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Created August 17, 2019 17:19
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Electron Fiddle Gist
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Hello World!</title>
</head>
<body>
<input type="text" id="text" />
<button id="btn">
Save!
</button>
<button id='get'>
Get
</button>
<p id='out'>
</p>
<script>
// You can also require other files to run in this process
require('./renderer.js')
</script>
</body>
</html>
// Modules to control application life and create native browser window
const {app, BrowserWindow} = require('electron')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
nodeIntegration: true
}
})
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
const fs = require('fs');
document.getElementById('btn').addEventListener('click', function() {
var input = document.getElementById('text').value;
var strtobi = stringToBinary(input);
document.getElementById('out').innerHTML = strtobi;
fs.writeFile("C:\\Users\\r2d2f\\OneDrive\\Desktop\\loggit-editor-revised\\test\\out.bin", strtobi, function(err) {
if (err) throw err;
})
})
document.getElementById('get').addEventListener('click', function() {
fs.readFile("C:\\Users\\r2d2f\\OneDrive\\Desktop\\loggit-editor-revised\\test\\out.bin", 'utf8', function(err, contents) {
if (err) throw err;
document.getElementById('out').innerHTML = "Binary: " + contents + "<br>String: " + binaryToString(contents);
})
})
function stringToBinary(str, spaceSeparatedOctets) {
function zeroPad(num) {
return "00000000".slice(String(num).length) + num;
}
return str.replace(/[\s\S]/g, function(str) {
str = zeroPad(str.charCodeAt().toString(2));
return !1 == spaceSeparatedOctets ? str : str + " "
});
};
function binaryToString(str) {
// Removes the spaces from the binary string
str = str.replace(/\s+/g, '');
// Pretty (correct) print binary (add a space every 8 characters)
str = str.match(/.{1,8}/g).join(" ");
var newBinary = str.split(" ");
var binaryCode = [];
for (i = 0; i < newBinary.length; i++) {
binaryCode.push(String.fromCharCode(parseInt(newBinary[i], 2)));
}
return binaryCode.join("");
};
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