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@xoxfaby
Created April 2, 2021 00:01
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Initialize engine version: 2018.4.16f1 (e6e9ca02b32a)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3080 (ID=0x2206)
Vendor:
VRAM: 10078 MB
Driver: 27.21.14.6551
Begin MonoManager ReloadAssembly
- Completed reload, in 0.078 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
UnloadTime: 0.462800 ms
Network message MsgType.Highest + 22 is unregistered.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[Message: BepInEx] BepInEx 5.3.0.0 - Risk of Rain 2
[Info : BepInEx] Running under Unity v2018.4.16.15133130
[Info : BepInEx] CLR runtime version: 4.0.30319.17020
[Info : BepInEx] Supports SRE: False
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher methods from BepInEx.MonoMod.Loader, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[Info : BepInEx] 2 patcher plugin(s) loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Info : MonoMod] Collecting target assemblies from mods
[Info : BepInEx] Patching [Assembly-CSharp] with [BepInEx.MonoMod.Loader.Patcher]
[Message: MonoMod] [Main] Scanning for mods in directory.
[Message: MonoMod] [ReadMod] Loading mod dir: G:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\monomod
[Message: MonoMod] [ReadMod] Loading mod: G:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\monomod\Assembly-CSharp.R2API.mm.dll
[Message: MonoMod] [Main] Found 1 mods
[Message: MonoMod] [Main] mm.PatchRefs(); fixup pre-pass
[Message: MonoMod] [Main] mm.AutoPatch();
[Message: MonoMod] [AutoPatch] Parsing rules in loaded mods
[Message: MonoMod] [AutoPatch] PrePatch pass
[Message: MonoMod] [AutoPatch] Patch pass
[Message: MonoMod] [AutoPatch] PatchRefs pass
[Message: MonoMod] [PostProcessor] PostProcessor pass #1
[Message: MonoMod] [Main] Done.
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 1 plugins to load
[Warning: BepInEx] Plugin [UnityExplorer 3.3.3] targets a wrong version of BepInEx (5.4.5.0) and might not work until you update
[Info : BepInEx] Loading [UnityExplorer 3.3.3]
[Info : Harmony] Created Harmony instance id=com.sinai.unityexplorer, version=2.0.0.0, location=G:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\0Harmony.dll - Started from System.Void HarmonyLib.Tools.Logger::Log(HarmonyLib.Tools.Logger+LogChannel,System.Func`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]) location=G:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\0Harmony.dll
[Message:UnityExplorer] Initializing Legacy Input support...
[Message:UnityExplorer] Exception on ForceUnlockCursor.Init! System.MissingMethodException, System.Reflection.MethodInfo HarmonyLib.Harmony.Patch(System.Reflection.MethodBase,HarmonyLib.HarmonyMethod,HarmonyLib.HarmonyMethod,HarmonyLib.HarmonyMethod,HarmonyLib.HarmonyMethod)
[Message:UnityExplorer] Loaded UI AssetBundle
[Message:UnityExplorer] UI initialized.
[Message:UnityExplorer] UnityExplorer 3.3.3 initialized.
[Message: BepInEx] Chainloader startup complete
Facepunch.Steamworks Unity: WindowsPlayer
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Facepunch.Steamworks Os: Windows
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Facepunch.Steamworks Arch: x64
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Fallback handler could not load library G:/SteamLibrary/steamapps/common/Risk of Rain 2/Risk of Rain 2_Data/Mono/data-000002471936F740.dll
Fallback handler could not load library G:/SteamLibrary/steamapps/common/Risk of Rain 2/Risk of Rain 2_Data/Mono/data-000002471B553020.dll
Fallback handler could not load library G:/SteamLibrary/steamapps/common/Risk of Rain 2/Risk of Rain 2_Data/Mono/data-00000247206CB940.dll
Searching for compatible XInput library...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Found Xinput1_4.dll.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Initializing Mod System...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Mod System initialized.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
WwiseUnity: Sound engine initialized successfully.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Setting current language to "en"
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Launch Parameters:
arg[0]="G:\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2.exe"
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Skin skinCrocoDefault (RoR2.SkinDef) has an empty renderer field in its rendererInfos.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Shader 'CalmWater/Calm Water [DX11] [Double Sided]': fallback shader 'Legacy/Diffuse' not found
[RoR2.EntityStateCatalog] ApplyEntityStateConfiguration(EntityStates.MoonElevator.ReturnToBase (RoR2.EntityStateConfiguration)) failed: state type is null.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[RoR2.EntityStateCatalog] ApplyEntityStateConfiguration(EntityStates.MoonElevator.TravelToEnd (RoR2.EntityStateConfiguration)) failed: state type is null.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[RoR2.EntityStateCatalog] ApplyEntityStateConfiguration(EntityStates.MoonElevator.WaitAtTop (RoR2.EntityStateConfiguration)) failed: state type is null.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[RoR2.Language] Setting current language to "en"
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Attempting to load user profile /UserProfiles/55769371-7613-46c0-8534-62137a750599.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
stream.Length=154565
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Attempting to load user profile /UserProfiles/9d5f26cb-6f95-467a-aa72-7570b2fda107.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
stream.Length=111892
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Setting current language to "en"
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Loaded archived convars.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Could not load config /Config/autoexec.cfg: Could not find file "G:\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\autoexec.cfg"
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Active scene changed from to splash
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Loaded scene splash loadSceneMode=2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Setting offline scene to intro
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
Unloaded scene splash
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
UnloadTime: 8.326700 ms
Active scene changed from to intro
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Loaded scene intro loadSceneMode=Single
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 108877.
Total: 95.989200 ms (FindLiveObjects: 4.688000 ms CreateObjectMapping: 4.888800 ms MarkObjects: 85.633900 ms DeleteObjects: 0.778200 ms)
Setting offline scene to title
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Setting offline scene to title
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
Unloaded scene intro
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
UnloadTime: 4.328400 ms
Active scene changed from to title
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Loaded scene title loadSceneMode=Single
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 157 unused Assets to reduce memory usage. Loaded Objects now: 127250.
Total: 120.573100 ms (FindLiveObjects: 6.133600 ms CreateObjectMapping: 5.375300 ms MarkObjects: 108.296400 ms DeleteObjects: 0.767000 ms)
Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
Unloaded scene title
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
UnloadTime: 7.643200 ms
Active scene changed from to title
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Loaded scene title loadSceneMode=Single
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 127276.
Total: 122.924500 ms (FindLiveObjects: 6.353900 ms CreateObjectMapping: 6.472800 ms MarkObjects: 109.891200 ms DeleteObjects: 0.205800 ms)
Saved file "55769371-7613-46c0-8534-62137a750599.xml" (154143 bytes)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Shutting down Steamworks...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Shut down Steamworks.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Setting up 8 worker threads for Enlighten.
Thread -> id: 77f4 -> priority: 1
Thread -> id: 801c -> priority: 1
Thread -> id: 2c8c -> priority: 1
Thread -> id: 1c2c -> priority: 1
Thread -> id: 868c -> priority: 1
Thread -> id: 1c10 -> priority: 1
Thread -> id: 7840 -> priority: 1
Thread -> id: 8dd8 -> priority: 1
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