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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using Cryptography.ECDSA; | |
using System.Threading.Tasks; | |
namespace CryptoSandbox | |
{ | |
class Program |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class DeckManager : ManagedBehaviour<DeckManager> | |
{ | |
public Stack<CardData> _deck; | |
public GameObject prefab; | |
public Card Draw() |
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using UnityEngine; | |
using System.Collections; | |
public class ManagedBehaviour<T> : MonoBehaviour where T : ManagedBehaviour<T> | |
{ | |
private static T m_Instance = null; | |
public static T instance | |
{ | |
get | |
{ |