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// Word cloud layout by Jason Davies, http://www.jasondavies.com/word-cloud/ |
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// Algorithm due to Jonathan Feinberg, http://static.mrfeinberg.com/bv_ch03.pdf |
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(function() { |
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function cloud() { |
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var size = [256, 256], |
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text = cloudText, |
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font = cloudFont, |
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fontSize = cloudFontSize, |
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fontStyle = cloudFontNormal, |
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fontWeight = cloudFontNormal, |
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rotate = cloudRotate, |
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padding = cloudPadding, |
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spiral = archimedeanSpiral, |
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words = [], |
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timeInterval = Infinity, |
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event = d3.dispatch("word", "end"), |
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timer = null, |
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cloud = {}; |
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cloud.start = function() { |
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var board = zeroArray((size[0] >> 5) * size[1]), |
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bounds = null, |
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n = words.length, |
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i = -1, |
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tags = [], |
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data = words.map(function(d, i) { |
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d.text = text.call(this, d, i); |
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d.font = font.call(this, d, i); |
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d.style = fontStyle.call(this, d, i); |
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d.weight = fontWeight.call(this, d, i); |
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d.rotate = rotate.call(this, d, i); |
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d.size = ~~fontSize.call(this, d, i); |
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d.padding = padding.call(this, d, i); |
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return d; |
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}).sort(function(a, b) { return b.size - a.size; }); |
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// createMask(); |
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/* var bd = 3000; |
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while (bd < 4000) { |
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board[bd] = -1; |
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bd++ |
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} |
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*/ |
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function createMask() |
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{ |
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d3.select("body").append("canvas").attr("id", "maskCanvas") |
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maskCanvas = document.getElementById('maskCanvas'), |
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maskCanvas.width = 85; |
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maskCanvas.height = 85; |
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maskContext = maskCanvas.getContext('2d'); |
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maskImage = new Image(); |
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maskImage.src = 'mask.png'; |
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maskImage.onload = function(){ |
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maskContext.drawImage(maskImage,0,0,85,85 * maskImage.height / maskImage.width); |
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maskData = maskContext.getImageData(0,0,85,85).data; |
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/* |
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var hh = 0; |
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while (hh < maskData.length) { |
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if (hh%4 == 0) { |
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if (maskData[hh] == 0) { |
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board[~~(hh/4)] = -1; |
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} |
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} |
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hh++; |
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} |
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*/ |
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} |
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} |
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if (timer) clearInterval(timer); |
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timer = setInterval(step, 0); |
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step(); |
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return cloud; |
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function step() { |
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var start = +new Date, |
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d; |
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while (+new Date - start < timeInterval && ++i < n && timer) { |
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d = data[i]; |
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d.x = (size[0] * (Math.random() + .5)) >> 1; |
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d.y = (size[1] * (Math.random() + .5)) >> 1; |
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cloudSprite(d, data, i); |
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if (d.hasText && place(board, d, bounds)) { |
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tags.push(d); |
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event.word(d); |
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if (bounds) cloudBounds(bounds, d); |
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else bounds = [{x: d.x + d.x0, y: d.y + d.y0}, {x: d.x + d.x1, y: d.y + d.y1}]; |
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// Temporary hack |
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d.x -= size[0] >> 1; |
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d.y -= size[1] >> 1; |
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} |
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} |
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if (i >= n) { |
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cloud.stop(); |
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event.end(tags, bounds); |
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} |
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} |
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} |
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cloud.stop = function() { |
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if (timer) { |
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clearInterval(timer); |
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timer = null; |
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} |
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return cloud; |
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}; |
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cloud.timeInterval = function(x) { |
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if (!arguments.length) return timeInterval; |
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timeInterval = x == null ? Infinity : x; |
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return cloud; |
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}; |
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function place(board, tag, bounds) { |
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var perimeter = [{x: 0, y: 0}, {x: size[0], y: size[1]}], |
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startX = tag.x, |
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startY = tag.y, |
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maxDelta = Math.sqrt(size[0] * size[0] + size[1] * size[1]), |
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s = spiral(size), |
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dt = Math.random() < .5 ? 1 : -1, |
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t = -dt, |
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dxdy, |
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dx, |
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dy; |
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while (dxdy = s(t += dt)) { |
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dx = ~~dxdy[0]; |
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dy = ~~dxdy[1]; |
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if (Math.min(dx, dy) > maxDelta) break; |
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tag.x = startX + dx; |
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tag.y = startY + dy; |
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if (tag.x + tag.x0 < 0 || tag.y + tag.y0 < 0 || |
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tag.x + tag.x1 > size[0] || tag.y + tag.y1 > size[1]) continue; |
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// TODO only check for collisions within current bounds. |
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if (!bounds || !cloudCollide(tag, board, size[0])) { |
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if (!bounds || collideRects(tag, bounds)) { |
