Created
April 3, 2023 23:58
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name BOULI | |
health 30 | |
speed 30 | |
running 65 8 1.4 1 1 | |
type player | |
gfxshadow 1 | |
nolife 1 | |
jumpheight 8.4 | |
jumpspeed 54 | |
jumpmove 7 7 | |
nodieblink 1 | |
falldie 1 | |
palette data/chars/bouli/idle01.gif | |
icon data/chars/bouli/icon.gif 1 | |
alternatepal data/chars/bouli/idle02.gif | |
alternatepal data/chars/bouli/idle03.gif | |
alternatepal data/chars/bouli/idle04.gif | |
alternatepal data/chars/bouli/idle05.gif | |
alternatepal data/chars/bouli/idle06.gif | |
alternatepal data/chars/bouli/idle07.gif | |
alternatepal data/chars/bouli/idle08.gif | |
holdblock 1 | |
dust dust | |
grabdistance 45 | |
candamage enemy obstacle npc | |
blockback 1 | |
bounce 0 | |
subject_to_platform 0 | |
subject_to_hole 0 | |
riseinv 3 | |
backpain 1 | |
takedamagescript data/scripts/damage.c | |
onspawnscript data/scripts/spawn.c | |
animationscript data/scripts/anim.c | |
#script data/scripts/snow.c | |
anim attack1 | |
loop 0 | |
offset 114 237 | |
bbox 70 67 82 172 | |
delay 4 | |
frame data/chars/bouli/ata1.gif | |
frame data/chars/bouli/ata2.gif | |
sound data/chars/bouli/a.wav | |
frame data/chars/bouli/ata3.gif | |
sound data/sounds/a2.wav | |
frame data/chars/bouli/ata4.gif | |
@cmd projectile 1 "jab" 65 0 98 1 0 1 | |
frame data/chars/bouli/ata5.gif | |
idle 1 | |
frame data/chars/bouli/ata6.gif | |
frame data/chars/bouli/ata7.gif | |
frame data/chars/bouli/ata8.gif | |
frame data/chars/bouli/ata9.gif | |
anim backpain | |
loop 0 | |
offset 124 224 | |
bbox 81 53 82 172 | |
@script | |
void self = getlocalvar("self"); | |
if ((getentityproperty(self, "direction")==1)&&(frame > 1)){ | |
changeentityproperty(self, "velocity", 2, 0, 0); | |
} | |
if ((getentityproperty(self, "direction")==0)&&(frame > 1)){ | |
changeentityproperty(self, "velocity", -2, 0, 0); | |
} | |
@end_script | |
@cmd projectile 1 "step2" -22 0 | |
@cmd projectile 1 "step1" 20 0 | |
sound data/chars/bouli/pain.wav | |
delay 2 | |
frame data/chars/bouli/pain2.gif | |
delay 5 | |
frame data/chars/bouli/pain2.gif | |
delay 7 | |
frame data/chars/bouli/pain3.gif | |
frame data/chars/bouli/pain2.gif | |
frame data/chars/bouli/pain1.gif | |
anim death | |
loop 0 | |
offset 126 225 | |
bbox 84 54 82 172 | |
delay 8 | |
@script | |
void self = getlocalvar("self"); | |
if ((getentityproperty(self, "direction")==1)&&(frame > 1)){ | |
changeentityproperty(self, "velocity", -2, 0, 0); | |
} | |
if ((getentityproperty(self, "direction")==0)&&(frame > 1)){ | |
changeentityproperty(self, "velocity", 2, 0, 0); | |
} | |
@end_script | |
landframe 3 | |
sound data/chars/bouli/fall.wav | |
frame data/chars/bouli/FALL1.gif | |
frame data/chars/bouli/FALL2.gif | |
frame data/chars/bouli/FALL3.gif | |
frame data/chars/bouli/FALL4.gif | |
frame data/chars/bouli/FALL5.gif | |
anim fall | |
loop 0 | |
offset 126 225 | |
bbox 84 54 82 172 | |
delay 8 | |
landframe 3 | |
sound data/chars/bouli/fall.wav | |
frame data/chars/bouli/FALL1.gif | |
frame data/chars/bouli/FALL2.gif | |
frame data/chars/bouli/FALL3.gif | |
