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c6-dev / Decompressing plugins.txt
Last active May 30, 2022 11:11
Decompressing ESM/ESP
Editing master files is generally dangerous so proceed with caution, i won't be responsible for your broken games and load orders.
1. Back up your plugins in case something goes wrong
3. Run FNVEdit with -AllowMasterFilesEdit -IKnowWhatImDoing -IKnowIllBreakMyGameWithThis arguments
4. In Module Selection window, load everything from your load order
5. When FNVEdit finishes loading, press Ctrl+A in the left window
6. Click right mouse button - apply script
7. Select new script in the dropdown, paste the script below in the window and click OK
8. Press Ctrl+S to save decompressed plugins when it finishes applying the script
9. Close the program