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var sprite = tag.sprite, |
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w = tag.width >> 5, |
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sw = size[0] >> 5, |
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lx = tag.x - (w << 4), |
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sx = lx & 0x7f, |
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msx = 32 - sx, |
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h = tag.y1 - tag.y0, |
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x = (tag.y + tag.y0) * sw + (lx >> 5), |
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last; |
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for (var j = 0; j < h; j++) { |
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last = 0; |
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for (var i = 0; i <= w; i++) { |
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board[x + i] |= (last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0); |
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} |
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x += sw; |
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} |
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delete tag.sprite; |
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return true; |
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} |
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} |
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} |
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return false; |
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} |
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cloud.words = function(x) { |
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if (!arguments.length) return words; |
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words = x; |
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return cloud; |
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}; |
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cloud.size = function(x) { |
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if (!arguments.length) return size; |
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size = [+x[0], +x[1]]; |
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return cloud; |
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}; |
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cloud.font = function(x) { |
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if (!arguments.length) return font; |
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font = d3.functor(x); |
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return cloud; |
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}; |
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cloud.fontStyle = function(x) { |
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if (!arguments.length) return fontStyle; |
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fontStyle = d3.functor(x); |
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return cloud; |
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}; |
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cloud.fontWeight = function(x) { |
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if (!arguments.length) return fontWeight; |
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fontWeight = d3.functor(x); |
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return cloud; |
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}; |
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cloud.rotate = function(x) { |
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if (!arguments.length) return rotate; |
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rotate = d3.functor(x); |
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return cloud; |
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}; |
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cloud.text = function(x) { |
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if (!arguments.length) return text; |
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text = d3.functor(x); |
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return cloud; |
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}; |
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cloud.spiral = function(x) { |
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if (!arguments.length) return spiral; |
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spiral = spirals[x + ""] || x; |
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return cloud; |
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}; |
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cloud.fontSize = function(x) { |
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if (!arguments.length) return fontSize; |
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fontSize = d3.functor(x); |
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return cloud; |
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}; |
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cloud.padding = function(x) { |
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if (!arguments.length) return padding; |
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padding = d3.functor(x); |
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return cloud; |
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}; |
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return d3.rebind(cloud, event, "on"); |
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} |
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function cloudText(d) { |
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return d.text; |
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} |
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function cloudFont() { |
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return "serif"; |
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} |
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function cloudFontNormal() { |
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return "normal"; |
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} |
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function cloudFontSize(d) { |
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return Math.sqrt(d.value); |
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} |
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function cloudRotate() { |
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return (~~(Math.random() * 6) - 3) * 30; |
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} |
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function cloudPadding() { |
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return 1; |
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} |
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// Fetches a monochrome sprite bitmap for the specified text. |
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// Load in batches for speed. |
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function cloudSprite(d, data, di) { |
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if (d.sprite) return; |
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c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio); |
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var x = 0, |
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y = 0, |
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maxh = 0, |
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n = data.length; |
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--di; |
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while (++di < n) { |
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d = data[di]; |
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c.save(); |
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c.font = d.style + " " + d.weight + " " + ~~((d.size + 1) / ratio) + "px " + d.font; |
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var w = c.measureText(d.text + "m").width * ratio, |
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h = d.size << 1; |
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if (d.rotate) { |
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var sr = Math.sin(d.rotate * cloudRadians), |
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cr = Math.cos(d.rotate * cloudRadians), |
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wcr = w * cr, |
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wsr = w * sr, |
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hcr = h * cr, |
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hsr = h * sr; |
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w = (Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5 << 5; |
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h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr)); |
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} else { |
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w = (w + 0x1f) >> 5 << 5; |
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} |
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if (h > maxh) maxh = h; |
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if (x + w >= (cw << 5)) { |
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x = 0; |
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y += maxh; |
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maxh = 0; |
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} |
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if (y + h >= ch) break; |
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c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio); |
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if (d.rotate) c.rotate(d.rotate * cloudRadians); |
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c.fillText(d.text, 0, 0); |
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if (d.padding) c.lineWidth = 2 * d.padding, c.strokeText(d.text, 0, 0); |
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c.restore(); |
