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@AGhost-7
Created July 15, 2015 17:51
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Intro to webgl code transcript: https://www.youtube.com/watch?v=XNbtwyWh9HA
var canvas = document.getElementsByTagName('canvas')[0]
canvas.width = window.innerWidth
canvas.height = window.innerHeight
var gl = canvas.getContext('webgl')
gl.clearColor(1, 0, 1, 1)
gl.clear(gl.COLOR_BUFFER_BIT)
var vertexShader = gl.createShader(gl.VERTEX_SHADER)
gl.shaderSource(vertexShader, [
'attribute vec2 position;',
'void main() {',
'gl_Position = vec4(position, 0.0, 1.0);',
'}'
].join('\n'))
gl.compileShader(vertexShader)
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER)
gl.shaderSource(fragmentShader, [
'precision highp float;',
'uniform vec4 color;',
'void main() {',
'gl_FragColor = color;',
'}'
].join('\n'))
gl.compileShader(fragmentShader)
var program = gl.createProgram()
gl.attachShader(program, vertexShader)
gl.attachShader(program, fragmentShader)
gl.linkProgram(program)
var vertices = new Float32Array([
-0.5,-0.5,
0.5,-0.5,
0.0,0.5
])
var buffer = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, buffer)
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW)
gl.useProgram(program)
program.color = gl.getUniformLocation(program, 'color')
gl.uniform4fv(program.color, [0,1,0,1.0])
program.position = gl.getAttribLocation(program, 'position')
gl.enableVertexAttribArray(program.position)
gl.vertexAttribPointer(program.position, 2, gl.FLOAT, false, 0, 0)
gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 2)
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