Created
November 25, 2018 15:54
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ItemIdToLoadout.cs
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```cs | |
using LWWeaponSystem; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Dazad : MonoBehaviour | |
{ | |
public enum ItemTypes | |
{ | |
w, | |
wa, | |
ws, | |
wr, | |
c, | |
cs, | |
ab | |
} | |
Dictionary<string, ItemTypes> _strToItemtype = null; | |
Dictionary<string, ItemTypes> strToItemtype | |
{ | |
get | |
{ | |
if (_strToItemtype == null) | |
foreach (ItemTypes _item in Enum.GetValues(typeof(ItemTypes))) | |
_strToItemtype.Add(_item.ToString(), _item); | |
return _strToItemtype; | |
} | |
} | |
public ItemTypes IdentifySingleItemType(string singleItemType) | |
{ | |
char[] delimiterChars = { '_' }; | |
string[] itemIDs = singleItemType.Split(delimiterChars); | |
if (strToItemtype.ContainsKey(itemIDs[0])) | |
{ | |
return strToItemtype[itemIDs[0]]; | |
} | |
else | |
{ | |
throw new Exception("singleItemType is not in correct format"); | |
} | |
} | |
public object GetType(string itemId) | |
{ | |
char[] delimiterChars = { '.' }; | |
string[] itemIDs = itemId.Split(delimiterChars); | |
if (IdentifySingleItemType(itemIDs[0]) == ItemTypes.w) | |
{ | |
Loadout_Weapon _loadoutWeapon = new Loadout_Weapon() { WeaponIndex = itemIDs[0] }; | |
if (itemIDs.Length > 1) | |
{ | |
if (IdentifySingleItemType(itemIDs[1]) == ItemTypes.ws) | |
_loadoutWeapon.SkinId = itemIDs[1]; | |
else if (IdentifySingleItemType(itemIDs[1]) == ItemTypes.wr) | |
_loadoutWeapon.ReloadAnimation = itemIDs[1]; | |
return _loadoutWeapon; | |
} | |
} | |
else if (IdentifySingleItemType(itemIDs[0]) == ItemTypes.c) | |
{ | |
Loadout_Character _loadoutCharacter = new Loadout_Character() { CharacterId = itemIDs[0] }; | |
if (itemIDs.Length > 1) | |
_loadoutCharacter.SkinId = itemIDs[1]; | |
return _loadoutCharacter; | |
}else if(IdentifySingleItemType(itemIDs[0]) == ItemTypes.ab) | |
{ | |
return itemIDs[0]; | |
} | |
return null; | |
} | |
} | |
``` |
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