frame data/chars/bouli/FALL4.gif | |
DELAY 500 | |
frame data/chars/bouli/FALL5.gif | |
anim follow1 | |
loop 0 | |
@script | |
void self = getlocalvar("self"); | |
int pindex = getentityproperty(self,"playerindex"); | |
void moveup = playerkeys(pindex, 0, "moveup"); | |
void movedown = playerkeys(pindex, 0, "movedown"); | |
int iDirection = getentityproperty(self, "direction"); | |
int sx = getentityproperty(self,"x"); | |
int sz = getentityproperty(self,"z"); | |
int Vx = getentityproperty(self, "xdir"); | |
int Vz = getentityproperty(self, "zdir"); | |
int a = getentityproperty(self, "a"); | |
int sped = 6.4; | |
void fX; | |
void step3; | |
float x; | |
float y; | |
float x; | |
float y; | |
float Hasil; | |
float c; | |
c = 0.5*2/x; | |
int Angle = antitang2(Vz, Vx); | |
if ( a != 0){ //Is entity facing left? | |
Angle = 15 + a/9.5; | |
} | |
if (iDirection == 0){ //Is entity facing left? | |
fX = -fX; //Reverse X direction to match facing. | |
sped = -sped; | |
} | |
if ( a != 0 && iDirection == 0){ //Is entity facing left? | |
Angle = -Angle+180; | |
} | |
if (frame >= 1 ){ | |
changeentityproperty(self, "velocity", sped, 0, 0); | |
} | |
if (frame >= 5 && frame <= 22 ){ | |
clearspawnentry(); | |
setspawnentry("name","step3"); | |
changeentityproperty(step3, "direction", fX ); | |
changedrawmethod(step3, "reset", 1); | |
changedrawmethod(step3, "rotate", Angle); | |
changeentityproperty(step3, "position", sx, sz, 0); | |
step3 = spawn(); | |
} | |
if (frame >= 22){ | |
changeentityproperty(self, "velocity", 0, 0, 0); | |
} | |
if (moveup) | |
{ | |
changeentityproperty(self, "velocity", NULL(),-2.0,NULL()); | |
} | |
if (movedown) | |
{ | |
changeentityproperty(self, "velocity", NULL(),2.0,NULL()); | |
} | |
@end_script | |
offset 90 284 | |
bbox 47 113 82 172 | |
delay 4 | |
sound data/sounds/jump.wav | |
frame data/chars/bouli/jump12.gif | |
sound data/sounds/throw.wav | |
frame data/chars/bouli/jump11.gif | |
bbox 47 65 82 172 | |
offset 90 257 | |
frame data/chars/bouli/jump10.gif | |
bbox 47 109 82 126 | |
offset 94 232 | |
frame data/chars/bouli/jump09.gif | |
bbox 79 109 82 126 | |
offset 122 228 | |
frame data/chars/bouli/FALL8.gif | |
frame data/chars/bouli/FALL7.gif | |
frame data/chars/bouli/FALL6.gif | |
HITFX data/sounds/beatg.wav | |
attack 69 155 78 75 10 1 0 0 25 20 | |
dropv 5 3 | |
delay 4 | |
frame data/chars/bouli/FALL5.gif | |
offset 120 225 | |
frame data/chars/bouli/FALL4.gif | |
offset 123 221 | |
frame data/chars/bouli/FALL3.gif | |
offset 127 218 | |
frame data/chars/bouli/FALL2.gif | |
offset 129 217 | |
frame data/chars/bouli/FALL1.gif | |
offset 127 218 | |
frame data/chars/bouli/FALL2.gif | |
offset 123 221 | |
frame data/chars/bouli/FALL3.gif | |
offset 120 225 | |
frame data/chars/bouli/FALL4.gif | |
offset 122 228 | |
frame data/chars/bouli/FALL5.gif | |
ATTACK 0 0 0 0 0 0 0 0 0 0 | |
delay 4 | |
offset 125 225 | |
bbox 84 54 82 172 | |
frame data/chars/bouli/FALL6.gif | |
frame data/chars/bouli/FALL7.gif | |
frame data/chars/bouli/FALL8.gif | |
frame data/chars/bouli/FALL9.gif | |
