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/*******************************************************************************
* Copyright (c) 2013 IBM Corp.
*
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* and Eclipse Distribution License v1.0 which accompany this distribution.
*
* The Eclipse Public License is available at
* http://www.eclipse.org/legal/epl-v10.html
* and the Eclipse Distribution License is available at
* http://www.eclipse.org/org/documents/edl-v10.php.
*
* Contributors:
* Andrew Banks - initial API and implementation and initial documentation
*******************************************************************************/
// Only expose a single object name in the global namespace.
// Everything must go through this module. Global Messaging module
// only has a single public function, client, which returns
// a Messaging client object given connection details.
/**
* @namespace Messaging
* Send and receive messages using web browsers.
* <p>
* This programming interface lets a JavaScript client application use the MQTT V3.1 protocol to
* connect to an MQTT-supporting messaging server.
*
* The function supported includes:
* <ol>
* <li>Connecting to and disconnecting from a server. The server is identified by its host name and port number.
* <li>Specifying options that relate to the communications link with the server,
* for example the frequency of keep-alive heartbeats, and whether SSL/TLS is required.
* <li>Subscribing to and receiving messages from MQTT Topics.
* <li>Publishing messages to MQTT Topics.
* </ol>
* <p>
* <h2>The API consists of two main objects:</h2>
* The <b>Messaging.Client</b> object. This contains methods that provide the functionality of the API,
* including provision of callbacks that notify the application when a message arrives from or is delivered to the messaging server,
* or when the status of its connection to the messaging server changes.
* <p>
* The <b>Messaging.Message</b> object. This encapsulates the payload of the message along with various attributes
* associated with its delivery, in particular the destination to which it has been (or is about to be) sent.
* <p>
* The programming interface validates parameters passed to it, and will throw an Error containing an error message
* intended for developer use, if it detects an error with any parameter.
* <p>
* Example:
*
* <code><pre>
client = new Messaging.Client(location.hostname, Number(location.port), "clientId");
client.onConnectionLost = onConnectionLost;
client.onMessageArrived = onMessageArrived;
client.connect({onSuccess:onConnect});
function onConnect() {
// Once a connection has been made, make a subscription and send a message.
console.log("onConnect");
client.subscribe("/World");
message = new Messaging.Message("Hello");
message.destinationName = "/World";
client.send(message);
};
function onConnectionLost(responseObject) {
if (responseObject.errorCode !== 0)
console.log("onConnectionLost:"+responseObject.errorMessage);
};
function onMessageArrived(message) {
console.log("onMessageArrived:"+message.payloadString);
client.disconnect();
};
* </pre></code>
* <p>
* Other programming languages,
* <a href="/clients/java/doc/javadoc/index.html"><big>Java</big></a>,
* <a href="/clients/c/doc/html/index.html"><big>C</big></a>.
*/
Messaging = (function (global) {
// Private variables below, these are only visible inside the function closure
// which is used to define the module.
var version = "0.0.0.0";
var buildLevel = "@BUILDLEVEL@";
/**
* Unique message type identifiers, with associated
* associated integer values.
* @private
*/
var MESSAGE_TYPE = {
CONNECT: 1,
CONNACK: 2,
PUBLISH: 3,
PUBACK: 4,
PUBREC: 5,
PUBREL: 6,
PUBCOMP: 7,
SUBSCRIBE: 8,
SUBACK: 9,
UNSUBSCRIBE: 10,
UNSUBACK: 11,
PINGREQ: 12,
PINGRESP: 13,
DISCONNECT: 14
};
// Collection of utility methods used to simplify module code
// and promote the DRY pattern.
/**
* Validate an object's parameter names to ensure they
* match a list of expected variables name for this option
* type. Used to ensure option object passed into the API don't
* contain erroneous parameters.
* @param {Object} obj User options object
* @param {key:type, key2:type, ...} valid keys and types that may exist in obj.
* @throws {Error} Invalid option parameter found.
* @private
*/
var validate = function (obj, keys) {
for (key in obj) {
if (obj.hasOwnProperty(key)) {
if (keys.hasOwnProperty(key)) {
if (typeof obj[key] !== keys[key])
throw new Error(format(ERROR.INVALID_TYPE, [typeof obj[key], key]));
} else {
var errorStr = "Unknown property, " + key + ". Valid properties are:";
for (key in keys)
if (keys.hasOwnProperty(key))
errorStr = errorStr + " " + key;
throw new Error(errorStr);
}
}
}
};
/**
* Return a new function which runs the user function bound
* to a fixed scope.
* @param {function} User function
* @param {object} Function scope
* @return {function} User function bound to another scope
* @private
*/
var scope = function (f, scope) {
return function () {
return f.apply(scope, arguments);
};
};
/**
* Unique message type identifiers, with associated
* associated integer values.
* @private
*/
var ERROR = {
OK: {code: 0, text: "AMQJSC0000I OK."},
CONNECT_TIMEOUT: {code: 1, text: "AMQJSC0001E Connect timed out."},
SUBSCRIBE_TIMEOUT: {code: 2, text: "AMQJS0002E Subscribe timed out."},
UNSUBSCRIBE_TIMEOUT: {code: 3, text: "AMQJS0003E Unsubscribe timed out."},
PING_TIMEOUT: {code: 4, text: "AMQJS0004E Ping timed out."},
INTERNAL_ERROR: {code: 5, text: "AMQJS0005E Internal error."},
CONNACK_RETURNCODE: {code: 6, text: "AMQJS0006E Bad Connack return code:{0} {1}."},
SOCKET_ERROR: {code: 7, text: "AMQJS0007E Socket error:{0}."},
SOCKET_CLOSE: {code: 8, text: "AMQJS0008I Socket closed."},
MALFORMED_UTF: {code: 9, text: "AMQJS0009E Malformed UTF data:{0} {1} {2}."},
UNSUPPORTED: {code: 10, text: "AMQJS0010E {0} is not supported by this browser."},
INVALID_STATE: {code: 11, text: "AMQJS0011E Invalid state {0}."},
INVALID_TYPE: {code: 12, text: "AMQJS0012E Invalid type {0} for {1}."},
INVALID_ARGUMENT: {code: 13, text: "AMQJS0013E Invalid argument {0} for {1}."},
UNSUPPORTED_OPERATION: {code: 14, text: "AMQJS0014E Unsupported operation."},
INVALID_STORED_DATA: {code: 15, text: "AMQJS0015E Invalid data in local storage key={0} value={1}."},
INVALID_MQTT_MESSAGE_TYPE: {code: 16, text: "AMQJS0016E Invalid MQTT message type {0}."},
MALFORMED_UNICODE: {code: 17, text: "AMQJS0017E Malformed Unicode string:{0} {1}."},
};
/** CONNACK RC Meaning. */
var CONNACK_RC = {
0: "Connection Accepted",
1: "Connection Refused: unacceptable protocol version",
2: "Connection Refused: identifier rejected",
3: "Connection Refused: server unavailable",
4: "Connection Refused: bad user name or password",
5: "Connection Refused: not authorized"
};
/**
* Format an error message text.
* @private
* @param {error} ERROR.KEY value above.
* @param {substitutions} [array] substituted into the text.
* @return the text with the substitutions made.
*/
var format = function (error, substitutions) {
var text = error.text;
if (substitutions) {
for (var i = 0; i < substitutions.length; i++) {
field = "{" + i + "}";
start = text.indexOf(field);
if (start > 0) {
var part1 = text.substring(0, start);
var part2 = text.substring(start + field.length);
text = part1 + substitutions[i] + part2;
}
}
}
return text;
};
//MQTT protocol and version 6 M Q I s d p 3
var MqttProtoIdentifier = [0x00, 0x06, 0x4d, 0x51, 0x49, 0x73, 0x64, 0x70, 0x03];
/**
* @ignore
* Construct an MQTT wire protocol message.
* @param type MQTT packet type.
* @param options optional wire message attributes.
