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Alexey Gulev AGulev

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AGulev /
Created Apr 28, 2018 — forked from Jerakin/
For building and deploying Defold projects directly to your phone
Builder is built by wrapping adb and storing some data locally
I would recommend to add an alias to your ~.bash_profile to use it easier
alias builder="python3.5 ~/Documents/repo/builder/"
Usage: [command] [arguments]
Available Commands:
AGulev /
Created Apr 27, 2018 — forked from dapetcu21/
Interrogation Style Guide

Lua style guide


This project makes use of [Luacheck] for catching common mistakes. Install it and configure it for your text editor.

Editor configuration

We recommend [Atom] for editing Lua code along with the following packages:

  • [linter-luacheck]: [Luacheck] integration
AGulev /
Last active Dec 10, 2020 — forked from britzl/
Script to build and bundle a Defold project for multiple platforms
readonly java_path='java'
readonly output_path='build'
readonly email=''
readonly auth_key='my_key'
readonly texture_compresstion='false'
readonly andr_key_path='key.pk8'
readonly andr_cert_path='certificate.pem'
AGulev / CustomEditorBase.cs
Created Apr 3, 2016 — forked from t0chas/CustomEditorBase.cs
Default Custom Inspector-Editor for Unity3D with ReorderableLists for arrays handling
View CustomEditorBase.cs
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using System.Collections.Generic;
using UnityEditor.AnimatedValues;
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)]
public class CustomEditorBase : Editor