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A collection of WebGL frameworks and libraries

A non-exhaustive list of WebGL frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are outdated/not maintained anymore.

Engines and libraries

  • three.js: JavaScript 3D library
  • stack.gl: an open software ecosystem for WebGL, built on top of browserify and npm.
  • PixiJS: Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback
  • Pex: Pex is a javascript 3d library / engine allowing for seamless development between Plask and WebGL in the browser.
  • Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
  • SceneJS: An extensible WebGL-based engine for high-detail 3D visualisation
  • Blend4Web: a tool for interactive 3D visualization on the Internet
  • PlayCanvas: JavaScript game engine built on WebGL and WebVR
  • Turbulenz: Turbulenz is a modular 3D and 2D game framework for making HTML5 powered games for browsers, desktops and mobile devices.

Toolkits and micro frameworks

  • regl: Fast functional WebGL
  • lightgl.js: A lightweight WebGL library
  • TWGL: A Tiny WebGL helper Library
  • QTEK: a WebGL graphic library.
  • Four: a slightly higher level graphics API based on WebGL 1.0
  • TDL: TDL is a low-level library for WebGL apps (see TWGL)
  • KickJS: A WebGL game engine for modern web-browsers
  • nanogl: webgl micro framework
  • Alfrid: A WebGL tool set
  • Medium: Progressive WebGL toolkit for art
  • PicoGL.js: A minimal WebGL 2-only rendering library
  • mini-webgl: Mini toy WebGL library
  • zen-3d: JavaScript 3D library.
  • GLOW: GLOW is a WebGL wrapper, which focuses on easy creation and use of shaders.
  • Helix: A Javascript 3D engine.
  • GrimoireJS: A WebGL framework for Web development.
  • ClayGL: A WebGL graphic library helping you to build scalable Web3D applications

Tools build on top of...

  • WhitestormJS: Super-fast 3D framework for Web Applications & Games. Based on Three.js
  • Phaser: Phaser is a fast, free, and fun open source HTML5 game framework. It uses a custom build of Pixi.js.
  • OSG.js: Javascript Implementation of OpenSceneGraph
  • Ammo.js: Direct port of the Bullet physics engine to JavaScript using Emscripten
  • gl-engine: an experimental ES6 WebGL engine built on stack.gl

Maps and visualizations

  • Deck.gl: WebGL based visualization layers
  • LumaGL: A JavaScript WebGL Framework for Data Visualization
  • Cesium: Open-source library for world-class 3D globes and maps.
  • xeogl: A data-driven 3D visualization engine on WebGL

VR

  • A-Frame: A web framework for building virtual reality experiences.
  • PlayCanvas: JavaScript game engine built on WebGL and WebVR
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