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@AGulev
AGulev / swipe_mouse.lua
Created Jul 29, 2016
adoptation of swipe-direction script by ScottPhillips https://github.com/ScottPhillips/swipe-direction/blob/master/swipe-direction.lua for Defold engine using mouse_trigger instead touch_trigger
View swipe_mouse.lua
local beginX
local beginY
local endX
local endY
local startTime = 0
local xDistance
local yDistance
@AGulev
AGulev / swipe.lua
Last active Oct 14, 2019
adoptation of swipe-direction script by ScottPhillips https://github.com/ScottPhillips/swipe-direction/blob/master/swipe-direction.lua for Defold engine
View swipe.lua
local beginX
local beginY
local endX
local endY
local startTime
local xDistance
local yDistance
@AGulev
AGulev / CustomEditorBase.cs
Created Apr 3, 2016 — forked from t0chas/CustomEditorBase.cs
Default Custom Inspector-Editor for Unity3D with ReorderableLists for arrays handling
View CustomEditorBase.cs
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using System.Collections.Generic;
using UnityEditor.AnimatedValues;
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)]
[CanEditMultipleObjects]
public class CustomEditorBase : Editor
{
View HaxeReinstall
#!/bin/sh
set -e
rm -rf /usr/local/bin/neko
rm -rf /usr/local/bin/nekoc
rm -rf /usr/local/lib/neko
rm -rf /usr/local/lib/libneko.dylib
rm -rf /usr/local/bin/haxe
rm -rf /usr/local/bin/nekotools
rm -rf /usr/local/bin/haxelib
@AGulev
AGulev / DrawState.hx
Last active Aug 29, 2015
HaxeFlixel state в котором реализовано простое рисование с физикой. Русские комментарии. http://agulev.com/risovanie-s-fizikoj-na-haxeflixel/
View DrawState.hx
import flixel.addons.nape.FlxNapeSprite;
import flixel.addons.nape.FlxNapeState;
import flixel.FlxCamera;
import flixel.FlxG;
import flixel.ui.FlxButton;
import flixel.util.FlxColor;
import flixel.util.FlxMath;
import flixel.util.FlxPoint;
import flixel.util.FlxSpriteUtil;
import Math;
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