Created
May 16, 2018 02:51
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type SpringMesh = Space2d Mover | |
updateSpringMesh :: Rect -> SpringMesh -> SpringMesh | |
updateSpringMesh rect springMesh = Space2d.mapWithKey springify springMesh | |
where | |
springify index mover = | |
let movers = Space2d.neighbors index springMesh | |
in update | |
. bounceRect rect | |
. applyFriction 0.05 | |
. applyGravity 0.2 (V2 0 0.1) | |
. addForces (map springForce movers) | |
$ mover | |
springForce mover = SpringForce | |
(mass mover / 50) | |
Spring { springAnchor = location mover, springLength = 2 * fromRational (spaceSize springMesh) } | |
drawSpace :: Space2d Mover -> Render () | |
drawSpace space = do | |
let | |
drawMover mover = do | |
drawV2 (mass mover / 20) (location mover) | |
setSourceHsv charcoal *> fill | |
setLineWidth 0.2 | |
void . flip M.traverseWithKey (getSpace2d space) $ \index mover -> do | |
for_ (Space2d.neighbors index space) $ \neighbor -> do | |
drawLineSegment $ LineSegment (location mover) (location neighbor) | |
setSourceHsv charcoal *> stroke | |
drawMover mover | |
genMesh :: Generate SpringMesh | |
genMesh = do | |
rect <- scaleRect 0.8 <$> getBoundingRect | |
fromShapeM rect 3 $ \index -> do | |
newMover <$> runRVar (D.normal 3 0.5) <*> pure (fromRational <$> index) | |
renderSketch :: Generate () | |
renderSketch = do | |
let ghostWhite = HSV 240 0.03 1 | |
fillScreenHsv ghostWhite | |
cairo $ setLineCap LineCapRound | |
cairo $ setLineJoin LineJoinRound | |
mesh <- genMesh | |
rect <- getBoundingRect | |
let | |
updatedMeshes = iterate (updateSpringMesh rect) mesh | |
for_ (take 200 updatedMeshes) $ \mesh -> do | |
fillScreenHsva (ghostWhite `WithAlpha` 0.1) | |
cairo $ drawSpace mesh | |
renderProgress | |
render :: IO () | |
render = mainIOWith (\opts -> opts{ optWidth = 100, optHeight = 100 }) renderSketch |
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