*
* Optional properties
*
* messageIdentifier: message ID in the range [0..65535]
* payloadMessage: Application Message - PUBLISH only
* connectStrings: array of 0 or more Strings to be put into the CONNECT payload
* topics: array of strings (SUBSCRIBE, UNSUBSCRIBE)
* requestQoS: array of QoS values [0..2]
*
* "Flag" properties
* cleanSession: true if present / false if absent (CONNECT)
* willMessage: true if present / false if absent (CONNECT)
* isRetained: true if present / false if absent (CONNECT)
* userName: true if present / false if absent (CONNECT)
* password: true if present / false if absent (CONNECT)
* keepAliveInterval: integer [0..65535] (CONNECT)
*
* @private
*/
var WireMessage = function (type, options) {
this.type = type;
for (name in options) {
if (options.hasOwnProperty(name)) {
this[name] = options[name];
}
}
};
WireMessage.prototype.encode = function () {
// Compute the first byte of the fixed header
var first = ((this.type & 0x0f) << 4);
/*
* Now calculate the length of the variable header + payload by adding up the lengths
* of all the component parts
*/
remLength = 0;
topicStrLength = new Array();
// if the message contains a messageIdentifier then we need two bytes for that
if (this.messageIdentifier != undefined)
remLength += 2;
switch (this.type) {
// If this a Connect then we need to include 12 bytes for its header
case MESSAGE_TYPE.CONNECT:
remLength += MqttProtoIdentifier.length + 3;
remLength += UTF8Length(this.clientId) + 2;
if (this.willMessage != undefined) {
remLength += UTF8Length(this.willMessage.destinationName) + 2;
// Will message is always a string, sent as UTF-8 characters with a preceding length.
var willMessagePayloadBytes = this.willMessage.payloadBytes;
if (!(willMessagePayloadBytes instanceof Uint8Array))
willMessagePayloadBytes = new Uint8Array(payloadBytes);
remLength += willMessagePayloadBytes.byteLength + 2;
}
if (this.userName != undefined)
remLength += UTF8Length(this.userName) + 2;
if (this.password != undefined)
remLength += UTF8Length(this.password) + 2;
break;
// Subscribe, Unsubscribe can both contain topic strings
case MESSAGE_TYPE.SUBSCRIBE:
first |= 0x02; // Qos = 1;
for (var i = 0; i < this.topics.length; i++) {
topicStrLength[i] = UTF8Length(this.topics[i]);
remLength += topicStrLength[i] + 2;
}
remLength += this.requestedQos.length; // 1 byte for each topic's Qos
// QoS on Subscribe only
break;
case MESSAGE_TYPE.UNSUBSCRIBE:
first |= 0x02; // Qos = 1;
for (var i = 0; i < this.topics.length; i++) {
topicStrLength[i] = UTF8Length(this.topics[i]);
remLength += topicStrLength[i] + 2;
}
break;
case MESSAGE_TYPE.PUBLISH:
if (this.payloadMessage.duplicate) first |= 0x08;
first = first |= (this.payloadMessage.qos << 1);
if (this.payloadMessage.retained) first |= 0x01;
destinationNameLength = UTF8Length(this.payloadMessage.destinationName);
remLength += destinationNameLength + 2;
var payloadBytes = this.payloadMessage.payloadBytes;
remLength += payloadBytes.byteLength;
if (payloadBytes instanceof ArrayBuffer)
payloadBytes = new Uint8Array(payloadBytes);
else if (!(payloadBytes instanceof Uint8Array))
payloadBytes = new Uint8Array(payloadBytes.buffer);
break;
case MESSAGE_TYPE.DISCONNECT:
break;
default:
;
}
// Now we can allocate a buffer for the message
var mbi = encodeMBI(remLength); // Convert the length to MQTT MBI format
var pos = mbi.length + 1; // Offset of start of variable header
var buffer = new ArrayBuffer(remLength + pos);
var byteStream = new Uint8Array(buffer); // view it as a sequence of bytes
//Write the fixed header into the buffer
byteStream[0] = first;
byteStream.set(mbi, 1);
// If this is a PUBLISH then the variable header starts with a topic
if (this.type == MESSAGE_TYPE.PUBLISH)
pos = writeString(this.payloadMessage.destinationName, destinationNameLength, byteStream, pos);
// If this is a CONNECT then the variable header contains the protocol name/version, flags and keepalive time
else if (this.type == MESSAGE_TYPE.CONNECT) {
byteStream.set(MqttProtoIdentifier, pos);
pos += MqttProtoIdentifier.length;
var connectFlags = 0;
if (this.cleanSession)
connectFlags = 0x02;
if (this.willMessage != undefined) {
connectFlags |= 0x04;
connectFlags |= (this.willMessage.qos << 3);
if (this.willMessage.retained) {
connectFlags |= 0x20;
}
}
if (this.userName != undefined)
connectFlags |= 0x80;
if (this.password != undefined)
connectFlags |= 0x40;
byteStream[pos++] = connectFlags;
pos = writeUint16(this.keepAliveInterval, byteStream, pos);
}
// Output the messageIdentifier - if there is one
if (this.messageIdentifier != undefined)
pos = writeUint16(this.messageIdentifier, byteStream, pos);
switch (this.type) {
case MESSAGE_TYPE.CONNECT:
pos = writeString(this.clientId, UTF8Length(this.clientId), byteStream, pos);
if (this.willMessage != undefined) {
pos = writeString(this.willMessage.destinationName, UTF8Length(this.willMessage.destinationName), byteStream, pos);
pos = writeUint16(willMessagePayloadBytes.byteLength, byteStream, pos);
byteStream.set(willMessagePayloadBytes, pos);
pos += willMessagePayloadBytes.byteLength;
}
if (this.userName != undefined)
pos = writeString(this.userName, UTF8Length(this.userName), byteStream, pos);
if (this.password != undefined)
pos = writeString(this.password, UTF8Length(this.password), byteStream, pos);
break;
case MESSAGE_TYPE.PUBLISH:
// PUBLISH has a text or binary payload, if text do not add a 2 byte length field, just the UTF characters.
byteStream.set(payloadBytes, pos);
break;
// case MESSAGE_TYPE.PUBREC:
// case MESSAGE_TYPE.PUBREL:
// case MESSAGE_TYPE.PUBCOMP:
// break;
case MESSAGE_TYPE.SUBSCRIBE:
// SUBSCRIBE has a list of topic strings and request QoS
for (var i = 0; i < this.topics.length; i++) {
pos = writeString(this.topics[i], topicStrLength[i], byteStream, pos);
byteStream[pos++] = this.requestedQos[i];
}
break;
case MESSAGE_TYPE.UNSUBSCRIBE:
// UNSUBSCRIBE has a list of topic strings
for (var i = 0; i < this.topics.length; i++)
pos = writeString(this.topics[i], topicStrLength[i], byteStream, pos);
break;
default:
// Do nothing.
}
return buffer;
}
function decodeMessage(input) {
//var msg = new Object(); // message to be constructed
var first = input[0];
var type = first >> 4;
var messageInfo = first &= 0x0f;
var pos = 1;
// Decode the remaining length (MBI format)
var digit;
var remLength = 0;
var multiplier = 1;
do {
digit = input[pos++];
remLength += ((digit & 0x7F) * multiplier);
multiplier *= 128;
} while ((digit & 0x80) != 0);
var wireMessage = new WireMessage(type);
switch (type) {
case MESSAGE_TYPE.CONNACK:
wireMessage.topicNameCompressionResponse = input[pos++];
wireMessage.returnCode = input[pos++];
break;
case MESSAGE_TYPE.PUBLISH:
var qos = (messageInfo >> 1) & 0x03;
var len = readUint16(input, pos);
pos += 2;
var topicName = parseUTF8(input, pos, len);
pos += len;
// If QoS 1 or 2 there will be a messageIdentifier
if (qos > 0) {
wireMessage.messageIdentifier = readUint16(input, pos);
pos += 2;
}
var message = new Messaging.Message(input.subarray(pos));
if ((messageInfo & 0x01) == 0x01)
message.retained = true;
if ((messageInfo & 0x08) == 0x08)
message.duplicate = true;
message.qos = qos;
message.destinationName = topicName;
wireMessage.payloadMessage = message;
break;
case MESSAGE_TYPE.PUBACK:
case MESSAGE_TYPE.PUBREC:
case MESSAGE_TYPE.PUBREL:
case MESSAGE_TYPE.PUBCOMP:
case MESSAGE_TYPE.UNSUBACK:
wireMessage.messageIdentifier = readUint16(input, pos);
break;
case MESSAGE_TYPE.SUBACK:
wireMessage.messageIdentifier = readUint16(input, pos);
pos += 2;
wireMessage.grantedQos = input.subarray(pos);
break;
default:
;
}
return wireMessage;
}
function writeUint16(input, buffer, offset) {
buffer[offset++] = input >> 8; //MSB
buffer[offset++] = input % 256; //LSB
return offset;
}
function writeString(input, utf8Length, buffer, offset) {
offset = writeUint16(utf8Length, buffer, offset);
stringToUTF8(input, buffer, offset);
return offset + utf8Length;
}
function readUint16(buffer, offset) {
return 256 * buffer[offset] + buffer[offset + 1];
}
/**
* Encodes an MQTT Multi-Byte Integer
* @private
*/
function encodeMBI(number) {
var output = new Array(1);
var numBytes = 0;
do {
var digit = number % 128;
number = number >> 7;
if (number > 0) {
digit |= 0x80;
}
output[numBytes++] = digit;
} while ((number > 0) && (numBytes < 4));
return output;
}
/**
* Takes a String and calculates its length in bytes when encoded in UTF8.
