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@648trindade
Created November 5, 2016 20:12
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PygGame Of Life
import pygame
from pygame import gfxdraw
pygame.init()
size = (800,600)
display = pygame.display.set_mode(size)
surface = [None, None]
surface[0] = pygame.Surface((size[0]/10, size[1]/10))
surface[1] = pygame.Surface((size[0]/10, size[1]/10))
active = False
surface[active].fill((255,255,255))
drawing = True
def count_neighboors(x,y):
count = 0
for i in range (x-1,x+2):
for j in range(y-1,y+2):
if (i-x or j-y) and (i in range(size[0]//10)) and (j in range(size[1]//10)):
count += tuple(surface[active].get_at((i,j))) == (0,0,0,255)
return count
def draw():
_surface = pygame.transform.scale(surface[active],size)
display.blit(_surface,(0,0))
pygame.display.flip()
pygame.time.Clock().tick(60)
draw()
while True:
event = pygame.event.wait()
if event.type is pygame.MOUSEBUTTONDOWN:
break
elif event.type is pygame.QUIT:
pygame.quit()
quit()
pygame.time.Clock().tick(60)
while True:
#receive input
print ("drawing")
while drawing:
pos = None
for event in pygame.event.get():
if event.type is pygame.MOUSEBUTTONUP:
drawing = False
elif event.type is pygame.MOUSEMOTION:
pos = event.pos
elif event.type is pygame.QUIT:
pygame.quit()
quit()
if pos is not None:
gfxdraw.pixel(surface[active], pos[0]//10, pos[1]//10, (0,0,0))
draw()
#game of life
print("gaming")
gaming = True
while gaming:
for event in pygame.event.get():
if event.type is pygame.MOUSEBUTTONDOWN:
drawing = True
gaming = False
elif event.type is pygame.QUIT:
pygame.quit()
quit()
surface[not active].fill((255,255,255))
for i in range(size[0]//10):
for j in range(size[1]//10):
neighboors = count_neighboors(i,j)
alive = tuple(surface[active].get_at((i,j))) == (0,0,0,255)
if alive and (neighboors in (2,3)):
surface[not active].set_at((i,j),(0,0,0,255))
elif (not alive) and (neighboors == 3):
surface[not active].set_at((i,j),(0,0,0,255))
active = not active
draw()
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