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@2bt
Created September 4, 2012 22:22
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love2d gaussian blur test
local graphics = love.graphics
function love.load()
local program = ([[
const float kernel[5] = float[](0.2270270270, 0.1945945946, 0.1216216216, 0.0540540541, 0.0162162162);
vec4 effect(vec4 color, sampler2D tex, vec2 tex_coords, vec2 pos) {
color = texture2D(tex, tex_coords) * kernel[0];
for(int i = 1; i < 5; i++) {
color += texture2D(tex, vec2(tex_coords.x + i * %f, tex_coords.y)) * kernel[i];
color += texture2D(tex, vec2(tex_coords.x - i * %f, tex_coords.y)) * kernel[i];
}
return color;
}
]]):format(1 / graphics.getWidth(), 1 / graphics.getWidth())
fx = graphics.newPixelEffect(program)
local program = ([[
const float kernel[5] = float[](0.2270270270, 0.1945945946, 0.1216216216, 0.0540540541, 0.0162162162);
vec4 effect(vec4 color, sampler2D tex, vec2 tex_coords, vec2 pos) {
color = texture2D(tex, tex_coords) * kernel[0];
for(int i = 1; i < 5; i++) {
color += texture2D(tex, vec2(tex_coords.x, tex_coords.y + i * %f)) * kernel[i];
color += texture2D(tex, vec2(tex_coords.x, tex_coords.y - i * %f)) * kernel[i];
}
return color;
}
]]):format(1 / graphics.getHeight(), 1 / graphics.getHeight())
fy = graphics.newPixelEffect(program)
print(fx:getWarnings())
print(fy:getWarnings())
canvas_x = graphics.newCanvas(graphics.width, graphics.height)
canvas_y = graphics.newCanvas(graphics.width, graphics.height)
end
t = 0
function love.draw()
t = t + 0.02
local x = 400 + math.sin(t) * 400
local y = 300 + math.sin(t * 0.8) * 300
graphics.setCanvas(canvas_x)
graphics.push()
graphics.translate(x, y)
graphics.rotate(t * 1.3)
graphics.rectangle("fill", -10, -50, 20, 100)
graphics.pop()
graphics.setPixelEffect(fx)
graphics.setCanvas(canvas_y)
graphics.draw(canvas_x, 0, 0)
graphics.setPixelEffect(fy)
graphics.setCanvas(canvas_x)
graphics.draw(canvas_y, 0, 0)
graphics.setPixelEffect()
graphics.setCanvas()
graphics.draw(canvas_x, 0, 0)
end
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