* @private
*/
function UTF8Length(input) {
var output = 0;
for (var i = 0; i < input.length; i++) {
var charCode = input.charCodeAt(i);
if (charCode > 0x7FF) {
// Surrogate pair means its a 4 byte character
if (0xD800 <= charCode && charCode <= 0xDBFF) {
i++;
output++;
}
output += 3;
}
else if (charCode > 0x7F)
output += 2;
else
output++;
}
return output;
}
/**
* Takes a String and writes it into an array as UTF8 encoded bytes.
* @private
*/
function stringToUTF8(input, output, start) {
var pos = start;
for (var i = 0; i < input.length; i++) {
var charCode = input.charCodeAt(i);
// Check for a surrogate pair.
if (0xD800 <= charCode && charCode <= 0xDBFF) {
lowCharCode = input.charCodeAt(++i);
if (isNaN(lowCharCode)) {
throw new Error(format(ERROR.MALFORMED_UNICODE, [charCode, lowCharCode]));
}
charCode = ((charCode - 0xD800) << 10) + (lowCharCode - 0xDC00) + 0x10000;
}
if (charCode <= 0x7F) {
output[pos++] = charCode;
} else if (charCode <= 0x7FF) {
output[pos++] = charCode >> 6 & 0x1F | 0xC0;
output[pos++] = charCode & 0x3F | 0x80;
} else if (charCode <= 0xFFFF) {
output[pos++] = charCode >> 12 & 0x0F | 0xE0;
output[pos++] = charCode >> 6 & 0x3F | 0x80;
output[pos++] = charCode & 0x3F | 0x80;
} else {
output[pos++] = charCode >> 18 & 0x07 | 0xF0;
output[pos++] = charCode >> 12 & 0x3F | 0x80;
output[pos++] = charCode >> 6 & 0x3F | 0x80;
output[pos++] = charCode & 0x3F | 0x80;
}
;
}
return output;
}
function parseUTF8(input, offset, length) {
var output = "";
var utf16;
var pos = offset;
while (pos < offset + length) {
var byte1 = input[pos++];
if (byte1 < 128)
utf16 = byte1;
else {
var byte2 = input[pos++] - 128;
if (byte2 < 0)
throw new Error(format(ERROR.MALFORMED_UTF, [byte1.toString(16), byte2.toString(16), ""]));
if (byte1 < 0xE0) // 2 byte character
utf16 = 64 * (byte1 - 0xC0) + byte2;
else {
var byte3 = input[pos++] - 128;
if (byte3 < 0)
throw new Error(format(ERROR.MALFORMED_UTF, [byte1.toString(16), byte2.toString(16), byte3.toString(16)]));
if (byte1 < 0xF0) // 3 byte character
utf16 = 4096 * (byte1 - 0xE0) + 64 * byte2 + byte3;
else {
var byte4 = input[pos++] - 128;
if (byte4 < 0)
throw new Error(format(ERROR.MALFORMED_UTF, [byte1.toString(16), byte2.toString(16), byte3.toString(16), byte4.toString(16)]));
if (byte1 < 0xF8) // 4 byte character
utf16 = 262144 * (byte1 - 0xF0) + 4096 * byte2 + 64 * byte3 + byte4;
else // longer encodings are not supported
throw new Error(format(ERROR.MALFORMED_UTF, [byte1.toString(16), byte2.toString(16), byte3.toString(16), byte4.toString(16)]));
}
}
}
if (utf16 > 0xFFFF) // 4 byte character - express as a surrogate pair
{
utf16 -= 0x10000;
output += String.fromCharCode(0xD800 + (utf16 >> 10)); // lead character
utf16 = 0xDC00 + (utf16 & 0x3FF); // trail character
}
output += String.fromCharCode(utf16);
}
return output;
}
/** @ignore Repeat keepalive requests, monitor responses.*/
var Pinger = function (client, window, keepAliveInterval) {
this._client = client;
this._window = window;
this._keepAliveInterval = keepAliveInterval * 1000;
this.isReset = false;
var pingReq = new WireMessage(MESSAGE_TYPE.PINGREQ).encode();
var doTimeout = function (pinger) {
return function () {
return doPing.apply(pinger);
};
};
/** @ignore */
var doPing = function () {
if (!this.isReset) {
this._client._trace("Pinger.doPing", "Timed out");
this._client._disconnected(ERROR.PING_TIMEOUT.code, format(ERROR.PING_TIMEOUT));
} else {
this.isReset = false;
this._client._trace("Pinger.doPing", "send PINGREQ");
this._client.socket.send(pingReq);
this.timeout = this._window.setTimeout(doTimeout(this), this._keepAliveInterval);
}
}
this.reset = function () {
this.isReset = true;
this._window.clearTimeout(this.timeout);
if (this._keepAliveInterval > 0)
this.timeout = setTimeout(doTimeout(this), this._keepAliveInterval);
}
this.cancel = function () {
this._window.clearTimeout(this.timeout);
}
};
/** @ignore Monitor request completion. */
var Timeout = function (client, window, timeoutSeconds, action, args) {
this._window = window;
if (!timeoutSeconds)
timeoutSeconds = 30;
var doTimeout = function (action, client, args) {
return function () {
return action.apply(client, args);
};
};
this.timeout = setTimeout(doTimeout(action, client, args), timeoutSeconds * 1000);
this.cancel = function () {
this._window.clearTimeout(this.timeout);
}
};
/*
* Internal implementation of the Websockets MQTT V3.1 client.
*
* @name Messaging.ClientImpl @constructor
* @param {String} host the DNS nameof the webSocket host.
* @param {Number} port the port number for that host.
* @param {String} clientId the MQ client identifier.
*/
var ClientImpl = function (host, port, clientId) {
// Check dependencies are satisfied in this browser.
if (!("WebSocket" in global && global["WebSocket"] !== null)) {
throw new Error(format(ERROR.UNSUPPORTED, ["WebSocket"]));
}
if (!("localStorage" in global && global["localStorage"] !== null)) {
throw new Error(format(ERROR.UNSUPPORTED, ["localStorage"]));
}
if (!("ArrayBuffer" in global && global["ArrayBuffer"] !== null)) {
throw new Error(format(ERROR.UNSUPPORTED, ["ArrayBuffer"]));
}
this._trace("Messaging.Client", host, port, clientId);
this.host = host;
this.port = port;
this.clientId = clientId;
// Local storagekeys are qualified with the following string.
this._localKey = host + ":" + port + ":" + clientId + ":";
// Create private instance-only message queue
// Internal queue of messages to be sent, in sending order.
this._msg_queue = [];
// Messages we have sent and are expecting a response for, indexed by their respective message ids.
this._sentMessages = {};
// Messages we have received and acknowleged and are expecting a confirm message for
// indexed by their respective message ids.
this._receivedMessages = {};
// Internal list of callbacks to be executed when messages
// have been successfully sent over web socket, e.g. disconnect
// when it doesn't have to wait for ACK, just message is dispatched.
this._notify_msg_sent = {};
// Unique identifier for SEND messages, incrementing
// counter as messages are sent.
this._message_identifier = 1;
// Used to determine the transmission sequence of stored sent messages.
this._sequence = 0;
// Load the local state, if any, from the saved version, only restore state relevant to this client.
for (key in localStorage)
if (key.indexOf("Sent:" + this._localKey) == 0
|| key.indexOf("Received:" + this._localKey) == 0)
this.restore(key);
};
// Messaging Client public instance members.
ClientImpl.prototype.host;
ClientImpl.prototype.port;
ClientImpl.prototype.clientId;
// Messaging Client private instance members.
ClientImpl.prototype.socket;
/* true once we have received an acknowledgement to a CONNECT packet. */
ClientImpl.prototype.connected = false;
/* The largest message identifier allowed, may not be larger than 2**16 but
* if set smaller reduces the maximum number of outbound messages allowed.
