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AaronGr / grabber.cpp
Created January 31, 2018 21:39
My Refactored Code for Building Escape Grabber Class
// Copyright Aaron Gravelle
#include "Grabber.h"
#define OUT
// Sets default values for this component's properties
UGrabber::UGrabber()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features