-
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Save ANBAL534/8057b5200ace9bdd98795b627e550ba0 to your computer and use it in GitHub Desktop.
If you want this guide to work on the deck, for easiness of following the guide, make your filesystem temporally writable | |
and install protontricks regularly. | |
This is really an update for the guide found here https://github.com/ValveSoftware/Proton/issues/148#issuecomment-585921635 | |
We will be using Proton 5.0-10 the only proton version that works good for assetto. | |
Before starting, make sure you have no pfx folder for assetto corsa, you can search for it in: | |
/path/to/your/SteamLibrary/steamapps/compatdata/244210 | |
If there is a pfx folder, delete it completely before starting the guide. | |
1. Set in Assetto Corsa Properties in Steam to force the use of a compatibility tool to Proton 5.0-10 | |
2. Start the game and let it crash | |
-Execute in a terminal as a user the commands preceded with $- | |
3. $ protontricks -c "wine uninstaller" 244210 | |
3.1. From the list Remove "Wine Mono Windows Support" | |
4. Download https://download.microsoft.com/download/9/5/A/95A9616B-7A37-4AF6-BC36-D6EA96C8DAAE/dotNetFx40_Full_x86_x64.exe | |
4.1. Use 'cd' command to navigate to the folder containing the file downloaded | |
5. $ protontricks --no-background-wineserver 244210 winxp | |
6. $ protontricks --no-background-wineserver 244210 shell | |
7. $ cd - | |
This last command is to navigate back to the folder where you were and so containing the file | |
8. $ wine dotNetFx40_Full_x86_x64.exe /q | |
-This step will take a good while- | |
9. $ exit | |
10. Download https://web.archive.org/web/20210816191501if_/https://download.microsoft.com/download/9/E/6/9E63300C-0941-4B45-A0EC-0008F96DD480/NDP471-KB4033342-x86-x64-AllOS-ENU.exe | |
10.1 Use 'cd' command to navigate to the folder containing the file downloaded if saved in a different folder than on step 4. | |
11. $ protontricks --no-background-wineserver 244210 win7 | |
1w. $ protontricks --no-background-wineserver 244210 mscoree=native | |
13. $ protontricks --no-background-wineserver 244210 shell | |
14. $ cd - | |
15. $ wine NDP471-KB4033342-x86-x64-AllOS-ENU.exe /q | |
-This step will take a good while- | |
16. $ exit | |
17. $ protontricks --no-background-wineserver 244210 -q vcrun2015 | |
18. $ protontricks --no-background-wineserver 244210 -q d3dcompiler_47 | |
19. $ protontricks --no-background-wineserver 244210 win10 | |
Now you have a good prefix for the game. But we are not finished yet as we need now to link the loginvdf file for CM. | |
20. $ mkdir /path/to/your/SteamLibrary/steamapps/compatdata/244210/pfx/drive_c/Program\ Files\ \(x86\)/Steam/config | |
21. $ ln -s $HOME/.steam/root/config/loginusers.vdf /path/to/your/SteamLibrary/steamapps/compatdata/244210/pfx/drive_c/Program\ Files\ \(x86\)/Steam/config/loginusers.vdf | |
Now the Content manager part of the guide | |
22. Download Content Manager from https://assettocorsa.club/content-manager.html | |
23. Extract the .exe to assetto's game folder and rename the file to: | |
Content Manager Safe.exe | |
Now prepare the launch command for the game in Assetto Corsa's properties | |
24. Set assetto's steam launch parammeters to: | |
/path/to/your/SteamLibrary/steamapps/common/'Proton 5.0'/proton waitforexitandrun /path/to/your/SteamLibrary/steamapps/common/assettocorsa/'Content Manager Safe.exe'; echo %command% | |
If you have installed assetto's in a hidden folder (as is the case in the default install location but not for a sd install or | |
other locations) you will need to execute the 24.1 command to get the path to copy it when CM asks you for the installation folder | |
of assetto | |
24.1 $ echo 'Z:\home\'$USER'\.steam\root\steamapps\common\assettocorsa' | |
25. Launch the game, if you are on the Deck, do it in the desktop mode for now. | |
It may take a while to launch, just let it be. | |
26. Search for the installation folder or paste the result of the step 24.1 | |
-You will notice that detects your steam account automagically- | |
27. Set your player name and press accept | |
28. Close the launcher | |
Let's install CSP | |
29. $ protontricks -c winecfg 244210 | |
30. In 'Libraries' tab, add a new override with text: | |
dwrite | |
31. Press Add and set it to native, built-in (it is the default option) | |
32. Press OK to close the window | |
-At this step you can make a backup of the 'pfx' folder in case you try things and break it not to make the whole process again.- | |
Renember: Changing and launching the game with different Proton versions effectivelly breaks the pfx, so to go back you need to delete | |
the pfx folder and restore the backup. | |
There is a TLS/SSL problem with latest CM versions and so the launcher can't connect to web servers (online races work just fine), thus | |
we need to manually install Custom Shaders Patch and the other mods that you want. | |
33. Download from https://acstuff.ru/patch/ The very latest version .zip file | |
34. Extract the contents of the .zip inthe root folder of the game, | |
so dwrite.dll and extension folder are in the same folder as Custom Manager Safe.exe | |
35. Enjoy the game | |
Thanks for the guide! Assetto works as well as Content Manager, but as soon as i try to use CSP the game loads, it gets to a black screen and crashes (CSP ver. 0.1.78), i did do the CSP steps correctly, tired installing them manually or with Content Manager (both installs work now btw) but the game always crashes. On CSP ver. 0.1.73 the game loads, textures are buggy and purple, and as soon as i press drive the game crashes with an unexpected error.