*/
ClientImpl.prototype.maxMessageIdentifier = 65536;
ClientImpl.prototype.connectOptions;
ClientImpl.prototype.hostIndex;
ClientImpl.prototype.onConnectionLost;
ClientImpl.prototype.onMessageDelivered;
ClientImpl.prototype.onMessageArrived;
ClientImpl.prototype._msg_queue = null;
ClientImpl.prototype._connectTimeout;
/* The sendPinger monitors how long we allow before we send data to prove to the server that we are alive. */
ClientImpl.prototype.sendPinger = null;
/* The receivePinger monitors how long we allow before we require evidence that the server is alive. */
ClientImpl.prototype.receivePinger = null;
ClientImpl.prototype._traceBuffer = null;
ClientImpl.prototype._MAX_TRACE_ENTRIES = 100;
ClientImpl.prototype.connect = function (connectOptions) {
var connectOptionsMasked = this._traceMask(connectOptions, "password");
this._trace("Client.connect", connectOptionsMasked, this.socket, this.connected);
if (this.connected)
throw new Error(format(ERROR.INVALID_STATE, ["already connected"]));
if (this.socket)
throw new Error(format(ERROR.INVALID_STATE, ["already connected"]));
this.connectOptions = connectOptions;
if (connectOptions.hosts) {
this.hostIndex = 0;
this._doConnect(connectOptions.hosts[0], connectOptions.ports[0]);
} else {
this._doConnect(this.host, this.port);
}
};
ClientImpl.prototype.subscribe = function (filter, subscribeOptions) {
this._trace("Client.subscribe", filter, subscribeOptions);
if (!this.connected)
throw new Error(format(ERROR.INVALID_STATE, ["not connected"]));
var wireMessage = new WireMessage(MESSAGE_TYPE.SUBSCRIBE);
wireMessage.topics = [filter];
if (subscribeOptions.qos != undefined)
wireMessage.requestedQos = [subscribeOptions.qos];
else
wireMessage.requestedQos = [0];
if (subscribeOptions.onSuccess) {
wireMessage.callback = function () {
subscribeOptions.onSuccess({invocationContext: subscribeOptions.invocationContext});
};
}
if (subscribeOptions.timeout) {
wireMessage.timeOut = new Timeout(this, window, subscribeOptions.timeout, subscribeOptions.onFailure
, [
{invocationContext: subscribeOptions.invocationContext,
errorCode: ERROR.SUBSCRIBE_TIMEOUT.code,
errorMessage: format(ERROR.SUBSCRIBE_TIMEOUT)}
]);
}
// All subscriptions return a SUBACK.
this._requires_ack(wireMessage);
this._schedule_message(wireMessage);
};
/** @ignore */
ClientImpl.prototype.unsubscribe = function (filter, unsubscribeOptions) {
this._trace("Client.unsubscribe", filter, unsubscribeOptions);
if (!this.connected)
throw new Error(format(ERROR.INVALID_STATE, ["not connected"]));
var wireMessage = new WireMessage(MESSAGE_TYPE.UNSUBSCRIBE);
wireMessage.topics = [filter];
if (unsubscribeOptions.onSuccess) {
wireMessage.callback = function () {
unsubscribeOptions.onSuccess({invocationContext: unsubscribeOptions.invocationContext});
};
}
if (unsubscribeOptions.timeout) {
wireMessage.timeOut = new Timeout(this, window, unsubscribeOptions.timeout, unsubscribeOptions.onFailure
, [
{invocationContext: unsubscribeOptions.invocationContext,
errorCode: ERROR.UNSUBSCRIBE_TIMEOUT.code,
errorMessage: format(ERROR.UNSUBSCRIBE_TIMEOUT)}
]);
}
// All unsubscribes return a SUBACK.
this._requires_ack(wireMessage);
this._schedule_message(wireMessage);
};
ClientImpl.prototype.send = function (message) {
this._trace("Client.send", message);
if (!this.connected)
throw new Error(format(ERROR.INVALID_STATE, ["not connected"]));
wireMessage = new WireMessage(MESSAGE_TYPE.PUBLISH);
wireMessage.payloadMessage = message;
if (message.qos > 0)
this._requires_ack(wireMessage);
else if (this.onMessageDelivered)
this._notify_msg_sent[wireMessage] = this.onMessageDelivered(wireMessage.payloadMessage);
this._schedule_message(wireMessage);
};
ClientImpl.prototype.disconnect = function () {
this._trace("Client.disconnect");
if (!this.socket)
throw new Error(format(ERROR.INVALID_STATE, ["not connecting or connected"]));
wireMessage = new WireMessage(MESSAGE_TYPE.DISCONNECT);
// Run the disconnected call back as soon as the message has been sent,
// in case of a failure later on in the disconnect processing.
// as a consequence, the _disconected call back may be run several times.
this._notify_msg_sent[wireMessage] = scope(this._disconnected, this);
this._schedule_message(wireMessage);
};
ClientImpl.prototype.getTraceLog = function () {
if (this._traceBuffer !== null) {
this._trace("Client.getTraceLog", new Date());
this._trace("Client.getTraceLog in flight messages", this._sentMessages.length);
for (key in this._sentMessages)
this._trace("_sentMessages ", key, this._sentMessages[key]);
for (key in this._receivedMessages)
this._trace("_receivedMessages ", key, this._receivedMessages[key]);
return this._traceBuffer;
}
};
ClientImpl.prototype.startTrace = function () {
if (this._traceBuffer === null) {
this._traceBuffer = [];
}
this._trace("Client.startTrace", new Date(), version);
};
ClientImpl.prototype.stopTrace = function () {
delete this._traceBuffer;
};
ClientImpl.prototype._doConnect = function (host, port) {
// When the socket is open, this client will send the CONNECT WireMessage using the saved parameters.
if (this.connectOptions.useSSL)
wsurl = ["wss://", host, ":", port, "/mqtt"].join("");
else
wsurl = ["ws://", host, ":", port, "/mqtt"].join("");
this.connected = false;
this.socket = new WebSocket(wsurl, 'mqttv3.1');
this.socket.binaryType = 'arraybuffer';
this.socket.onopen = scope(this._on_socket_open, this);
this.socket.onmessage = scope(this._on_socket_message, this);
this.socket.onerror = scope(this._on_socket_error, this);
this.socket.onclose = scope(this._on_socket_close, this);
this.sendPinger = new Pinger(this, window, this.connectOptions.keepAliveInterval);
this.receivePinger = new Pinger(this, window, this.connectOptions.keepAliveInterval);
this._connectTimeout = new Timeout(this, window, this.connectOptions.timeout, this._disconnected, [ERROR.CONNECT_TIMEOUT.code, format(ERROR.CONNECT_TIMEOUT)]);
};
// Schedule a new message to be sent over the WebSockets
// connection. CONNECT messages cause WebSocket connection
// to be started. All other messages are queued internally
// until this has happened. When WS connection starts, process
// all outstanding messages.
ClientImpl.prototype._schedule_message = function (message) {
this._msg_queue.push(message);
// Process outstanding messages in the queue if we have an open socket, and have received CONNACK.
if (this.connected) {
this._process_queue();
}
};
ClientImpl.prototype.store = function (prefix, wireMessage) {
storedMessage = {type: wireMessage.type, messageIdentifier: wireMessage.messageIdentifier, version: 1};
switch (wireMessage.type) {
case MESSAGE_TYPE.PUBLISH:
if (wireMessage.pubRecReceived)
storedMessage.pubRecReceived = true;
// Convert the payload to a hex string.
storedMessage.payloadMessage = {};
var hex = "";
var messageBytes = wireMessage.payloadMessage.payloadBytes;
for (var i = 0; i < messageBytes.length; i++) {
if (messageBytes[i] <= 0xF)
hex = hex + "0" + messageBytes[i].toString(16);
else
hex = hex + messageBytes[i].toString(16);
}
storedMessage.payloadMessage.payloadHex = hex;
storedMessage.payloadMessage.qos = wireMessage.payloadMessage.qos;
storedMessage.payloadMessage.destinationName = wireMessage.payloadMessage.destinationName;
if (wireMessage.payloadMessage.duplicate)
storedMessage.payloadMessage.duplicate = true;
if (wireMessage.payloadMessage.retained)
storedMessage.payloadMessage.retained = true;
// Add a sequence number to sent messages.
if (prefix.indexOf("Sent:") == 0) {
if (wireMessage.sequence === undefined)
wireMessage.sequence = ++this._sequence;
storedMessage.sequence = wireMessage.sequence;
}
break;
default:
throw Error(format(ERROR.INVALID_STORED_DATA, [key, storedMessage]));
}
localStorage.setItem(prefix + this._localKey + wireMessage.messageIdentifier, JSON.stringify(storedMessage));
};
ClientImpl.prototype.restore = function (key) {
var value = localStorage.getItem(key);
var storedMessage = JSON.parse(value);
var wireMessage = new WireMessage(storedMessage.type, storedMessage);
switch (storedMessage.type) {
case MESSAGE_TYPE.PUBLISH:
// Replace the payload message with a Message object.