anim idle | |
loop 1 | |
offset 77 216 | |
bbox 38 45 82 172 | |
delay 8 | |
@cmd projectile 1 "step2" -22 0 | |
@cmd projectile 1 "step1" 20 0 | |
frame data/chars/bouli/idle01.gif | |
frame data/chars/bouli/idle02.gif | |
frame data/chars/bouli/idle03.gif | |
frame data/chars/bouli/idle04.gif | |
frame data/chars/bouli/idle05.gif | |
frame data/chars/bouli/idle06.gif | |
frame data/chars/bouli/idle07.gif | |
frame data/chars/bouli/idle08.gif | |
frame data/chars/bouli/idle09.gif | |
frame data/chars/bouli/idle10.gif | |
frame data/chars/bouli/idle11.gif | |
frame data/chars/bouli/idle12.gif | |
anim jump | |
loop 0 | |
offset 100 294 | |
bbox 58 124 82 172 | |
delay 2 | |
sound data/sounds/jump.wav | |
frame data/chars/bouli/jump03.gif | |
sound data/chars/bouli/a.wav | |
delay 20 | |
frame data/chars/bouli/jump03.gif | |
delay 7 | |
frame data/chars/bouli/jump04.gif | |
frame data/chars/bouli/jump05.gif | |
delay 15 | |
frame data/chars/bouli/jump06.gif | |
delay 6 | |
frame data/chars/bouli/jump07.gif | |
frame data/chars/bouli/jump08.gif | |
frame data/chars/bouli/jump09.gif | |
frame data/chars/bouli/jump10.gif | |
frame data/chars/bouli/jump11.gif | |
frame data/chars/bouli/jump12.gif | |
frame data/chars/bouli/jump11.gif | |
frame data/chars/bouli/jump12.gif | |
frame data/chars/bouli/jump11.gif | |
frame data/chars/bouli/jump12.gif | |
frame data/chars/bouli/jump11.gif | |
frame data/chars/bouli/jump12.gif | |
frame data/chars/bouli/jump11.gif | |
frame data/chars/bouli/jump12.gif | |
frame data/chars/bouli/jump11.gif | |
frame data/chars/bouli/jump12.gif | |
frame data/chars/bouli/jump11.gif | |
frame data/chars/bouli/jump12.gif | |
anim jumpattack | |
loop 0 | |
offset 114 237 | |
bbox 70 67 82 172 | |
delay 5 | |
frame data/chars/bouli/ata1.gif | |
frame data/chars/bouli/ata2.gif | |
sound data/chars/bouli/a.wav | |
frame data/chars/bouli/ata3.gif | |
sound data/sounds/a2.wav | |
frame data/chars/bouli/ata4.gif | |
@cmd projectile 1 "jab" 65 0 98 1 0 1 | |
frame data/chars/bouli/ata5.gif | |
idle 1 | |
frame data/chars/bouli/ata6.gif | |
frame data/chars/bouli/ata7.gif | |
frame data/chars/bouli/ata8.gif | |
frame data/chars/bouli/ata9.gif | |
anim jumpdelay | |
loop 0 | |
offset 100 294 | |
bbox 58 124 82 172 | |
delay 6 | |
frame data/chars/bouli/jump01.gif | |
frame data/chars/bouli/jump02.gif | |
anim jumpland | |
loop 0 | |
offset 100 294 | |
bbox 58 124 82 172 | |
delay 3 | |
sound data/sounds/step1.wav | |
frame data/chars/bouli/jump02.gif | |
sound data/sounds/step2.wav | |
frame data/chars/bouli/jump02.gif | |
delay 6 | |
frame data/chars/bouli/jump01.gif | |
anim pain | |
loop 0 | |
offset 124 224 | |
bbox 81 53 82 172 | |
@script | |
void self = getlocalvar("self"); | |
if ( getentityproperty(self, "direction") == 1 && frame > 1 ){ | |
changeentityproperty(self, "velocity", -2, 0, 0); | |
} | |
if ( getentityproperty(self, "direction")==0 && frame > 1 ){ | |
changeentityproperty(self, "velocity", 2, 0, 0); | |
} | |
@end_script | |
@cmd projectile 1 "step2" -22 0 | |
@cmd projectile 1 "step1" 20 0 | |
drawmethod tintmode 1 | |