Heres the last lines of my log with CSP ver. 0.1.78:
OS-Version: 6.2.9200 () 0x0-0x1
WAS LATE, HAD TO LOOP 14 times
WAS LATE, HAD TO LOOP 108 times
RESET PHYSICS TIMER
WAS LATE, HAD TO LOOP 5 times
WAS LATE, HAD TO LOOP 8 times
WAS LATE, HAD TO LOOP 21 times
WAS LATE, HAD TO LOOP 40 times
WAS LATE, HAD TO LOOP 123 times
RESET PHYSICS TIMER
WAS LATE, HAD TO LOOP 5 times
WAS LATE, HAD TO LOOP 6 times
WAS LATE, HAD TO LOOP 13 times
WAS LATE, HAD TO LOOP 22 times
WAS LATE, HAD TO LOOP 9 times
WAS LATE, HAD TO LOOP 6 times
WAS LATE, HAD TO LOOP 6 times
WAS LATE, HAD TO LOOP 8 times
WAS LATE, HAD TO LOOP 2 times
WAS LATE, HAD TO LOOP 11 times
WAS LATE, HAD TO LOOP 34 times
WAS LATE, HAD TO LOOP 131 times
RESET PHYSICS TIMER
WAS LATE, HAD TO LOOP 13 times
WAS LATE, HAD TO LOOP 70 times
RESET PHYSICS TIMER
WAS LATE, HAD TO LOOP 6 times
WAS LATE, HAD TO LOOP 26 times
WAS LATE, HAD TO LOOP 178 times
RESET PHYSICS TIMER
WAS LATE, HAD TO LOOP 5 times
WAS LATE, HAD TO LOOP 7 times
WAS LATE, HAD TO LOOP 19 times
WAS LATE, HAD TO LOOP 67 times
RESET PHYSICS TIMER
ERROR: SymGetSymFromAddr64, GetLastError: 18 (Address: 0000000000EFA412)
ERROR: SymGetLineFromAddr64, GetLastError: 18 (Address: 0000000000EFA412)
0000000000EFA412 (dwrite): (filename not available): (function-name not available)
ERROR: StackWalk64, GetLastError: 0 (Address: 00007F9BAA5AC340)
Any help is appreciated! Thanks!
I had to deactivate some module(s) in CSP to get it working. Unfortunately, I can't remember which ones, but should be quick to just try each one.
I had to deactivate some module(s) in CSP to get it working. Unfortunately, I can't remember which ones, but should be quick to just try each one.
Looks like it might have been 'Music' and 'Car Instruments'. after disabling those the game works!
Thanks for the tips
Hi any ideas why it wont launch into benchmark or race?
i can get into some kind of showroom in content manager lite, gets unexpected error while loading tracks,
cant find any useful hints in the proton log either.
Hi any ideas why it wont launch into benchmark or race?
i can get into some kind of showroom in content manager lite, gets unexpected error while loading tracks,
cant find any useful hints in the proton log
Do you have CSP installed? If yes, try disabling the "car instruments", also CSP above version 0.1.78 doesnt work on linux currently.
5.0-10 indeed works fine but I had issues running newer GE versions to increase performance on a low end GPU (R7 240).
If your launcher starts with a GE version but the game crashes after the loading screen, make sure that reflections are set to low (or higher) and not to off/none. After a lot of trial and error I found that GE versions only run with this option selected. I tried 6.13 GE and now 7.37 GE and both work great with FSR even.
Hope it helps someone and thanks for the guide.