var hex = storedMessage.payloadMessage.payloadHex;
var buffer = new ArrayBuffer((hex.length) / 2);
var byteStream = new Uint8Array(buffer);
var i = 0;
while (hex.length >= 2) {
var x = parseInt(hex.substring(0, 2), 16);
hex = hex.substring(2, hex.length);
byteStream[i++] = x;
}
var payloadMessage = new Messaging.Message(byteStream);
payloadMessage.qos = storedMessage.payloadMessage.qos;
payloadMessage.destinationName = storedMessage.payloadMessage.destinationName;
if (storedMessage.payloadMessage.duplicate)
payloadMessage.duplicate = true;
if (storedMessage.payloadMessage.retained)
payloadMessage.retained = true;
wireMessage.payloadMessage = payloadMessage;
break;
default:
throw Error(format(ERROR.INVALID_STORED_DATA, [key, value]));
}
if (key.indexOf("Sent:" + this._localKey) == 0) {
this._sentMessages[wireMessage.messageIdentifier] = wireMessage;
} else if (key.indexOf("Received:" + this._localKey) == 0) {
this._receivedMessages[wireMessage.messageIdentifier] = wireMessage;
}
};
ClientImpl.prototype._process_queue = function () {
var message = null;
// Process messages in order they were added
var fifo = this._msg_queue.reverse();
// Send all queued messages down socket connection
while ((message = fifo.pop())) {
this._socket_send(message);
// Notify listeners that message was successfully sent
if (this._notify_msg_sent[message]) {
this._notify_msg_sent[message]();
delete this._notify_msg_sent[message];
}
}
};
/**
* @ignore
* Expect an ACK response for this message. Add message to the set of in progress
* messages and set an unused identifier in this message.
*/
ClientImpl.prototype._requires_ack = function (wireMessage) {
var messageCount = Object.keys(this._sentMessages).length;
if (messageCount > this.maxMessageIdentifier)
throw Error("Too many messages:" + messageCount);
while (this._sentMessages[this._message_identifier] !== undefined) {
this._message_identifier++;
}
wireMessage.messageIdentifier = this._message_identifier;
this._sentMessages[wireMessage.messageIdentifier] = wireMessage;
if (wireMessage.type === MESSAGE_TYPE.PUBLISH) {
this.store("Sent:", wireMessage);
}
if (this._message_identifier === this.maxMessagIdentifier) {
this._message_identifier = 1;
}
};
/**
* @ignore
* Called when the underlying websocket has been opened.
*/
ClientImpl.prototype._on_socket_open = function () {
// Create the CONNECT message object.
var wireMessage = new WireMessage(MESSAGE_TYPE.CONNECT, this.connectOptions);
wireMessage.clientId = this.clientId;
this._socket_send(wireMessage);
};
/**
* @ignore
* Called when the underlying websocket has received a complete packet.
*/
ClientImpl.prototype._on_socket_message = function (event) {
this._trace("Client._on_socket_message", event.data);
// Reset the receive ping timer, we now have evidence the server is alive.
this.receivePinger.reset();
var byteArray = new Uint8Array(event.data);
try {
var wireMessage = decodeMessage(byteArray);
} catch (error) {
this._disconnected(ERROR.INTERNAL_ERROR.code, format(ERROR.INTERNAL_ERROR, [error.message]));
return;
}
this._trace("Client._on_socket_message", wireMessage);
switch (wireMessage.type) {
case MESSAGE_TYPE.CONNACK:
this._connectTimeout.cancel();
// If we have started using clean session then clear up the local state.
if (this.connectOptions.cleanSession) {
for (key in this._sentMessages) {
var sentMessage = this._sentMessages[key];
localStorage.removeItem("Sent:" + this._localKey + sentMessage.messageIdentifier);
}
this._sentMessages = {};
for (key in this._receivedMessages) {
var receivedMessage = this._receivedMessages[key];
localStorage.removeItem("Received:" + this._localKey + receivedMessage.messageIdentifier);
}
this._receivedMessages = {};
}
// Client connected and ready for business.
if (wireMessage.returnCode === 0) {
this.connected = true;
// Jump to the end of the list of hosts and stop looking for a good host.
if (this.connectOptions.hosts)
this.hostIndex = this.connectOptions.hosts.length;
} else {
this._disconnected(ERROR.CONNACK_RETURNCODE.code, format(ERROR.CONNACK_RETURNCODE, [wireMessage.returnCode, CONNACK_RC[wireMessage.returnCode]]));
break;
}
// Resend messages.
var sequencedMessages = new Array();
for (var msgId in this._sentMessages) {
if (this._sentMessages.hasOwnProperty(msgId))
sequencedMessages.push(this._sentMessages[msgId]);
}
// Sort sentMessages into the original sent order.
var sequencedMessages = sequencedMessages.sort(function (a, b) {
return a.sequence - b.sequence;
});
for (var i = 0, len = sequencedMessages.length; i < len; i++) {
var sentMessage = sequencedMessages[i];
if (sentMessage.type == MESSAGE_TYPE.PUBLISH && sentMessage.pubRecReceived) {
var pubRelMessage = new WireMessage(MESSAGE_TYPE.PUBREL, {messageIdentifier: sentMessage.messageIdentifier});
this._schedule_message(pubRelMessage);
} else {
this._schedule_message(sentMessage);
}
;
}
// Execute the connectOptions.onSuccess callback if there is one.
if (this.connectOptions.onSuccess) {
this.connectOptions.onSuccess({invocationContext: this.connectOptions.invocationContext});
}
// Process all queued messages now that the connection is established.
this._process_queue();
break;
case MESSAGE_TYPE.PUBLISH:
this._receivePublish(wireMessage);
break;
case MESSAGE_TYPE.PUBACK:
var sentMessage = this._sentMessages[wireMessage.messageIdentifier];
// If this is a re flow of a PUBACK after we have restarted receivedMessage will not exist.
if (sentMessage) {
delete this._sentMessages[wireMessage.messageIdentifier];
localStorage.removeItem("Sent:" + this._localKey + wireMessage.messageIdentifier);
if (this.onMessageDelivered)
this.onMessageDelivered(sentMessage.payloadMessage);
}
break;
case MESSAGE_TYPE.PUBREC:
var sentMessage = this._sentMessages[wireMessage.messageIdentifier];
// If this is a re flow of a PUBREC after we have restarted receivedMessage will not exist.
if (sentMessage) {
sentMessage.pubRecReceived = true;
var pubRelMessage = new WireMessage(MESSAGE_TYPE.PUBREL, {messageIdentifier: wireMessage.messageIdentifier});
this.store("Sent:", sentMessage);
this._schedule_message(pubRelMessage);
}
break;
case MESSAGE_TYPE.PUBREL:
var receivedMessage = this._receivedMessages[wireMessage.messageIdentifier];
localStorage.removeItem("Received:" + this._localKey + wireMessage.messageIdentifier);
// If this is a re flow of a PUBREL after we have restarted receivedMessage will not exist.
if (receivedMessage) {
this._receiveMessage(receivedMessage);
delete this._receivedMessages[wireMessage.messageIdentifier];
}
// Always flow PubComp, we may have previously flowed PubComp but the server lost it and restarted.
pubCompMessage = new WireMessage(MESSAGE_TYPE.PUBCOMP, {messageIdentifier: wireMessage.messageIdentifier});
this._schedule_message(pubCompMessage);
break;
case MESSAGE_TYPE.PUBCOMP:
var sentMessage = this._sentMessages[wireMessage.messageIdentifier];
delete this._sentMessages[wireMessage.messageIdentifier];
localStorage.removeItem("Sent:" + this._localKey + wireMessage.messageIdentifier);
if (this.onMessageDelivered)
this.onMessageDelivered(sentMessage.payloadMessage);
break;
case MESSAGE_TYPE.SUBACK:
var sentMessage = this._sentMessages[wireMessage.messageIdentifier];
if (sentMessage) {
if (sentMessage.timeOut)
sentMessage.timeOut.cancel();
if (sentMessage.callback) {
sentMessage.callback();
}
delete this._sentMessages[wireMessage.messageIdentifier];
}
break;
case MESSAGE_TYPE.UNSUBACK:
var sentMessage = this._sentMessages[wireMessage.messageIdentifier];
if (sentMessage) {
if (sentMessage.timeOut)
sentMessage.timeOut.cancel();
if (sentMessage.callback) {
sentMessage.callback();
}
delete this._sentMessages[wireMessage.messageIdentifier];
}
break;
case MESSAGE_TYPE.PINGRESP:
/* The sendPinger or receivePinger may have sent a ping, the receivePinger has already been reset. */
this.sendPinger.reset();
break;
case MESSAGE_TYPE.DISCONNECT:
// Clients do not expect to receive disconnect packets.
