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AKRK-ACPC / pain_sim.js
Created July 28, 2018 20:18
script to simulate a chance pool that contains items with pain values, to determine average actual expected occurance rates
/*
"actual appearance rate" estimator for pain in chance pools
-----------------------------------------------------------------------------------
this script simulates a chance pool that contains items with pain values,
to determine average actual expected occurance rates.
I'm sure there's a great clean way to do this with Just Math, but this
was the best way I could get this information with what I currently know.
@AKRK-ACPC
AKRK-ACPC / 2018-04_1.4.0_fish_bug_rates.txt
Created April 18, 2018 14:26
1.4.0 new fish & bug rates
1.4.0 new fish & bug rates
Fish AppearChance(7pm-2am Local) AppearChance(2am-7pm Local)
horse mackerel 30.35% 30.35%
squid 30.35% 30.35%
olive flounder 30.35% 30.35%
red snapper 4.17% 4.17%
blowfish 1.00% 1.93%
football fish 1.87%
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AKRK-ACPC / 2018-04_fortune_cookie_simulator.js
Created April 18, 2018 07:52
Fortune Cookie Simulator
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AKRK-ACPC / favorite_villager_item_sets.txt
Last active May 14, 2018 03:57
favorite items for villager's requests
101
Rosie, Tia, Apple, Sprinkle, Agnes, Bunnie, Francine, Chrissy, Merengue, Peanut, Bitty
favorites:
lovely bed, lovely armoire, lovely chair, lovely love seat, lovely table, lovely lamp, lovely table (black and pink),
lovely armoire (lovely pink), lovely love seat (lovely pink), lovely chair (lovely pink), lovely table (lovely pink),
soft-serve lamp, sweets table, sweets sofa, lovely love seat (black and pink), yellow cap, green cap, explorer's hat,
light-blue cap, sporty shades, star cap, bandana, tops_wrestler
int_oth_fedora_chairL
rmk_gtr_EgtrW
rmk_pip_bedW
rmk_pip_lamp_01
rmk_pip_chestB_01
rmk_pip_chairL_01
fobj_mcs_white_wood_deck_cmps
fg_treeA_4_set_mcs_frt_01
fg_treeA_4_set_mcs_frt_02
fg_treeB_4_d_mcs
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AKRK-ACPC / gulliver_theory.txt
Last active April 8, 2018 22:15
Theory of how Gulliver mechanics work (pre-feature-release)
This is my theory of how the Gulliver game mechanics work based on bluesun's datamined tables.
This is not a guide on the best or optimal way to play, or what to craft/trade in. It's just a game mechanics breakdown.
```
SUPER SHORT VERSION HOW 2 GULLIVER:
1) Give Gulliver 10 furniture/clothes. In return, he gives you 1 or more TREATS, 6 hours later (repeat this process forever)
2) Giving him GOOD SHIT gets you more TREATS... maybe even... THREE treats?! Wow!! /s
3) Whether you get NICE TREATS or SHIT TREATS is totally random, the items you give him have no effect on that
@AKRK-ACPC
AKRK-ACPC / software_rec.md
Last active March 16, 2018 08:47
Software Recommendations for AC:PC
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AKRK-ACPC / 2018-01_quarry_reward_frequency_distribution.js
Created February 15, 2018 02:08
2018-01 : Quarry : Frequency Distribution of Item/Bell Qtys for all quarry types (both Ordinary and Sparkly)
var rock_reward={
eventmat:{
gold: [6,100],
silver: [4,50]
},
material:{
gold: [4,100],
silver: [2,100],
ruby: [0,300],
@AKRK-ACPC
AKRK-ACPC / 2017-12_fishbug_spawning_behavior.txt
Created February 15, 2018 02:01
2017-12 : Fish & Bug Spawning Explanations
The river has 5 "fish locations".
The river has a "population target" of 5 fish (one per "fish location").
The river has its own FISH dispenser.
This dispenser has a countdown length of 1 minute 30 seconds.
If the river drops below its "population target" (because you caught a fish), the dispenser starts its countdown timer.
Catching more fish/making the population lower does not make the timer run faster.
After 1 minute 30 seconds, it dispenses 1 fish into a random empty "fish location". That fish will instantly appear in that "fish location," even if you're standing in front of it.
@AKRK-ACPC
AKRK-ACPC / 2018-01_campchat_endgame.txt
Created February 15, 2018 01:59
2018-01 : Camp Chats : Endgame Optimization of # Villagers In Camp
The takeaway here is to only put non-max-level villagers in your campsite to get the most exp.
```
avg results JUST for
villagers villagers needing exp %chance breakdowns:
that .-------------------.--------------------------.
need ttl@ | | #chats %req|
exp camp | # Chats Exp Gain | 0 1 2 3 4 -|
----V---V---:-------------------:----------------------.---:
!> 1 1 1 6.5 - 100% - - - 100%