Hello, Thanks for this detailled walkthrough. I have followed the different steps. I have some issues while launching this command (wine dotNetFx40_Full_x86_x64.exe /q)
The process seems to be stucked...
Same for this command line (wine NDP471-KB4033342-x86-x64-AllOS-ENU.exe /q)
Any idea of what I have done wrongly ?
Thanks in advance 🙂
Hello, Thanks for this detailled walkthrough. I have followed the different steps. I have some issues while launching this command (wine dotNetFx40_Full_x86_x64.exe /q) The process seems to be stucked... Same for this command line (wine NDP471-KB4033342-x86-x64-AllOS-ENU.exe /q) Any idea of what I have done wrongly ? Thanks in advance slightly_smiling_face
This is telling you that is not finding the dotnet...exe file that is needed on step 8. So you might have done wrongly any prior steps or mistyped something. I would delete the pfx folder and start over
Hello, Thanks for this detailled walkthrough. I have followed the different steps. I have some issues while launching this command (wine dotNetFx40_Full_x86_x64.exe /q) The process seems to be stucked... Same for this command line (wine NDP471-KB4033342-x86-x64-AllOS-ENU.exe /q) Any idea of what I have done wrongly ? Thanks in advance slightly_smiling_face
This is telling you that is not finding the dotnet...exe file that is needed on step 8. So you might have done wrongly any prior steps or mistyped something. I would delete the pfx folder and start over
Thanks for your prompt answer. I will restart the process, keep you informed 🙂
Thanks @ANBAL534 I have been able to launch properly Asseto !
Now I'm stuck on CSP step while running this command : protontricks -c winecfg 244210
winecfg: command not found
Have I missed one step/prerequisite ?
Thanks in advance for your help 🙂
Thanks @ANBAL534 I have been able to launch properly Asseto ! Now I'm stuck on CSP step while running this command : protontricks -c winecfg 244210 winecfg: command not found Have I missed one step/prerequisite ? Thanks in advance for your help slightly_smiling_face
Did you install protontricks by a flatpack or via aur?
if you installed it via flatpack you might be having permission problems, you might get away by using Flatseal program to fix them (I can't help much with that) or just remove it and by having your filesystem writable install it from the aur (https://aur.archlinux.org/packages/protontricks) it doesn't matter if manually or using yay
You can also try running protontricks 244210 --gui
and then select winecfg there.
In principle, I wouldn't expect it to make a difference, but who knows …
You can also try running
protontricks 244210 --gui
and then select winecfg there. In principle, I wouldn't expect it to make a difference, but who knows …
Thanks this exactly what I have done and it works 👍
Now I'm struggling with Steam deck controls 😅
Well, it's a proper simulation, so playing with anything but wheels+pedals will always be tricky. ;)
I need help. I use Arch btw. Everytime I load up content manager and try changing cars or tracks, it crashes. Can it be because of my graphics card? I use a nVidia 1660 Super together with a Ryzen 5 3600 and have 16GB RAM. Or is it something else that makes the content manager crash? Does anyone else know what is making it crash? Because it is annoying that I finally manage to get the game and launcher to work but the launcher crashing annoys me. Help much appreciated. If you need any other info so you can help me out better, tell me and I will try to provide it. I use Arch btw.
I followed this guide to steps 25-26, where it would hang for a while, before closing (no window ever opened, but steam would go from "close" to "play" on the game page after a while). when removing the launch options, to try and launch AC w/o CM, the game would never spawn a window, but never crash, either. When I add "PROTON_LOG=1" to launch options, the output basically seems as if the game never properly launches. I'll attach the log below.
I'm on Arch, kernel 6.1.8-arch1-1. I typically run Wayland but I tried on X11 and had the same results there.
Edit: I also have a 1660 Ti, Ryzen 7 3700X, and 16gb RAM. oddly similar specs to comment above, I do wonder if maybe this is a case of Nvidia cards doing their thing? Although they're at least able to get in-game, I can't get the game to open whatosever.
======================
Proton: 1603141982 proton-5.0-10b
SteamGameId: 244210
Command: ['/mnt/cockballs/SteamLibrary/steamapps/common/assettocorsa/AssettoCorsa.exe']
Options: {'forcelgadd'}
======================
ERROR: ld.so: object '/home/shawn/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
I had to deactivate some module(s) in CSP to get it working. Unfortunately, I can't remember which ones, but should be quick to just try each one.
Looks like it might have been 'Music' and 'Car Instruments'. after disabling those the game works!
Thanks for the tips
Hey, I'm getting the same error, but turning off Music and Car Instruments makes no change for me. Could it be another module?
I had to deactivate some module(s) in CSP to get it working. Unfortunately, I can't remember which ones, but should be quick to just try each one.
