Created
August 19, 2015 16:12
-
-
Save 3p3r/8bde368eb17f5651cb22 to your computer and use it in GitHub Desktop.
Calculates number of indices needs to be passed to an OpenGL VBO object
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Calculates number of indices needs to be passed to a VBO object. | |
// Formula's from: https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml | |
// primitive_type can be GL_POINTS, GL_LINES, etc. | |
unsigned calcNumIndices(unsigned numVertices, GLenum primitive_type) | |
{ | |
unsigned numIndices = 0; | |
switch (primitive_type) | |
{ | |
case GL_LINE_LOOP: | |
case GL_POINTS: | |
numIndices = numVertices; | |
break; | |
case GL_LINES: | |
numIndices = numVertices * numVertices; | |
break; | |
case GL_LINE_STRIP: | |
numIndices = numVertices - 1; | |
break; | |
case GL_TRIANGLES: | |
numIndices = numVertices * numVertices * numVertices; | |
break; | |
case GL_QUADS: | |
numIndices = numVertices * numVertices * numVertices * numVertices; | |
break; | |
case GL_QUAD_STRIP: | |
numIndices = numVertices * numVertices - 1; | |
break; | |
case GL_TRIANGLE_STRIP: | |
case GL_TRIANGLE_FAN: | |
numIndices = numVertices - 2; | |
break; | |
default: | |
break; | |
} | |
return numIndices; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment