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ARGB to RGBA conversion tests in Javascript
function argbToRgba(src, inline=false) {
let dest = inline ? src : new Uint8Array(src.length);
let srcView = new DataView(src.buffer);
let destView = new DataView(dest.buffer);
for (let i = 0; i < src.length; i += 4) {
let argb = srcView.getUint32(i);
let rgba = (argb & 0x00FFFFFF) << 8 |
(argb & 0xFF000000) >>> 24;
destView.setUint32(i, rgba);
}
return dest;
}
function argbToRgbaInline(src) {
return argbToRgba(src, true);
}
function argbToRgbaSimple(src, inline=false) {
let dest = inline ? src : new Uint8Array(src.length);
for (let i = 0; i < src.length; i += 4) {
let a = src[i]
let r = src[i + 1]
let g = src[i + 2]
let b = src[i + 3]
dest[i] = r;
dest[i + 1] = g;
dest[i + 2] = b;
dest[i + 3] = a;
}
return dest;
}
function argbToRgbaSimpleInline(src) {
return argbToRgbaSimple(src, true);
}
function argbToRgbaSimpleNoVars(src, inline = false) {
let dest = inline ? src : new Uint8Array(src.length);
for (let i = 0; i < src.length; i += 4) {
let a = src[i]
dest[i] = src[i + 1];
dest[i + 1] = src[i + 2];
dest[i + 2] = src[i + 3];
dest[i + 3] = a;
}
return dest;
}
function argbToRgbaSimpleNoVarsInline(src) {
return argbToRgbaSimpleNoVars(src, true);
}
// From https://stackoverflow.com/a/60639510/210151
function argb2rgbaStackOverflow(inArr) {
return inArr.reduce((a, c, i, t) => {
if (i % 4 === 0) {
let [A, R, G, B] = t.slice(i, i + 4)
a.push(R, G, B, A)
}
return a
}, [])
}
function measureFunction(func) {
let preTime = new Date().getTime();
let ret = func.call(...arguments);
console.log(`Calling ${func.name} took ${new Date().getTime() - preTime}ms`);
return ret;
}
function createRandomArray(size) {
return new Uint8Array(size).fill().map((a, i) =>
a = i).sort(() => Math.random() - 0.5);
}
// In bytes
const bigSize = 4 * 1024 * 1024;
function iconSizeToBytes(iconSize) {
const bytesPerPixel = 4;
return iconSize * iconSize * bytesPerPixel;
}
// This is to add support to console.log to gjs
try {
console;
} catch(e) {
window.console = {
log: function() { print(...arguments) },
};
}
let allSizes = [
bigSize,
iconSizeToBytes(32),
iconSizeToBytes(64),
iconSizeToBytes(512),
];
for (let size of allSizes) {
console.log(`Creating random array of ${size/(1024 * 1024)}Mbyte...`);
let randomArray = measureFunction(createRandomArray, size);
measureFunction(argbToRgba, randomArray);
measureFunction(argbToRgbaInline, randomArray);
measureFunction(argbToRgbaSimple, randomArray);
measureFunction(argbToRgbaSimpleInline, randomArray);
measureFunction(argbToRgbaSimpleNoVars, randomArray);
measureFunction(argbToRgbaSimpleNoVarsInline, randomArray);
measureFunction(argb2rgbaStackOverflow, randomArray);
console.log();
}
@3v1n0

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@3v1n0 3v1n0 commented Mar 12, 2020

Results with gjs 1.58

Creating random array of 4Mbyte...
Calling createRandomArray took 12249ms
Calling argbToRgba took 100ms
Calling argbToRgbaInline took 93ms
Calling argbToRgbaSimple took 10ms
Calling argbToRgbaSimpleInline took 8ms
Calling argbToRgbaSimpleNoVars took 10ms
Calling argbToRgbaSimpleNoVarsInline took 7ms
Calling argb2rgbaStackOverflow took 590ms

Creating random array of 0.00390625Mbyte...
Calling createRandomArray took 7ms
Calling argbToRgba took 0ms
Calling argbToRgbaInline took 0ms
Calling argbToRgbaSimple took 0ms
Calling argbToRgbaSimpleInline took 1ms
Calling argbToRgbaSimpleNoVars took 0ms
Calling argbToRgbaSimpleNoVarsInline took 0ms
Calling argb2rgbaStackOverflow took 4ms

Creating random array of 0.015625Mbyte...
Calling createRandomArray took 29ms
Calling argbToRgba took 0ms
Calling argbToRgbaInline took 1ms
Calling argbToRgbaSimple took 0ms
Calling argbToRgbaSimpleInline took 0ms
Calling argbToRgbaSimpleNoVars took 0ms
Calling argbToRgbaSimpleNoVarsInline took 0ms
Calling argb2rgbaStackOverflow took 2ms

Creating random array of 1Mbyte...
Calling createRandomArray took 2685ms
Calling argbToRgba took 23ms
Calling argbToRgbaInline took 21ms
Calling argbToRgbaSimple took 2ms
Calling argbToRgbaSimpleInline took 2ms
Calling argbToRgbaSimpleNoVars took 2ms
Calling argbToRgbaSimpleNoVarsInline took 1ms
Calling argb2rgbaStackOverflow took 142ms

So the one that apparently should be more optimized (argbToRgbaInline) actually is not.

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