This is a reference of OpenGL functions by the state they affect. For example, glBindVertexBuffer acts on the bound Vertex Array Object. This wiki category is the only place I could find this data collected. Below I list each category that seems important and the functions within them.
- VAO (Vertex Array Object)
- VBO (Vertex Buffer Object)
- Shader
- Program
- FBO (Frame Buffer Object)
- Renderbuffer
- Texture
###VAO
- glBindVertexBuffer
- glEnableVertexAttribArray
- glGetVertexAttribPointer
- glVertexAttribBinding
- glVertexAttribDivisor
- glVertexAttribFormat
- glVertexAttribPointer
- glVertexBindingDivisor
###(V)BO
- glBufferData
- glBufferStorage
- glBufferSubData
- glClearBufferData
- glClearBufferSubData
- glCopyBufferSubData
- glFlushMappedBufferRange
- glGetBufferParameter
- glGetBufferPointer
- glGetBufferSubData
- glInvalidateBufferData
- glInvalidateBufferSubData
- glMapBuffer
- glMapBufferRange
###Shader
- glCompileShader
- glGetShader
- glGetShaderInfoLog
- glGetShaderSource
- glShaderBinary
- glShaderSource
###Program
- glAttachShader
- glBindAttribLocation
- glBindFragDataLocation
- glBindFragDataLocationIndexed
- glDetachShader
- glGetActiveAtomicCounterBuffer
- glGetActiveAttrib
- glGetActiveSubroutineName
- glGetActiveSubroutineUniform
- glGetActiveSubroutineUniformName
- glGetActiveUniform
- glGetActiveUniformBlock
- glGetActiveUniformBlockName
- glGetActiveUniformName
- glGetActiveUniforms
- glGetAttachedShaders
- glGetAttribLocation
- glGetFragDataIndex
- glGetFragDataLocation
- glGetProgram
- glGetProgramBinary
- glGetProgramInfoLog
- glGetProgramInterface
- glGetProgramResource
- glGetProgramResourceIndex
- glGetProgramResourceLocation
- glGetProgramResourceLocationIndex
- glGetProgramResourceName
- glGetProgramStage
- glGetShaderPrecisionFormat
- glGetSubroutineIndex
- glGetSubroutineUniformLocation
- glGetTransformFeedbackVarying
- glGetUniform
- glGetUniformBlockIndex
- glGetUniformIndices
- glGetUniformLocation
- glGetUniformSubroutine
- glLinkProgram
- glProgramBinary
- glProgramParameter
- glProgramUniform
- glShaderStorageBlockBinding
- glTransformFeedbackVaryings
- glUniform
- glUniformBlockBinding
- glValidateProgram
###FBO
- glBlitFramebuffer
- glCheckFramebufferStatus
- glDrawBuffer
- glDrawBuffers
- glFramebufferParameter
- glFramebufferRenderbuffer
- glFramebufferTexture
- glFramebufferTextureLayer
- glGetFramebufferAttachmentParameter
- glGetFramebufferParameter
- glInvalidateFramebuffer
- glInvalidateSubFramebuffer
- glReadBuffer
- glReadPixels
###Renderbuffer
- glGetRenderbufferParameter
- glRenderbufferStorage
- glRenderbufferStorageMultisample
###Texture
- glClearTexImage
- glClearTexSubImage
- glCompressedTexImage1D
- glCompressedTexImage2D
- glCompressedTexImage3D
- glCompressedTexSubImage1D
- glCompressedTexSubImage2D
- glCompressedTexSubImage3D
- glCopyImageSubData
- glCopyTexImage1D
- glCopyTexImage2D
- glCopyTexSubImage1D
- glCopyTexSubImage2D
- glCopyTexSubImage3D
- glDeleteSamplers
- glDeleteTextures
- glGenerateMipmap
- glGetCompressedTexImage
- glGetTexImage
- glGetTexLevelParameter
- glGetTexParameter
- glInvalidateTexImage
- glInvalidateTexSubImage
- glTexBuffer
- glTexBufferRange
- glTexImage1D
- glTexImage2D
- glTexImage2DMultisample
- glTexImage3D
- glTexImage3DMultisample
- glTexParameter
- glTexStorage1D
- glTexStorage2D
- glTexStorage2DMultisample
- glTexStorage3D
- glTexStorage3DMultisample
- glTexSubImage1D
- glTexSubImage2D
- glTexSubImage3D
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