Looks like it might have been 'Music' and 'Car Instruments'. after disabling those the game works!
Thanks for the tipsHey, I'm getting the same error, but turning off Music and Car Instruments makes no change for me. Could it be another module?
Maybe also try different CSP releases. It's quite possible that something broke in a recent version.
I had to deactivate some module(s) in CSP to get it working. Unfortunately, I can't remember which ones, but should be quick to just try each one.
Looks like it might have been 'Music' and 'Car Instruments'. after disabling those the game works!
Thanks for the tipsHey, I'm getting the same error, but turning off Music and Car Instruments makes no change for me. Could it be another module?
Maybe also try different CSP releases. It's quite possible that something broke in a recent version.
Thanks! I tried 1.77 but that didn't work either. Everything (including Car Instruments) was fixed when I copied fonts from a copy of Windows (C:\windows\fonts) and pasted that in pfx/drive_c/windows/fonts. Copying and sharing them is a little sketchy but I'll try finding a way.
Which fonts? Please write down such details, could be helpful for others. ;)
Also, some fonts you can install via protontricks or winetricks. e.g. the corefonts package contains some basic fonts that some programs need.
Which fonts? Please write down such details, could be helpful for others. ;)
Also, some fonts you can install via protontricks or winetricks. e.g. the corefonts package contains some basic fonts that some programs need.
i think they mean ALL windows fonts (since they mentioned C:\windows\fonts), if ur on arch there's an aur package for those, installs it systemdwide (idk if u need to install it per bottle), on other distros you need to extract the fonts urself from an iso
Hi, it worked great exept that the content manager isn't showing the images of the cars, the tracks... is it normal or is there a fix for it ?
This is a ProtonTricks gotcha I've experienced.
Debian/Devuan/Ubuntu etc ship with outdated winetricks and disable the update check re: link
ProtonTricks uses Winetricks; Older versions of winetricks will install older versions of libraries etc. ( eg d3dcompiler_47 ) !
Flatpacks shouldn't have this problem(?). I understand they include their own winetricks.
running sudo winetricks --self-update
will update winetricks.
Note that reinstalling libraries after updating winetricks may fail silently. Check the d3dcompiler_47 etc. file date/size before and after. It may be easier to copy from another game install.
does running dotnet with wine usually take so long? its been like 15 minutes and its just spitting what seems like repetitive gibberish to the terminal
does running dotnet with wine usually take so long? its been like 15 minutes and its just spitting what seems like repetitive gibberish to the terminal
Literal hours sometimes
For some reason I am getting stuck on the first wineuninstaller command. It won't let me remove the Mono, when i click on the Mono and then click remove it stays there and unselects itself. Terminal is showing these errors:
esync: up and running.
0068:err:wineusb:DriverEntry Failed to initialize Unix library, status 0xc0000135.
0068:err:ntoskrnl:ZwLoadDriver failed to create driver L"\Registry\Machine\System\CurrentControlSet\Services\wineusb": c0000135
0034:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb" failed to start: 126
0050:err:ntoskrnl:ZwLoadDriver failed to create driver L"\Registry\Machine\System\CurrentControlSet\Services\nsiproxy": c0000135
0034:fixme:service:scmdatabase_autostart_services Auto-start service L"nsiproxy" failed to start: 126
0050:err:ntoskrnl:ZwLoadDriver failed to create driver L"\Registry\Machine\System\CurrentControlSet\Services\NDIS": 00000001
0034:fixme:service:scmdatabase_autostart_services Auto-start service L"NDIS" failed to start: 731
I am running Fedora 38
step 25. wont launch on steam deck it crashes after a second i press on start
I didn't experience any problems going through the list of steps, but at the very end of it, the game simply won't run. Here's my error log from Steam. Note that I was careful to manually change every mention of the native installer path to the flatpak path; that's not the problem
esync: up and running.
Steam Runtime Launch Service: steam-runtime-launcher-service pid 1875 exited
Steam Runtime Launch Service: starting steam-runtime-launcher-service
Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 1921
bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam
Steam Runtime Launch Service: steam-runtime-launcher-service pid 1921 exited
Steam Runtime Launch Service: starting steam-runtime-launcher-service
Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 1931
bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam
wine: configuration in L"/home/spyndling/bigboy4tb/SteamLibrary/steamapps/compatdata/244210/pfx" has been updated.
chdir "/home/spyndling/bigboy4tb/SteamLibrary/steamapps/common/assettocorsa"
ERROR: ld.so: object '/home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 1948 for gameID 244210
ERROR: ld.so: object '/home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
Adding process 1949 for gameID 244210
ERROR: ld.so: object '/home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
esync: up and running.
