.currency[i] = {"ID": x[i].ID, "N": 999999999}
}
}
function getallFollow() {
PIXI.game.prodigy.player.backpack.data.follow=[]
x = PIXI.game.state.states.Boot._gameData.follow
for (i in x) {
PIXI.game.prodigy.player.backpack.data.follow[i] = {"ID": x[i].ID, "N": 999999999}
}
}
function getallOutfit() { //so yall can shut up
PIXI.game.prodigy.player.backpack.data.outfit=[]
x = PIXI.game.state.states.Boot._gameData.outfit
for (i in x) {
PIXI.game.prodigy.player.backpack.data.outfit[i] = {"ID": x[i].ID, "N": 999999999}
}
}
function getallRelic() { //these arent spell relics but i dont know what they are
PIXI.game.prodigy.player.backpack.data.relic=[]
x = PIXI.game.state.states.Boot._gameData.relic
for (i in x) {
PIXI.game.prodigy.player.backpack.data.relic[i] = {"ID": x[i].ID, "N": 999999999}
}
}
var prodigydiv = document.createElement("prodigydiv");
prodigydiv.style.width = "100px";
prodigydiv.style.height = "100px";
prodigydiv.style.color = "white";
prodigydiv.innerHTML = '<a href="javascript:prodigydiv.remove();"> Close </a> <a href="javascript:FreeMembership();"> Free Membership </a> <a href="javascript:PIXI.game.prodigy.debugMisc.smallLoan(1000000);"> 1,000,000 Coins </a><a href="javascript:PIXI.game.prodigy.debugMisc.getAllPets();">Get All Pets</a> <a href="javascript:PIXI.game.prodigy.player.backpack.data.item.push({"N":Infinity,"ID":130});">Infinite Wheel Spins</a><a href="javascript:PIXI.game.prodigy.debugMisc.easyMode(1)">Easy Mode (pretty broken)</a><a href="javascript:SetTeleport(1)">Enable Mouse Teleport (hold down a key)</a> <a href="javascript:SetTeleport(0)">Disable Mouse Teleport</a> <a href="javascript:FreeAtSchool()">Unlock Zones at School</a> <a href="javascript:TrialmastersGear()">Trialmaster Gear</a><a href="javascript:levelUpPets()">Level Up Pets</a><a href="javascript:setLocation()">Set Location</a><a href="javascript:PIXI.game.state.states.Boot._gameData.nickname[PIXI.game.prodigy.player.name.nickname] = prompt("Set your clientside nickname (nobody else can see it but you) here.", "{first} {last}, but you can call me Einstein");">Set Nickname</a><a href="javascript:PIXI.game.prodigy.player.appearance._name.nickname=7">W12-4RD Nickname</a><a href="javascript:getallFollow()">Get All Buddies</button><a href="javascript:getallItem()">Get All Items</a><a href="javascript:getallCurrency()">Get All Currencies</a><p>made by craftersshaft and EEvan (with help from Skipper) at https://gist.github.com/craftersshaft/28c0cd66e6bdfde13ca9a5f3440559c9/</p>';
document.body.insertBefore(prodigydiv, document.body.firstChild);
function closeit(){
prodigydiv.remove()
}
setTimeout("closeit", 3000);
function FreeMembership(){
PIXI.game.prodigy.player.tt=true
}
function FreeAtSchool(){
PIXI.game.prodigy.classModeController.lockedZones=0
}
function TrialmastersGear() {
PIXI.game.prodigy.player.backpack.data.outfit.push({"N":999999,"ID":24});
PIXI.game.prodigy.player.backpack.data.boots.push({"N":999999,"ID":18});
PIXI.game.prodigy.player.backpack.data.hat.push({"N":999999,"ID":23});
PIXI.game.prodigy.player.backpack.data.weapon.push({"N":1,"ID":47});
}
function TeleportPlayer(e) {
e = e || window.event;
if (e.keyCode == '33') {
PIXI.game.prodigy.user.x=PIXI.game.input.mousePointer.position.x
PIXI.game.prodigy.user.y=PIXI.game.input.mousePointer.position.y
}
}
document.onkeydown = TeleportPlayer;
function setLevel() {
PIXI.game.prodigy.player.data.level = prompt("What level do you want to be?", "100");
}
function levelUpPets() {
for (let PetLoopTest = 0; PetLoopTest < PIXI.game.prodigy.player.kennel.data.length; PetLoopTest++) {
PIXI.game.prodigy.player.kennel.data[PetLoopTest].level=100
};
}
function setLocation() {
PIXI.game.prodigy.player.locationSelectionType = prompt("What will your location string be?", "your kitchen making a sandwich");
}
function setNickname() {
PIXI.game.state.states.Boot._gameData.nickname[PIXI.game.prodigy.player.name.nickname] = prompt("Set your clientside nickname (nobody else can see it but you) here.", "{first} {last}, but you can call me Einstein");
}
function getallItem() {
PIXI.game.prodigy.player.backpack.data.item=[]
x = PIXI.game.state.states.Boot._gameData.item
for (i in x) {
PIXI.game.prodigy.player.backpack.data.item[i] = {"ID": x[i].ID, "N": 9e+9999}
}
}
function getallCurrency() {
PIXI.game.prodigy.player.backpack.data.currency=[]
x = PIXI.game.state.states.Boot._gameData.currency
for (i in x) {
PIXI.game.prodigy.player.backpack.data.currency[i] = {"ID": x[i].ID, "N": 9e+9999}
}
}
function getallFollow() {
PIXI.game.prodigy.player.backpack.data.follow=[]
x = PIXI.game.state.states.Boot._gameData.follow
for (i in x) {
PIXI.game.prodigy.player.backpack.data.follow[i] = {"ID": x[i].ID, "N": 9e+9999}
}
}
var prodigydiv = document.createElement("prodigydiv");
prodigydiv.style.width = "100px";
prodigydiv.style.height = "100px";
prodigydiv.style.background = "red";
prodigydiv.style.color = "white";
prodigydiv.innerHTML = '<button type="button" onclick="{prodigydiv.remove();}">Close</button> <button type="button" onclick="{FreeMembership();}">Free Membership</button> <button type="button" onclick="{PIXI.game.prodigy.debugMisc.smallLoan(1000000);}">1,000,000 Coins</button> <button type="button" onclick="{PIXI.game.prodigy.debugMisc.getAllPets();}">Get All Pets</button> <button type="button" onclick="{PIXI.game.prodigy.player.backpack.data.item.push({"N":Infinity,"ID":130});}">Infinite Wheel Spins</button><button type="button" onclick="{PIXI.game.prodigy.debugMisc.easyMode(1)}">Easy Mode</button><button type="button" onclick="{SetTeleport(1)}">Enable Mouse Teleport (hold down a key)</button> <button type="button" onclick="{SetTeleport(0)}">Disable Mouse Teleport</button> <button type="button" onclick="{FreeAtSchool()}">Unlock Zones at School</button> <button type="button" onclick="{TrialmastersGear()}">Trialmaster Gear</button><button type="button" onclick="{levelUpPets()}">Level Up Pets</button><button type="button" onclick="{setLocation()}">Set Location</button><button type="button" onclick="{setNickname()}">Set Nickname</button><button type="button" onclick="{PIXI.game.prodigy.player.appearance._name.nickname=7}">W12-4RD Nickname</button><button type="button" onclick="{getallFollow()}">Get All Buddies</button><button type="button" onclick="{getallItem()}">Get All Items</button><p>made by craftersshaft and EEvan at https://gist.github.com/craftersshaft/28c0cd66e6bdfde13ca9a5f3440559c9/</p>';