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d.width = w; |
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d.height = h; |
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d.xoff = x; |
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d.yoff = y; |
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d.x1 = w >> 1; |
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d.y1 = h >> 1; |
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d.x0 = -d.x1; |
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d.y0 = -d.y1; |
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d.hasText = true; |
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x += w; |
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} |
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var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data, |
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sprite = []; |
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while (--di >= 0) { |
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d = data[di]; |
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if (!d.hasText) continue; |
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var w = d.width, |
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w32 = w >> 5, |
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h = d.y1 - d.y0; |
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// Zero the buffer |
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for (var i = 0; i < h * w32; i++) sprite[i] = 0; |
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x = d.xoff; |
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if (x == null) return; |
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y = d.yoff; |
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var seen = 0, |
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seenRow = -1; |
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for (var j = 0; j < h; j++) { |
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for (var i = 0; i < w; i++) { |
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var k = w32 * j + (i >> 5), |
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m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0; |
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sprite[k] |= m; |
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seen |= m; |
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} |
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if (seen) seenRow = j; |
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else { |
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d.y0++; |
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h--; |
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j--; |
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y++; |
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} |
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} |
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d.y1 = d.y0 + seenRow; |
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d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32); |
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} |
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} |
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// Use mask-based collision detection. |
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function cloudCollide(tag, board, sw) { |
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sw >>= 5; |
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var sprite = tag.sprite, |
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w = tag.width >> 5, |
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lx = tag.x - (w << 4), |
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sx = lx & 0x7f, |
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msx = 32 - sx, |
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h = tag.y1 - tag.y0, |
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x = (tag.y + tag.y0) * sw + (lx >> 5), |
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last; |
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for (var j = 0; j < h; j++) { |
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last = 0; |
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for (var i = 0; i <= w; i++) { |
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if (((last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0)) |
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& board[x + i]) return true; |
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} |
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x += sw; |
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} |
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return false; |
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} |
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function cloudBounds(bounds, d) { |
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var b0 = bounds[0], |
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b1 = bounds[1]; |
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if (d.x + d.x0 < b0.x) b0.x = d.x + d.x0; |
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if (d.y + d.y0 < b0.y) b0.y = d.y + d.y0; |
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if (d.x + d.x1 > b1.x) b1.x = d.x + d.x1; |
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if (d.y + d.y1 > b1.y) b1.y = d.y + d.y1; |
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} |
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function collideRects(a, b) { |
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return a.x + a.x1 > b[0].x && a.x + a.x0 < b[1].x && a.y + a.y1 > b[0].y && a.y + a.y0 < b[1].y; |
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} |
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function archimedeanSpiral(size) { |
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var e = size[0] / size[1]; |
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return function(t) { |
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return [e * (t *= .1) * Math.cos(t), t * Math.sin(t)]; |
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}; |
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} |
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function rectangularSpiral(size) { |
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var dy = 4, |
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dx = dy * size[0] / size[1], |
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x = 0, |
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y = 0; |
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return function(t) { |
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var sign = t < 0 ? -1 : 1; |
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// See triangular numbers: T_n = n * (n + 1) / 2. |
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switch ((Math.sqrt(1 + 4 * sign * t) - sign) & 3) { |
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case 0: x += dx; break; |
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case 1: y += dy; break; |
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case 2: x -= dx; break; |
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default: y -= dy; break; |
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} |
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return [x, y]; |
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}; |
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} |
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// TODO reuse arrays? |
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function zeroArray(n) { |
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var a = [], |
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i = -1; |
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while (++i < n) a[i] = 0; |
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return a; |
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} |
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var cloudRadians = Math.PI / 180, |
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cw = 1 << 11 >> 5, |
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ch = 1 << 11, |
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canvas, |
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ratio = 1; |
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if (typeof document !== "undefined") { |
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canvas = document.createElement("canvas"); |
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canvas.width = 1; |
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canvas.height = 1; |
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ratio = Math.sqrt(canvas.getContext("2d").getImageData(0, 0, 1, 1).data.length >> 2); |
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canvas.width = (cw << 5) / ratio; |
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canvas.height = ch / ratio; |
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} else { |
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// Attempt to use node-canvas. |
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canvas = new Canvas(cw << 5, ch); |
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} |
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var c = canvas.getContext("2d"), |
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spirals = { |
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archimedean: archimedeanSpiral, |
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rectangular: rectangularSpiral |
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}; |
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c.fillStyle = c.strokeStyle = "red"; |
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c.textAlign = "center"; |
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if (typeof module === "object" && module.exports) module.exports = cloud; |
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else (d3.layout || (d3.layout = {})).cloud = cloud; |
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})(); |