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August 29, 2015 14:19
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下の入力欄はまだ機能つけてない
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<!DOCTYPE html> | |
<html lang="ja"> | |
<head> | |
<meta charset="UTF-8" /> | |
<script> | |
function stepRK(h,f,x,y) { | |
var tmp=[],k1=[],k2=[],k3=[],k4=[]; | |
var n = f.length; // n == f.length == y.length | |
for (var i=0;i<n;i++) tmp[i] = y[i]; | |
for (var i=0;i<n;i++) k1[i] = h*f[i](x, tmp); | |
for (var i=0;i<n;i++) tmp[i] = y[i] + k1[i]*0.5; | |
for (var i=0;i<n;i++) k2[i] = h*f[i](x+h*0.5, tmp); | |
for (var i=0;i<n;i++) tmp[i] = y[i] + k2[i]*0.5; | |
for (var i=0;i<n;i++) k3[i] = h*f[i](x+h*0.5, tmp); | |
for (var i=0;i<n;i++) tmp[i] = y[i] + k3[i]; | |
for (var i=0;i<n;i++) k4[i] = h*f[i](x+h, tmp); | |
for (var i=0;i<n;i++) y[i] += (k1[i]+2*k2[i]+2*k3[i]+k4[i])/6; | |
} | |
var dict ={ | |
"foo": { xy: [200,-100,-30,50], | |
x: "return -1000000*x*Math.pow(x*x+y*y,-1.5);", | |
y: "return -1000000*y*Math.pow(x*x+y*y,-1.5);" }, | |
"bar": { xy: [0,100,400,0], | |
x: "return -10*x;", | |
y: "return -10*y;"} | |
}; | |
var xy = [200,-100,-30,50]; | |
function d2xdt2(t,arr) { | |
var x = arr[0], y = arr[1], dx = arr[2], dy = arr[3]; | |
return -1000000*x*Math.pow(x*x+y*y,-1.5); | |
} | |
function d2ydt2(t,arr) { | |
var x = arr[0], y = arr[1], dx = arr[2], dy = arr[3]; | |
return -1000000*y*Math.pow(x*x+y*y,-1.5); | |
} | |
var xelem, yelem, animeFlag = false, count = 0; | |
function draw() { | |
var width = canvas.width, height = canvas.height; | |
ctx.clearRect(0,0,width,height); | |
ctx.fillStyle = "black"; | |
ctx.fillRect(xy[0]+width/2-10,xy[1]+height/2-10,20,20); | |
ctx.fillStyle = "red"; | |
ctx.fillRect(width/2-3,height/2-3,6,6); | |
xelem.value = xy[0]; yelem.value = xy[1]; | |
} | |
function stepCanvas() { | |
var h = 0.020; | |
var fs = [ function (t,arr) {return arr[2];} | |
, function (t,arr) {return arr[3];} | |
, d2xdt2 | |
, d2ydt2]; | |
stepRK(h, fs, count*h, xy); | |
draw(); | |
if (animeFlag) { | |
requestAnimationFrame(stepCanvas); | |
} | |
} | |
function toggleButton() { | |
animeFlag = !animeFlag; | |
document.getElementById("start").textContent = animeFlag ? "Stop" : "Start"; | |
if (animeFlag) { | |
stepCanvas(); | |
} | |
} | |
window.onload = function () { | |
canvas = document.getElementById('canvas'); | |
ctx = canvas.getContext('2d'); | |
xelem = document.getElementById("x"); | |
yelem = document.getElementById("y"); | |
document.getElementById("start").onclick = toggleButton; | |
draw(); | |
}; | |
</script> | |
<style> | |
#canvas { | |
border: groove #777; | |
} | |
</style> | |
</head> | |
<body> | |
<p><canvas id="canvas" width=800 height=600>Canvas(´・_・`)</canvas></p> | |
<p>x:<input id="x" readonly></input>, y:<input id="y" readonly></input></p> | |
<p>x0 = <input id="x0"></input>, y0 = <input id="y0"></input></p> | |
<p>dx0 = <input id="dx0"></input>, dy0 = <input id="dy0"></input></p> | |
<p>d^2x/dt^2 = <input id="d2xdt2"></input></p> | |
<p>d^2y/dt^2 = <input id="d2ydt2"></input></p> | |
<p><button id="start">Start</button></p> | |
</body> | |
</html> |
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