This project makes use of [Luacheck] for catching common mistakes. Install it and configure it for your text editor.
We recommend [Atom] for editing Lua code along with the following packages:
- [linter-luacheck]: [Luacheck] integration
""" | |
Builder is built by wrapping adb and storing some data locally | |
I would recommend to add an alias to your ~.bash_profile to use it easier | |
alias builder="python3.5 ~/Documents/repo/builder/builder.py" | |
Usage: | |
builder.py [command] [arguments] | |
Available Commands: |
// Type definitions for FBInstant v2.1 | |
// Api documentation : https://developers.facebook.com/docs/games/fbinstant-api | |
// | |
/** | |
* Top level namespace for the Instant Games SDK. | |
*/ | |
declare var FBInstant:fbinstant.IFBInstant; | |
declare namespace fbinstant | |
{ |
import os, sys, hashlib | |
import deftree | |
def all_files(ending, project_root): | |
# Generator to get files | |
for root, folders, files in os.walk(project_root): | |
for f in files: | |
if f.endswith(ending): | |
yield os.path.join(root, f) |
import os, sys, hashlib, stat | |
import deftree, configparser | |
PROJECT_FILE = "game.project" | |
def all_files(ending): | |
# Generator to get files | |
for root, folders, files in os.walk(project_root): | |
for f in files: | |
if f.endswith(ending): |
import os, sys, hashlib | |
import deftree | |
def all_files(ending): | |
# Generator to get files | |
for root, folders, files in os.walk(project_root): | |
for f in files: | |
if f.endswith(ending): | |
yield os.path.join(root, f) |
#!/bin/sh | |
set -e | |
rm -rf /usr/local/bin/neko | |
rm -rf /usr/local/bin/nekoc | |
rm -rf /usr/local/lib/neko | |
rm -rf /usr/local/lib/libneko.dylib | |
rm -rf /usr/local/bin/haxe | |
rm -rf /usr/local/bin/nekotools | |
rm -rf /usr/local/bin/haxelib |
import flixel.addons.nape.FlxNapeSprite; | |
import flixel.addons.nape.FlxNapeState; | |
import flixel.FlxCamera; | |
import flixel.FlxG; | |
import flixel.ui.FlxButton; | |
import flixel.util.FlxColor; | |
import flixel.util.FlxMath; | |
import flixel.util.FlxPoint; | |
import flixel.util.FlxSpriteUtil; | |
import Math; |