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@2DArray
Created May 5, 2018 01:26
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Pico8 Fluid Sim
fluid={}
poke(0x5f2d,1)
function spawndrop(x,y)
// {x, y, old_x, old_y, hit_count}
add(fluid,{x,y,x,y,1})
end
function sortfluid()
for i=2,#fluid do
local drop=fluid[i]
for j=i-1,0,-1 do
if j>0 and fluid[j][1]>drop[1] then
fluid[j+1]=fluid[j]
else
fluid[j+1]=drop
break
end
end
end
end
function solvefluid()
local count=#fluid
for i,drop1 in pairs(fluid) do
for j=i+1,count do
drop2=fluid[j]
if drop2[1]>drop1[1]+5 then
break
end
local dx=drop2[1]-drop1[1]
local dy=drop2[2]-drop1[2]
local dist=max(dx*dx+dy*dy,1)
if dist<25 then
drop1[5]+=1
drop2[5]+=1
dist=sqrt(dist)
local push=(dist-5)*.5/dist
dx*=push
dy*=push
drop2[1]-=dx
drop2[2]-=dy
drop1[1]+=dx
drop1[2]+=dy
end
end
end
end
function movefluid()
local mx=stat(32)-64
local my=stat(33)-64
for i,drop in pairs(fluid) do
local startx=drop[1]
local starty=drop[2]
drop[4]-=.12/drop[5]
local dx=mx-drop[1]
local dy=my-drop[2]
if abs(dx)+abs(dy)<40 then
if dx*dx+dy*dy<400 then
local dist=max(sqrt(dx*dx+dy*dy),1)
drop[3]+=dx/dist*.4
drop[4]+=dy/dist*.4
end
end
drop[1]+=(drop[1]-drop[3])*.98
drop[2]+=(drop[2]-drop[4])*.98
if abs(drop[2])>64 then
drop[2]=64*sgn(drop[2])
drop[4]=0
end
if abs(drop[1])>64 then
drop[1]=64*sgn(drop[1])
drop[3]=0
end
drop[3]=startx
drop[4]=starty
drop[5]=1
end
end
function _update()
if #fluid<270 then
spawndrop(-50+rnd(100),-64)
end
sortfluid()
solvefluid()
movefluid()
end
function _draw()
camera(-64,-64)
cls()
for i,drop in pairs(fluid) do
circ(drop[1],drop[2],4,13)
end
for i,drop in pairs(fluid) do
circfill(drop[1],drop[2],3,1)
end
pset(stat(32)-64,stat(33)-64,7)
print("cpu: "..flr(stat(1)*100).."%",-63,-63,5)
end
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