ERROR: ld.so: object '/home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 1951 for gameID 244210
WARNING: discarding _NET_WM_PID 3463 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 3 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 36984 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 5 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 74759 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 87373 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 87373 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 99983 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 99983 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 3463 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 3 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 36984 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 5 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 74759 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 87373 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 87373 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 99983 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 99983 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 3463 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 3 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 36984 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 5 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 74759 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 87373 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 87373 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 99983 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 99983 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
ERROR: ld.so: object '/home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
BuildCompleteAppOverviewChange: 322 apps
Adding process 1958 for gameID 244210
ERROR: ld.so: object '/home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 1976 for gameID 244210
ERROR: ld.so: object '/home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 1984 for gameID 244210
ERROR: ld.so: object '/home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 1991 for gameID 244210
ERROR: ld.so: object '/home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
Adding process 1994 for gameID 244210
ERROR: ld.so: object '/home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
wine: configuration in L"/home/spyndling/bigboy4tb/SteamLibrary/steamapps/compatdata/244210/pfx" has been updated.
Setting breakpad minidump AppID = 244210
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198211743299 [API loaded no]
ERROR: ld.so: object '/home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
Adding process 1999 for gameID 244210
/home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=244210 -- /home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- /home/spyndling/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Proton 5.0/proton waitforexitandrun /home/spyndling/bigboy4tb/SteamLibrary/steamapps/common/assettocorsa/AssettoCorsa.exe
pid 1954 != 1953, skipping destruction (fork without exec?)
Game 244210 created interface STEAMAPPLIST_INTERFACE_VERSION001 / AppList
Game 244210 created interface STEAMAPPS_INTERFACE_VERSION008 / Apps
Game 244210 created interface STEAMHTMLSURFACE_INTERFACE_VERSION_004 / HTMLSurface
Game 244210 created interface STEAMHTTP_INTERFACE_VERSION002 / HTTP
Game 244210 created interface STEAMINVENTORY_INTERFACE_V002 / Inventory
Game 244210 created interface STEAMMUSICREMOTE_INTERFACE_VERSION001 / MusicRemote
Game 244210 created interface STEAMMUSIC_INTERFACE_VERSION001 / Music
Game 244210 created interface STEAMPARENTALSETTINGS_INTERFACE_VERSION001 / ParentalSettings
Game 244210 created interface STEAMREMOTESTORAGE_INTERFACE_VERSION014 / RemoteStorage
Game 244210 created interface STEAMSCREENSHOTS_INTERFACE_VERSION003 / Screenshots
Game 244210 created interface STEAMUGC_INTERFACE_VERSION010 / UGC
Game 244210 created interface STEAMUSERSTATS_INTERFACE_VERSION011 / UserStats
Game 244210 created interface STEAMVIDEO_INTERFACE_V002 / Video
Game 244210 created interface SteamController006 / Controller
Game 244210 created interface SteamFriends015 / Friends
Game 244210 created interface SteamMatchMaking009 / Matchmaking
Game 244210 created interface SteamMatchMakingServers002 / MatchmakingServers
Game 244210 created interface SteamNetworking005 / Networking
Game 244210 created interface SteamUser019 / User
Game 244210 created interface SteamUtils009 / Utils
Game 244210 method call count for IClientUtils::RecordSteamInterfaceCreation : 22
Game 244210 method call count for IClientUtils::GetSteamUILanguage : 1
Game 244210 method call count for IClientUtils::GetAppID : 24
Game 244210 method call count for IClientUser::GetSteamID : 1
Uploaded AppInterfaceStats to Steam
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BuildCompleteAppOverviewChange: 322 apps
This is for Steam Deck. I got the game launching and race loading. It took a long time and many tries. I haven't got around to setup CM yet.
I followed this guide up to step 21. After running the game on desktop mode, I tried it in game mode and racing didn
t load, neither did benchmark. I looked around in reddit and found someone had the same problem and fixed it by forcing the game to run in 32bit mode. Which can be configured inside the game, just go to settings->general. After that racing finally loaded.
Now I know that later version of proton-ge gets you better performance, so at first I installed ge-proton-6.21on top of the 5.10 prefix because someone on protondb said they had it working for them. But I guess they were not running the game on a Steam Deck because for me, although the game launches, racing stopped loading again in game mode even when it
s running in 32bit mode. So I restore the backed up prefix of 5.10 and installed 6.13 on top of that, and wollah everything just worked. Framerates also hit 75 average. I then tried proton ge 7.20 and it didn
t work. So for now, I'm pretty happy staying on ge 6.13 and see what I can do to setup CM and rest of the show.