this._disconnected(ERROR.INVALID_MQTT_MESSAGE_TYPE.code, format(ERROR.INVALID_MQTT_MESSAGE_TYPE, [wireMessage.type]));
break;
default:
this._disconnected(ERROR.INVALID_MQTT_MESSAGE_TYPE.code, format(ERROR.INVALID_MQTT_MESSAGE_TYPE, [wireMessage.type]));
}
;
};
/** @ignore */
ClientImpl.prototype._on_socket_error = function (error) {
this._disconnected(ERROR.SOCKET_ERROR.code, format(ERROR.SOCKET_ERROR, [error.data]));
};
/** @ignore */
ClientImpl.prototype._on_socket_close = function () {
this._disconnected(ERROR.SOCKET_CLOSE.code, format(ERROR.SOCKET_CLOSE));
};
/** @ignore */
ClientImpl.prototype._socket_send = function (wireMessage) {
if (wireMessage.type == 1) {
var wireMessageMasked = this._traceMask(wireMessage, "password");
this._trace("Client._socket_send", wireMessageMasked);
}
else this._trace("Client._socket_send", wireMessage);
this.socket.send(wireMessage.encode());
/* We have proved to the server we are alive. */
this.sendPinger.reset();
};
/** @ignore */
ClientImpl.prototype._receivePublish = function (wireMessage) {
switch (wireMessage.payloadMessage.qos) {
case "undefined":
case 0:
this._receiveMessage(wireMessage);
break;
case 1:
var pubAckMessage = new WireMessage(MESSAGE_TYPE.PUBACK, {messageIdentifier: wireMessage.messageIdentifier});
this._schedule_message(pubAckMessage);
this._receiveMessage(wireMessage);
break;
case 2:
this._receivedMessages[wireMessage.messageIdentifier] = wireMessage;
this.store("Received:", wireMessage);
var pubRecMessage = new WireMessage(MESSAGE_TYPE.PUBREC, {messageIdentifier: wireMessage.messageIdentifier});
this._schedule_message(pubRecMessage);
break;
default:
throw Error("Invaild qos=" + wireMmessage.payloadMessage.qos);
}
;
};
/** @ignore */
ClientImpl.prototype._receiveMessage = function (wireMessage) {
if (this.onMessageArrived) {
this.onMessageArrived(wireMessage.payloadMessage);
}
};
/**
* @ignore
* Client has disconnected either at its own request or because the server
* or network disconnected it. Remove all non-durable state.
* @param {errorCode} [number] the error number.
* @param {errorText} [string] the error text.
*/
ClientImpl.prototype._disconnected = function (errorCode, errorText) {
this._trace("Client._disconnected", errorCode, errorText);
this.sendPinger.cancel();
this.receivePinger.cancel();
if (this._connectTimeout)
this._connectTimeout.cancel();
// Clear message buffers.
this._msg_queue = [];
this._notify_msg_sent = {};
if (this.socket) {
// Cancel all socket callbacks so that they cannot be driven again by this socket.
this.socket.onopen = null;
this.socket.onmessage = null;
this.socket.onerror = null;
this.socket.onclose = null;
if (this.socket.readyState === 1)
this.socket.close();
delete this.socket;
}
if (this.connectOptions.hosts && this.hostIndex < this.connectOptions.hosts.length - 1) {
// Try the next host.
this.hostIndex++;
this._doConnect(this.connectOptions.hosts[this.hostIndex], this.connectOptions.ports[this.hostIndex]);
} else {
if (errorCode === undefined) {
errorCode = ERROR.OK.code;
errorText = format(ERROR.OK);
}
// Run any application callbacks last as they may attempt to reconnect and hence create a new socket.
if (this.connected) {
this.connected = false;
// Execute the connectionLostCallback if there is one, and we were connected.
if (this.onConnectionLost)
this.onConnectionLost({errorCode: errorCode, errorMessage: errorText});
} else {
// Otherwise we never had a connection, so indicate that the connect has failed.
if (this.connectOptions.onFailure)
this.connectOptions.onFailure({invocationContext: this.connectOptions.invocationContext, errorCode: errorCode, errorMessage: errorText});
}
}
};
/** @ignore */
ClientImpl.prototype._trace = function () {
if (this._traceBuffer !== null) {
for (var i = 0, max = arguments.length; i < max; i++) {
if (this._traceBuffer.length == this._MAX_TRACE_ENTRIES) {
this._traceBuffer.shift();
}
if (i === 0) this._traceBuffer.push(arguments[i]);
else if (typeof arguments[i] === "undefined") this._traceBuffer.push(arguments[i]);
else this._traceBuffer.push(" " + JSON.stringify(arguments[i]));
}
;
}
;
};
/** @ignore */
ClientImpl.prototype._traceMask = function (traceObject, masked) {
var traceObjectMasked = {};
for (var attr in traceObject) {
if (traceObject.hasOwnProperty(attr)) {
if (attr == masked)
traceObjectMasked[attr] = "******";
else
traceObjectMasked[attr] = traceObject[attr];
}
}
return traceObjectMasked;
};
// ------------------------------------------------------------------------
// Public Programming interface.
// ------------------------------------------------------------------------
/**
* The JavaScript application communicates to the server using a Messaging.Client object.
* <p>
* Other programming languages,
* <a href="/clients/java/doc/javadoc/com/ibm/micro/client/mqttv3/MqttClient.html"><big>Java</big></a>,
* <a href="/clients/c/doc/html/index.html"><big>C</big></a>.
* <p>
* Most applications will create just one Client object and then call its connect() method,
* however applications can create more than one Client object if they wish.
* In this case the combination of host, port and clientId attributes must be different for each Client object.
* <p>
* The send, subscribe and unsubscribe methods are implemented as asynchronous JavaScript methods
* (even though the underlying protocol exchange might be synchronous in nature).
* This means they signal their completion by calling back to the application,
* via Success or Failure callback functions provided by the application on the method in question.
* Such callbacks are called at most once per method invocation and do not persist beyond the lifetime
* of the script that made the invocation.
* <p>
* In contrast there are some callback functions <i> most notably onMessageArrived</i>
* that are defined on the Messaging.Client object.
* These may get called multiple times, and aren't directly related to specific method invocations made by the client.
*
* @name Messaging.Client
*
* @constructor
* Creates a Messaging.Client object that can be used to communicate with a Messaging server.
*
* @param {string} host the address of the messaging server, as a DNS name or dotted decimal IP address.
* @param {number} port the port number in the host to connect to.
* @param {string} clientId the Messaging client identifier, between 1 and 23 characters in length.
*
* @property {string} host <i>read only</i> the server's DNS hostname or dotted decimal IP address.
* @property {number} port <i>read only</i> the server's port.
* @property {string} clientId <i>read only</i> used when connecting to the server.
* @property {function} onConnectionLost called when a connection has been lost,
* after a connect() method has succeeded.
* Establish the call back used when a connection has been lost. The connection may be
* lost because the client initiates a disconnect or because the server or network
* cause the client to be disconnected. The disconnect call back may be called without
* the connectionComplete call back being invoked if, for example the client fails to
* connect.
* A single response object parameter is passed to the onConnectionLost callback containing the following fields:
* <ol>
* <li>errorCode
* <li>errorMessage
* </ol>
* @property {function} onMessageDelivered called when a message has been delivered.
* All processing that this Client will ever do has been completed. So, for example,
* in the case of a Qos=2 message sent by this client, the PubComp flow has been received from the server
* and the message has been removed from persistent storage before this callback is invoked.
* Parameters passed to the onMessageDelivered callback are:
* <ol>
* <li>Messaging.Message that was delivered.
* </ol>
* @property {function} onMessageArrived called when a message has arrived in this Messaging.client.
* Parameters passed to the onMessageArrived callback are:
* <ol>
* <li>Messaging.Message that has arrived.