drawmethod tintcolor 250_250_250 | |
sound data/chars/bouli/pain.wav | |
delay 2 | |
frame data/chars/bouli/pain2.gif | |
nodrawmethod 1 | |
delay 5 | |
frame data/chars/bouli/pain2.gif | |
delay 7 | |
frame data/chars/bouli/pain3.gif | |
frame data/chars/bouli/pain2.gif | |
frame data/chars/bouli/pain1.gif | |
anim respawn | |
loop 0 | |
offset 77 216 | |
bbox 38 45 82 172 | |
delay 8 | |
frame data/chars/bouli/idle01.gif | |
anim rise | |
loop 0 | |
offset 126 225 | |
bbox 84 54 82 172 | |
delay 8 | |
frame data/chars/bouli/FALL6.gif | |
frame data/chars/bouli/FALL7.gif | |
frame data/chars/bouli/FALL8.gif | |
frame data/chars/bouli/FALL9.gif | |
anim run | |
loop 1 | |
offset 82 240 | |
bbox 42 63 82 179 | |
delay 7 | |
@cmd projectile 1 "step2" 2 0 | |
frame data/chars/bouli/run3.gif | |
frame data/chars/bouli/run4.gif | |
frame data/chars/bouli/run5.gif | |
sound data/sounds/step1.wav | |
frame data/chars/bouli/run6.gif | |
@cmd projectile 1 "step1" 2 0 | |
frame data/chars/bouli/run7.gif | |
frame data/chars/bouli/run8.gif | |
frame data/chars/bouli/run1.gif | |
sound data/sounds/step2.wav | |
frame data/chars/bouli/run2.gif | |
anim runattack | |
loop 0 | |
@script | |
void self = getlocalvar("self"); | |
int pindex = getentityproperty(self,"playerindex"); | |
void moveup = playerkeys(pindex, 0, "moveup"); | |
void movedown = playerkeys(pindex, 0, "movedown"); | |
int iDirection = getentityproperty(self, "direction"); | |
int sx = getentityproperty(self,"x"); | |
int sz = getentityproperty(self,"z"); | |
int Vx = getentityproperty(self, "xdir"); | |
int Vz = getentityproperty(self, "zdir"); | |
int a = getentityproperty(self, "a"); | |
int sped = 6.4; | |
void fX; | |
void step3; | |
float x; | |
float y; | |
float x; | |
float y; | |
float Hasil; | |
float c; | |
c = 0.5*2/x; | |
int Angle = antitang2(Vz, Vx); | |
if ( a != 0 && iDirection == 0){ //Is entity facing left? | |
Angle = -Angle+180; | |
} | |
if (iDirection == 0){ //Is entity facing left? | |
fX = -fX; //Reverse X direction to match facing. | |
sped = -sped; | |
} | |
if ( a != 0 && iDirection == -1){ //Is entity facing left? | |
Angle = -15 + a/9.5; | |
} | |
if (frame >= 1 ){ | |
changeentityproperty(self, "velocity", sped, 0, 0); | |
} | |
if (frame >= 5 && frame <= 22 ){ | |
clearspawnentry(); | |
setspawnentry("name","step3"); | |
changeentityproperty(step3, "direction", fX ); | |
changedrawmethod(step3, "reset", 1); | |
changedrawmethod(step3, "rotate", Angle); | |
changeentityproperty(step3, "position", sx, sz, 0); | |
step3 = spawn(); | |
} | |
if (frame >= 22){ | |
changeentityproperty(self, "velocity", 0, 0, 0); | |
} | |
if (moveup) | |
{ | |
changeentityproperty(self, "velocity", NULL(),-2.0,NULL()); | |
} | |
if (movedown) | |
{ | |
changeentityproperty(self, "velocity", NULL(),2.0,NULL()); | |
} | |
@end_script | |
offset 90 284 | |
bbox 47 113 82 172 | |
delay 4 | |
sound data/sounds/jump.wav | |
frame data/chars/bouli/jump12.gif | |
sound data/sounds/throw.wav | |
frame data/chars/bouli/jump11.gif | |
bbox 47 65 82 172 | |
offset 90 257 | |
