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using UnityEngine; | |
using System.Collections; | |
using Chronos; | |
public class TimeControlTest : BaseBehaviour { | |
private float moveSpeed =1.0f; | |
void Update () { | |
//この書き方だと、キー操作しても期待通りの時間制御ができない。 | |
//transform.Translate(Vector3.up * Time.deltaTime); | |
if(time.timeScale >0){ | |
time.rigidbody.velocity = new Vector3(transform.localScale.x*moveSpeed,time.rigidbody.velocity.y,0); | |
} | |
Clock clock = Timekeeper.instance.Clock("Root"); | |
if (Input.GetKeyDown(KeyCode.Alpha1)){ | |
clock.localTimeScale = -1; // Rewind:巻き戻し | |
}else if (Input.GetKey(KeyCode.Alpha2)){ | |
clock.localTimeScale = 0; // Pause:停止 | |
}else if (Input.GetKeyDown(KeyCode.Alpha3)){ | |
clock.localTimeScale = 0.5f; // Slow:ゆっくり移動 | |
}else if (Input.GetKeyDown(KeyCode.Alpha4)){ | |
clock.localTimeScale = 1; // Normal:通常速度で移動 | |
}else if (Input.GetKeyDown(KeyCode.Alpha5)){ | |
clock.localTimeScale = 2; // Accelerate:速く移動 | |
} | |
} | |
} |
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Sample script for Unity Asset "Chronos"