document.body.insertBefore(prodigydiv, document.body.firstChild);
function closeit(){
prodigydiv.remove()
}
setTimeout("closeit", 3000);
function FreeMembership(){
PIXI.game.prodigy.player.tt=true
}
function FreeAtSchool(){
PIXI.game.prodigy.classModeController.lockedZones=0
}
function TrialmastersGear() {
PIXI.game.prodigy.player.backpack.data.outfit.push({"N":999999,"ID":24});
PIXI.game.prodigy.player.backpack.data.boots.push({"N":999999,"ID":18});
PIXI.game.prodigy.player.backpack.data.hat.push({"N":999999,"ID":23});
PIXI.game.prodigy.player.backpack.data.weapon.push({"N":1,"ID":47});
}
function TeleportPlayer(e) {
e = e || window.event;
if (e.keyCode == '33') {
PIXI.game.prodigy.user.x=PIXI.game.input.mousePointer.position.x
PIXI.game.prodigy.user.y=PIXI.game.input.mousePointer.position.y
}
}
document.onkeydown = TeleportPlayer;
function setLevel() {
PIXI.game.prodigy.player.data.level = prompt("What level do you want to be?", "100");
}
function levelUpPets() {
for (let PetLoopTest = 0; PetLoopTest < PIXI.game.prodigy.player.kennel.data.length; PetLoopTest++) {
PIXI.game.prodigy.player.kennel.data[PetLoopTest].level=100
};
}
function setLocation() {
PIXI.game.prodigy.player.locationSelectionType = prompt("What will your location string be?", "your kitchen making a sandwich");
}
function setNickname() {
PIXI.game.state.states.Boot_gameData.nickname[PIXI.game.prodigy.player.name.nickname] = prompt("Set your clientside nickname (nobody else can see it but you) here.", "{first} {last}, but you can call me Einstein");
}
var prodigydiv = document.createElement("prodigydiv");
prodigydiv.style.width = "100px";
prodigydiv.style.height = "100px";
prodigydiv.style.background = "red";
prodigydiv.style.color = "white";
prodigydiv.innerHTML = '<button type="button" id="closebutton">Close</button> <button type="button" id="freemembership">Free Membership</button> <button type="button" id="smallbutton">1,000,000 Coins</button> <button type="button" id="petsbutton">Get All Pets</button> <button type="button" id="wheelbutton">Infinite Wheel Spins</button><button type="button" id="easybutton">Easy Mode</button><button type="button" id="tpenablebutton"">Enable Mouse Teleport (hold down a key)</button> <button type="button" id="tpdisable">Disable Mouse Teleport</button> <button type="button" id="freesbutton">Unlock Zones at School</button> <button type="button" id="trialbutton">Trialmaster Gear</button> <button type="button" id="locationbutton">Set location</button><button type="button" id="nickbutton">Set Nickname</button><button type="button" id="leveluppets">Level Up Pets</button><p>made by craftersshaft and EEvan at https://gist.github.com/craftersshaft/28c0cd66e6bdfde13ca9a5f3440559c9/</p>';
function WhatMashupWeek() {
document.body.insertBefore(prodigydiv, document.body.firstChild);
document.getElementById("closebutton").onclick = function () {prodigydiv.remove();}
document.getElementById("easybutton").onclick = function () {PIXI.game.prodigy.debugMisc.easyMode(1)}
document.getElementById("trialbutton").onclick = function () {TrialmastersGear()}
document.getElementById("freesbutton").onclick = function () {FreeAtSchool()}
document.getElementById("tpdisable").onclick = function () {SetTeleport(0)}
document.getElementById("tpenable").onclick = function () {SetTeleport(1)}
document.getElementById("smallbutton").onclick = function () {PIXI.game.prodigy.debugMisc.smallLoan(1000000);}
document.getElementById("freemembership").onclick = function () {PIXI.game.prodigy.player.tt=true}
document.getElementById("petsbutton").onclick = function () {PIXI.game.prodigy.debugMisc.getAllPets();}
document.getElementById("wheelbutton").onclick = function () {PIXI.game.prodigy.player.backpack.data.item.push({"N":Infinity,"ID":130});}
document.getElementById("levelbutton").onclick = function () {setLevel()};
document.getElementById("locationbutton").onclick = function () {setLocation()};
document.getElementById("nickbutton").onclick = function () {setNickname()};
document.getElementById("leveluppetsbutton").onclick = function () {levelUpPets()};
}
WhatMashupWeek()
function AllCurrencies() {
PIXI.game.prodigy.player.backpack.data.currency=[]
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":1});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":2});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":3});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":4});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":5});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":6});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":7});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":8});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":9});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":10});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":11});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":12});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":13});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":14});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":15});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":16});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":17});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":18});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":19});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":20});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":21});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":22});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":23});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":24});
PIXI.game.prodigy.player.backpack.data.currency.push({"N":Infinity,"ID":25});
}
AllCurrencies()
@hdbmajehd
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So what do I have to do then

