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@AKovtunov
Created August 6, 2013 07:27
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class Player
def initialize
@health = 20
@wall = false
end
def play_turn(warrior)
if !warrior.feel.captive? and !warrior.look[1].captive? and !warrior.feel.enemy? and warrior.look[2].enemy?
warrior.shoot! #bad condition settings
else
if warrior.feel.wall?
warrior.pivot!
@wall = true
else
if warrior.feel.empty?
if warrior.health < @health.to_f
warrior.health < 10 ? warrior.walk!(:backward) : warrior.walk!
else
warrior.health < 20 ? warrior.rest! : warrior.walk!
end
else
warrior.feel.captive? ? warrior.rescue! : warrior.attack!
end
@health = warrior.health
end
end
end
end
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