frame data/chars/bouli/jump10.gif | |
bbox 47 109 82 126 | |
offset 94 232 | |
frame data/chars/bouli/jump09.gif | |
bbox 79 109 82 126 | |
offset 122 228 | |
frame data/chars/bouli/FALL8.gif | |
frame data/chars/bouli/FALL7.gif | |
frame data/chars/bouli/FALL6.gif | |
HITFX data/sounds/beatg.wav | |
attack 69 155 78 75 10 1 0 0 25 20 | |
dropv 5 3 | |
delay 4 | |
frame data/chars/bouli/FALL5.gif | |
offset 120 225 | |
frame data/chars/bouli/FALL4.gif | |
offset 123 221 | |
frame data/chars/bouli/FALL3.gif | |
offset 127 218 | |
frame data/chars/bouli/FALL2.gif | |
offset 129 217 | |
frame data/chars/bouli/FALL1.gif | |
offset 127 218 | |
frame data/chars/bouli/FALL2.gif | |
offset 123 221 | |
frame data/chars/bouli/FALL3.gif | |
offset 120 225 | |
frame data/chars/bouli/FALL4.gif | |
offset 122 228 | |
frame data/chars/bouli/FALL5.gif | |
ATTACK 0 0 0 0 0 0 0 0 0 0 | |
delay 4 | |
offset 125 225 | |
bbox 84 54 82 172 | |
frame data/chars/bouli/FALL6.gif | |
frame data/chars/bouli/FALL7.gif | |
frame data/chars/bouli/FALL8.gif | |
frame data/chars/bouli/FALL9.gif | |
anim select | |
loop 0 | |
offset 77 216 | |
bbox 38 45 82 172 | |
shadowcoords 9999 9999 | |
delay 8 | |
sound data/chars/bouli/select.wav | |
frame data/chars/bouli/idle01.gif | |
offset 100 294 | |
bbox 58 124 82 172 | |
sound data/sounds/gem.wav | |
frame data/chars/bouli/jump01.gif | |
nodrawmethod 1 | |
drawmethod tintmode 4 | |
drawmethod tintcolor 200_250_250 | |
frame data/chars/bouli/jump02.gif | |
nodrawmethod 1 | |
frame data/chars/bouli/jump02.gif | |
frame data/chars/bouli/jump01.gif | |
offset 77 216 | |
bbox 38 45 82 172 | |
delay 8 | |
frame data/chars/bouli/idle01.gif | |
anim spawn | |
loop 0 | |
offset 77 216 | |
bbox 0 0 0 0 | |
delay 8 | |
frame data/chars/bouli/idle01.gif | |
anim waiting | |
loop 1 | |
offset 77 216 | |
bbox 38 45 82 172 | |
shadowcoords 9999 9999 | |
delay 8 | |
frame data/chars/bouli/idle01.gif | |
frame data/chars/bouli/idle02.gif | |
frame data/chars/bouli/idle03.gif | |
frame data/chars/bouli/idle04.gif | |
frame data/chars/bouli/idle05.gif | |
frame data/chars/bouli/idle06.gif | |
frame data/chars/bouli/idle07.gif | |
frame data/chars/bouli/idle08.gif | |
frame data/chars/bouli/idle09.gif | |
frame data/chars/bouli/idle10.gif | |
frame data/chars/bouli/idle11.gif | |
frame data/chars/bouli/idle12.gif | |
anim walk | |
loop 1 | |
offset 79 224 | |
bbox 44 46 82 179 | |
delay 7 | |
frame data/chars/bouli/walk08.gif | |
frame data/chars/bouli/walk09.gif | |
frame data/chars/bouli/walk10.gif | |
frame data/chars/bouli/walk11.gif | |
sound data/sounds/step2.wav | |
frame data/chars/bouli/walk12.gif | |
@cmd projectile 1 "step2" 40 0 | |
frame data/chars/bouli/walk01.gif | |
frame data/chars/bouli/walk02.gif | |
frame data/chars/bouli/walk03.gif | |
frame data/chars/bouli/walk04.gif | |
frame data/chars/bouli/walk05.gif | |
sound data/sounds/step1.wav | |
frame data/chars/bouli/walk06.gif | |
@cmd projectile 1 "step1" 40 0 | |
frame data/chars/bouli/walk07.gif | |
#|edited by openBor Stats v 0.67 | |
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