* </ol>
*/
var Client = function (host, port, clientId) {
if (typeof host !== "string")
throw new Error(format(ERROR.INVALID_TYPE, [typeof host, "host"]));
if (typeof port !== "number" || port < 0)
throw new Error(format(ERROR.INVALID_TYPE, [typeof port, "port"]));
var clientIdLength = 0;
for (var i = 0; i < clientId.length; i++) {
var charCode = clientId.charCodeAt(i);
if (0xD800 <= charCode && charCode <= 0xDBFF) {
i++; // Surrogate pair.
}
clientIdLength++;
}
if (typeof clientId !== "string" || clientIdLength < 1 | clientIdLength > 23)
throw new Error(format(ERROR.INVALID_ARGUMENT, [clientId, "clientId"]));
var client = new ClientImpl(host, port, clientId);
this._getHost = function () {
return client.host;
};
this._setHost = function () {
throw new Error(format(ERROR.UNSUPPORTED_OPERATION));
};
this._getPort = function () {
return client.port;
};
this._setPort = function () {
throw new Error(format(ERROR.UNSUPPORTED_OPERATION));
};
this._getClientId = function () {
return client.clientId;
};
this._setClientId = function () {
throw new Error(format(ERROR.UNSUPPORTED_OPERATION));
};
this._getOnConnectionLost = function () {
return client.onConnectionLost;
};
this._setOnConnectionLost = function (newOnConnectionLost) {
if (typeof newOnConnectionLost === "function")
client.onConnectionLost = newOnConnectionLost;
else
throw new Error(format(ERROR.INVALID_TYPE, [typeof newOnConnectionLost, "onConnectionLost"]));
};
this._getOnMessageDelivered = function () {
return client.onMessageDelivered;
};
this._setOnMessageDelivered = function (newOnMessageDelivered) {
if (typeof newOnMessageDelivered === "function")
client.onMessageDelivered = newOnMessageDelivered;
else
throw new Error(format(ERROR.INVALID_TYPE, [typeof newOnMessageDelivered, "onMessageDelivered"]));
};
this._getOnMessageArrived = function () {
return client.onMessageArrived;
};
this._setOnMessageArrived = function (newOnMessageArrived) {
if (typeof newOnMessageArrived === "function")
client.onMessageArrived = newOnMessageArrived;
else
throw new Error(format(ERROR.INVALID_TYPE, [typeof newOnMessageArrived, "onMessageArrived"]));
};
/**
* Connect this Messaging client to its server.
*
* @name Messaging.Client#connect
* @function
* @param {Object} [connectOptions] attributes used with the connection.
* <p>
* Properties of the connect options are:
* @config {number} [timeout] If the connect has not succeeded within this number of seconds, it is deemed to have failed.
* The default is 30 seconds.
* @config {string} [userName] Authentication username for this connection.
* @config {string} [password] Authentication password for this connection.
* @config {Messaging.Message} [willMessage] sent by the server when the client disconnects abnormally.
* @config {Number} [keepAliveInterval] the server disconnects this client if there is no activity for this
* number of seconds. The default value of 60 seconds is assumed if not set.
* @config {boolean} [cleanSession] if true(default) the client and server persistent state is deleted on successful connect.
* @config {boolean} [useSSL] if present and true, use an SSL Websocket connection.
* @config {object} [invocationContext] passed to the onSuccess callback or onFailure callback.
* @config {function} [onSuccess] called when the connect acknowledgement has been received from the server.
* A single response object parameter is passed to the onSuccess callback containing the following fields:
* <ol>
* <li>invocationContext as passed in to the onSuccess method in the connectOptions.
* </ol>
* @config {function} [onFailure] called when the connect request has failed or timed out.
* A single response object parameter is passed to the onFailure callback containing the following fields:
* <ol>
* <li>invocationContext as passed in to the onFailure method in the connectOptions.
* <li>errorCode a number indicating the nature of the error.
* <li>errorMessage text describing the error.
* </ol>
* @config {Array} [hosts] If present this set of hostnames is tried in order in place
* of the host and port paramater on the construtor. The hosts and the matching ports are tried one at at time in order until
* one of then succeeds.
* @config {Array} [ports] If present this set of ports matching the hosts.
* @throws {InvalidState} if the client is not in disconnected state. The client must have received connectionLost
* or disconnected before calling connect for a second or subsequent time.
*/
this.connect = function (connectOptions) {
connectOptions = connectOptions || {};
validate(connectOptions, {timeout: "number",
userName: "string",
password: "string",
willMessage: "object",
keepAliveInterval: "number",
cleanSession: "boolean",
useSSL: "boolean",
invocationContext: "object",
onSuccess: "function",
onFailure: "function",
hosts: "object",
ports: "object"});
// If no keep alive interval is set, assume 60 seconds.
if (connectOptions.keepAliveInterval === undefined)
connectOptions.keepAliveInterval = 60;
if (connectOptions.willMessage) {
if (!(connectOptions.willMessage instanceof Message))
throw new Error(format(ERROR.INVALID_TYPE, [connectOptions.willMessage, "connectOptions.willMessage"]));
// The will message must have a payload that can be represented as a string.
// Cause the willMessage to throw an exception if this is not the case.
connectOptions.willMessage.stringPayload;
if (typeof connectOptions.willMessage.destinationName === "undefined")
throw new Error(format(ERROR.INVALID_TYPE, [typeof connectOptions.willMessage.destinationName, "connectOptions.willMessage.destinationName"]));
}
if (typeof connectOptions.cleanSession === "undefined")
connectOptions.cleanSession = true;
if (connectOptions.hosts) {
if (!connectOptions.ports)
throw new Error(format(ERROR.INVALID_ARGUMENT, [connectOptions.ports, "connectOptions.ports"]));
if (!(connectOptions.hosts instanceof Array))
throw new Error(format(ERROR.INVALID_ARGUMENT, [connectOptions.hosts, "connectOptions.hosts"]));
if (!(connectOptions.ports instanceof Array))
throw new Error(format(ERROR.INVALID_ARGUMENT, [connectOptions.ports, "connectOptions.ports"]));
if (connectOptions.hosts.length < 1)
throw new Error(format(ERROR.INVALID_ARGUMENT, [connectOptions.hosts, "connectOptions.hosts"]));
if (connectOptions.hosts.length != connectOptions.ports.length)
throw new Error(format(ERROR.INVALID_ARGUMENT, [connectOptions.ports, "connectOptions.ports"]));
for (var i = 0; i < connectOptions.hosts.length; i++) {
if (typeof connectOptions.hosts[i] !== "string")
throw new Error(format(ERROR.INVALID_TYPE, [typeof connectOptions.hosts[i], "connectOptions.hosts[" + i + "]"]));
if (typeof connectOptions.ports[i] !== "number" || connectOptions.ports[i] < 0)
throw new Error(format(ERROR.INVALID_TYPE, [typeof connectOptions.ports[i], "connectOptions.ports[" + i + "]"]));
}
}
client.connect(connectOptions);
};
/**
* Subscribe for messages, request receipt of a copy of messages sent to the destinations described by the filter.
*
* @name Messaging.Client#subscribe
* @function
* @param {string} filter describing the destinations to receive messages from.
* <br>
* @param {object} [subscribeOptions] used to control the subscription, as follows:
* <p>
* @config {number} [qos] the maiximum qos of any publications sent as a result of making this subscription.
* @config {object} [invocationContext] passed to the onSuccess callback or onFailure callback.
* @config {function} [onSuccess] called when the subscribe acknowledgement has been received from the server.
* A single response object parameter is passed to the onSuccess callback containing the following fields:
* <ol>
* <li>invocationContext if set in the subscribeOptions.
* </ol>
* @config {function} [onFailure] called when the subscribe request has failed or timed out.
* A single response object parameter is passed to the onFailure callback containing the following fields:
* <ol>
* <li>invocationContext if set in the subscribeOptions.
* <li>errorCode a number indicating the nature of the error.
* <li>errorMessage text describing the error.
* </ol>
* @config {number} [timeout] which if present determines the number of seconds after which the onFailure calback is called
* the presence of a timeout does not prevent the onSuccess callback from being called when the MQTT Suback is eventually received.
* @throws {InvalidState} if the client is not in connected state.
*/
this.subscribe = function (filter, subscribeOptions) {
if (typeof filter !== "string")
throw new Error("Invalid argument:" + filter);
subscribeOptions = subscribeOptions || {};
validate(subscribeOptions, {qos: "number",
invocationContext: "object",
onSuccess: "function",
onFailure: "function",
timeout: "number"
});
if (subscribeOptions.timeout && !subscribeOptions.onFailure)
throw new Error("subscribeOptions.timeout specified with no onFailure callback.");
if (typeof subscribeOptions.qos !== "undefined"
&& !(subscribeOptions.qos === 0 || subscribeOptions.qos === 1 || subscribeOptions.qos === 2 ))
throw new Error(format(ERROR.INVALID_ARGUMENT, [subscribeOptions.qos, "subscribeOptions.qos"]));
client.subscribe(filter, subscribeOptions);
};
/**
* Unsubscribe for messages, stop receiving messages sent to destinations described by the filter.