@Ian-dad1
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Ian-dad1 commented Mar 26, 2020 via email

@hdbmajehd
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Haha I’m reporting you for trying to get my moms credit card number you bum

@hdbmajehd
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I’m not telling you that because you won’t tell me

@hdbmajehd
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How to use the code

@hdbmajehd
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Fine yes I am

@Ian-dad1
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Ian-dad1 commented Mar 26, 2020 via email

@hdbmajehd
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So are you gonna tell me or am I gonna have to report you

@Ian-dad1
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Ian-dad1 commented Mar 26, 2020 via email

@hdbmajehd
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Ok then just give me your prodigy account so I can have the trial masters gear and I won’t tell anyone about this

@hdbmajehd
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I just want the trial masters gear that’s all

@hdbmajehd
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So that’s all I want and I won’t report you

@Ian-dad1
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Ian-dad1 commented Mar 26, 2020 via email

@hdbmajehd
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What grade r u in then

@Ian-dad1
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Ian-dad1 commented Mar 26, 2020 via email

@hdbmajehd
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You in 7th or 8th or 6th

@hdbmajehd
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I’m in 6th

@hdbmajehd
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Why don’t you know your account

@hdbmajehd
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Please tell me it

@hdbmajehd
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Tell me the account please I’m begging you please

@hdbmajehd
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I just want the gear

@hdbmajehd
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I just need the trial masters gear

@hdbmajehd
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Please

@hdbmajehd
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I just want the gear

@hdbmajehd
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Please

@hdbmajehd
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Please

@hdbmajehd
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Please

@hdbmajehd
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Please

@Son1cjar
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Please

Ok, I feel bad for you for getting scammed. I'll give you my alternate acc, but you have to give me ur email adress so i can tell you privately. It has trialmaster gear and level 100.

@ElijahVallette
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when ultimate membership

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