Created
November 20, 2012 13:01
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read lua script from sdcard in cocos2d-x
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#include "AppDelegate.h" | |
#include "CCLuaEngine.h" | |
#include <platform/CCFileUtils.h> | |
#include "cocos2d.h" | |
#include <string.h> | |
#include <errno.h> | |
USING_NS_CC; | |
AppDelegate::AppDelegate() | |
{ | |
} | |
AppDelegate::~AppDelegate() | |
{ | |
} | |
bool AppDelegate::applicationDidFinishLaunching() | |
{ | |
// initialize director | |
CCDirector *pDirector = CCDirector::sharedDirector(); | |
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView()); | |
// turn on display FPS | |
pDirector->setDisplayStats(true); | |
// set FPS. the default value is 1.0/60 if you don't call this | |
pDirector->setAnimationInterval(1.0 / 60); | |
// going to test lua bindings | |
CCLuaEngine *pEngine = CCLuaEngine::defaultEngine(); | |
CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine); | |
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) | |
const char *pLuaFile = "/sdcard/test.lua"; | |
CCString *pstrFileContent = CCString::createWithContentsOfFile(pLuaFile); | |
if (pstrFileContent) | |
{ | |
pEngine->executeString(pstrFileContent->getCString()); | |
} | |
#else | |
std::string path = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("hello.lua"); | |
pEngine->addSearchPath(path.substr(0, path.find_last_of("/")).c_str()); | |
pEngine->executeScriptFile(path.c_str()); | |
#endif | |
return true; | |
} | |
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too | |
void AppDelegate::applicationDidEnterBackground() | |
{ | |
CCDirector::sharedDirector()->pause(); | |
// if you use SimpleAudioEngine, it must be pause | |
// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); | |
} | |
// this function will be called when the app is active again | |
void AppDelegate::applicationWillEnterForeground() | |
{ | |
CCDirector::sharedDirector()->resume(); | |
// if you use SimpleAudioEngine, it must resume here | |
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic(); | |
} |
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