*
* @name Messaging.Client#unsubscribe
* @function
* @param {string} filter describing the destinations to receive messages from.
* @param {object} [unsubscribeOptions] used to control the subscription, as follows:
* <p>
* @config {object} [invocationContext] passed to the onSuccess callback or onFailure callback.
* @config {function} [onSuccess] called when the unsubscribe acknowledgement has been receive dfrom the server.
* A single response object parameter is passed to the onSuccess callback containing the following fields:
* <ol>
* <li>invocationContext if set in the unsubscribeOptions.
* </ol>
* @config {function} [onFailure] called when the unsubscribe request has failed or timed out.
* A single response object parameter is passed to the onFailure callback containing the following fields:
* <ol>
* <li>invocationContext if set in the unsubscribeOptions.
* <li>errorCode a number indicating the nature of the error.
* <li>errorMessage text describing the error.
* </ol>
* @config {number} [timeout] which if present determines the number of seconds after which the onFailure callback is called, the
* presence of a timeout does not prevent the onSuccess callback from being called when the MQTT UnSuback is eventually received.
* @throws {InvalidState} if the client is not in connected state.
*/
this.unsubscribe = function (filter, unsubscribeOptions) {
if (typeof filter !== "string")
throw new Error("Invalid argument:" + filter);
unsubscribeOptions = unsubscribeOptions || {};
validate(unsubscribeOptions, {invocationContext: "object",
onSuccess: "function",
onFailure: "function",
timeout: "number"
});
if (unsubscribeOptions.timeout && !unsubscribeOptions.onFailure)
throw new Error("unsubscribeOptions.timeout specified with no onFailure callback.");
client.unsubscribe(filter, unsubscribeOptions);
};
/**
* Send a message to the consumers of the destination in the Message.
*
* @name Messaging.Client#send
* @function
* @param {Messaging.Message} message to send.
* @throws {InvalidState} if the client is not in connected state.
*/
this.send = function (message) {
if (!(message instanceof Message))
throw new Error("Invalid argument:" + typeof message);
if (typeof message.destinationName === "undefined")
throw new Error("Invalid parameter Message.destinationName:" + message.destinationName);
client.send(message);
};
/**
* Normal disconnect of this Messaging client from its server.
*
* @name Messaging.Client#disconnect
* @function
* @throws {InvalidState} if the client is not in connected or connecting state.
*/
this.disconnect = function () {
client.disconnect();
};
/**
* Get the contents of the trace log.
*
* @name Messaging.Client#getTraceLog
* @function
* @return {Object[]} tracebuffer containing the time ordered trace records.
*/
this.getTraceLog = function () {
return client.getTraceLog();
}
/**
* Start tracing.
*
* @name Messaging.Client#startTrace
* @function
*/
this.startTrace = function () {
client.startTrace();
};
/**
* Stop tracing.
*
* @name Messaging.Client#stopTrace
* @function
*/
this.stopTrace = function () {
client.stopTrace();
};
};
Client.prototype = {
get host() {
return this._getHost();
},
set host(newHost) {
this._setHost(newHost);
},
get port() {
return this._getPort();
},
set port(newPort) {
this._setPort(newPort);
},
get clientId() {
return this._getClientId();
},
set clientId(newClientId) {
this._setClientId(newClientId);
},
get onConnectionLost() {
return this._getOnConnectionLost();
},
set onConnectionLost(newOnConnectionLost) {
this._setOnConnectionLost(newOnConnectionLost);
},
get onMessageDelivered() {
return this._getOnMessageDelivered();
},
set onMessageDelivered(newOnMessageDelivered) {
this._setOnMessageDelivered(newOnMessageDelivered);
},
get onMessageArrived() {
return this._getOnMessageArrived();
},
set onMessageArrived(newOnMessageArrived) {
this._setOnMessageArrived(newOnMessageArrived);
}
};
/**
* An application message, sent or received.
* <p>
* Other programming languages,
* <a href="/clients/java/doc/javadoc/com/ibm/micro/client/mqttv3/MqttMessage.html"><big>Java</big></a>,
* <a href="/clients/c/doc/html/struct_m_q_t_t_client__message.html"><big>C</big></a>.
* <p>
* All attributes may be null, which implies the default values.
*
* @name Messaging.Message
* @constructor
* @param {String|ArrayBuffer} payload The message data to be sent.
* <p>
* @property {string} payloadString <i>read only</i> The payload as a string if the payload consists of valid UTF-8 characters.
* @property {ArrayBuffer} payloadBytes <i>read only</i> The payload as an ArrayBuffer.
* <p>
* @property {string} destinationName <b>mandatory</b> The name of the destination to which the message is to be sent
* (for messages about to be sent) or the name of the destination from which the message has been received.
* (for messages received by the onMessage function).
* <p>
* @property {number} qos The Quality of Service used to deliver the message.
* <dl>
* <dt>0 Best effort (default).
* <dt>1 At least once.
* <dt>2 Exactly once.
* </dl>
* <p>
* @property {Boolean} retained If true, the message is to be retained by the server and delivered
* to both current and future subscriptions.
* If false the server only delivers the message to current subscribers, this is the default for new Messages.
* A received message has the retained boolean set to true if the message was published
* with the retained boolean set to true
* and the subscrption was made after the message has been published.
* <p>
* @property {Boolean} duplicate <i>read only</i> If true, this message might be a duplicate of one which has already been received.
* This is only set on messages received from the server.
*
*/
var Message = function (newPayload) {
var payload;
if (typeof newPayload === "string"
|| newPayload instanceof ArrayBuffer
|| newPayload instanceof Int8Array
|| newPayload instanceof Uint8Array
|| newPayload instanceof Int16Array
|| newPayload instanceof Uint16Array
|| newPayload instanceof Int32Array
|| newPayload instanceof Uint32Array
|| newPayload instanceof Float32Array
|| newPayload instanceof Float64Array
) {
payload = newPayload;
} else {
throw (format(ERROR.INVALID_ARGUMENT, [newPayload, "newPayload"]));
}
this._getPayloadString = function () {
if (typeof payload === "string")
return payload;
else
return parseUTF8(payload, 0, payload.length);
};
this._getPayloadBytes = function () {
if (typeof payload === "string") {
var buffer = new ArrayBuffer(UTF8Length(payload));
var byteStream = new Uint8Array(buffer);
stringToUTF8(payload, byteStream, 0);
return byteStream;
} else {
return payload;
}
;
};
var destinationName = undefined;
this._getDestinationName = function () {
return destinationName;
};
this._setDestinationName = function (newDestinationName) {
if (typeof newDestinationName === "string")
destinationName = newDestinationName;
else
throw new Error(format(ERROR.INVALID_ARGUMENT, [newDestinationName, "newDestinationName"]));
};
var qos = 0;
this._getQos = function () {
return qos;
};
this._setQos = function (newQos) {
if (newQos === 0 || newQos === 1 || newQos === 2)
qos = newQos;
else
throw new Error("Invalid argument:" + newQos);
};
var retained = false;
this._getRetained = function () {
return retained;
};
this._setRetained = function (newRetained) {
if (typeof newRetained === "boolean")
retained = newRetained;
else
throw new Error(format(ERROR.INVALID_ARGUMENT, [newRetained, "newRetained"]));
};
var duplicate = false;
this._getDuplicate = function () {
return duplicate;
};
this._setDuplicate = function (newDuplicate) {
duplicate = newDuplicate;
};
};
Message.prototype = {
get payloadString() {
return this._getPayloadString();
},
get payloadBytes() {
return this._getPayloadBytes();
},
get destinationName() {
return this._getDestinationName();
},
set destinationName(newDestinationName) {
this._setDestinationName(newDestinationName);
},
get qos() {
return this._getQos();
},
set qos(newQos) {
this._setQos(newQos);
},
get retained() {
return this._getRetained();
},
set retained(newRetained) {
this._setRetained(newRetained);
},
get duplicate() {
return this._getDuplicate();
},
set duplicate(newDuplicate) {
this._setDuplicate(newDuplicate);
}
};
// Module contents.
return {
Client: Client,
Message: Message
};
})(window);
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